I'm currently working on a new game using RB+. Been finding it really cool, once you get used to the way to do things. I put the Light Cycles project that I mentioned elsewhere on hold for now.
It's a simple shooter where you blast away all the rocks before your shield runs out The shield will wear out quicker as the levels get higher.
I'm thinking about adding some baddies to shoot back at you, different size rocks, etc, it's still WIP.
All levels are randomly generated based off the same seed, so everyone should get the same levels every time. It just means I can be lazy and don't need to design waves for each level.
There are 3 types of rocks, each gives a different score. Apart from looks and score, they aren't any harder to kill or anything yet. Still thinking that over too.
You score will increase as you shoot rocks but at the end of the level your score is reduced based on time taken and shots missed. So don't just hold down the fire button if you want a big score.
If you press Pause on the controller (once playing) then you can pick 3 sound detail levels: 0 = Mute, 1 = All sounds except player shooting, 2 = All Sounds.
For some reason, sound level 2 blows up Virtual Jaguar randomly and crashes. It seems ok on my actual Jaguar though. I've tried a few things but not fixed that yet (could be cause i'm spamming the SNDPLAY too frequently?). So if you use an emulator, it's probably best to use sound level 0 or 1 for now. The game defaults to lvl 1.
Also in the emulator, some sounds just randomly don't play. Again, this seems ok on my actual Jag.
Please have a play and try out the ABS. I've stayed away from using a ROM because I want to play it on my Jag and only have a CD drive to play homebrews. No method to upload ROMS.
I've attached some screenshots and an ABS/ROM for your convenience. I might post a video at some point. Also, if I tweak anything, make changes etc then i'll post new versions here.
B = Fire
D-PAD = Move crosshair
PAUSE = PAUSE (yep!) / Unpause
*+# = Chew on a grenade
When Paused, 0,1,2 to change sound detail
Edited by Sporadic, Fri Jul 17, 2015 6:28 AM.