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My (yech!) racing demo


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#1 frankodragon OFFLINE  

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Posted Sun Aug 2, 2015 5:11 PM

I've been wanting to do a racing game similiar to Fatal Run only to make it funny by having the main character as a panda.  I've been trying to get certain things to work such as a cop running you off the road to getting enemy cars to pass/bump into you with peds crossing etc.  The demo is very glitchy.  You start out on a city map (original by Mord) ( which also needs a lot of work) and if you hit a marker, you'd go into a race.

 

 

My code is pretty much a mess until I figure out how to get things working smoothly.  I'm still a Noob at 7800Basic especially the math.

 

 

Attached File  panda_racer.bas   39.37KB   182 downloads

Attached File  panda_racer.bas.a78   256.13KB   187 downloads

Attached File  gfx.zip   14.99KB   167 downloads 



#2 Jinks OFFLINE  

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Posted Sun Aug 2, 2015 6:14 PM

Now THIS sounds like a great game!!

#3 gambler172 OFFLINE  

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Posted Tue Aug 4, 2015 1:08 PM

Hi Franco
glad to see a new project :)
any way to get it on my Cuttle cart 2 ?
Cause the cuttle cart has its problems with
256 k games

A video would be nice,cause i have some problems with Mess
greetings Walter

#4 Jinks OFFLINE  

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Posted Tue Aug 4, 2015 1:14 PM

Vid-deee-ohhhhhh!! :P

#5 frankodragon OFFLINE  

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Posted Tue Aug 4, 2015 2:42 PM



#6 MobiusAqua OFFLINE  

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Posted Tue Aug 4, 2015 10:41 PM

I agree with the others. This looks great. It definitely looks like it has potential, and it'll be fun to see how it looks, after a bit more work has been put into it.  :)



#7 frankodragon OFFLINE  

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Posted Tue Aug 4, 2015 10:56 PM

It's the AI of the enemy car and cop movements I have to work on.  Just coding the enemies to "enemy_car_y=enemy_car_y+100" isn't going to do much except make it look like they're dropping from the sky.



#8 frankodragon OFFLINE  

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Posted Thu Aug 6, 2015 8:13 PM

Hi Franco
glad to see a new project :)
any way to get it on my Cuttle cart 2 ?
Cause the cuttle cart has its problems with
256 k games

A video would be nice,cause i have some problems with Mess
greetings Walter

I could turn it into a 512K since you had no problems with that size.



#9 gambler172 OFFLINE  

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Posted Fri Aug 7, 2015 11:00 AM

Hi Franco
a 512k version would be great
greetings Walter

#10 frankodragon OFFLINE  

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Posted Tue Aug 11, 2015 6:49 PM

It still needs a lot of work.  I've added a night level. 

 

panda_racer_night_level.jpg

 

 

 

 

Attached File  panda_racer.bas   44.52KB   152 downloads

Attached File  panda_racer.bas.a78   512.13KB   156 downloads

Attached File  panda_racer.bas.bin   512KB   140 downloads

Attached File  gfx.zip   15.28KB   137 downloads

 

 

 



#11 gambler172 OFFLINE  

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Posted Wed Aug 12, 2015 1:07 PM

Hi Franco
works well on real hardware....
;)
greetings Walter

#12 frankodragon OFFLINE  

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Posted Thu Aug 27, 2015 9:38 PM

Here's the newest demo.  Things added are green and red orbs that fall from the sky.  Green orbs keep your gas tank full while red ones deplete your tank.  The gas tank: green=full:blue=half full:red=empty.  If you collect another red orb while your tank is empty, then the game is over.  Also added an Animal Control van.  Doesn't work quite yet but if you come in contact with it, you'll have to punch the animal control guy all the way to the right.  If he gets you to the left, the game is over.

 

Known bugs:  orbs don't/refuse to scroll down,  flickering of sprites,  parts of the road disappears/appears over the car. 

 

 

Attached File  panda_racer.bas.bin   512KB   147 downloads

Attached File  panda_racer.bas.a78   512.13KB   155 downloads



#13 frankodragon OFFLINE  

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Posted Fri Sep 11, 2015 7:20 AM

Here's another update to Panda Racer WIP:
 
So far I've come up with five tracks and a beat 'em up stage with a zookeeper. Everything still is very buggy as certain tracks make your fuel gauge turn colors without collecting an orb.  Parts of sprites have a tendency to appear  on the bottom.  The only major trouble I have is the bankswitching code doesn't work with collisions with other icons on the world map after completing a race.  I've tried various solutions like adding "return", "return thisbank" and even "return otherbank" but it either flashes or crashes onto the main city map.   I even tried to "reset" the map by bankswitching to bank one then back to bank two but nothing seems to work after completing a race.  
 
The only thing I can think of is to reboot when the player finishes a race.
 
 
Attached File  panda_racer.bas.a78   512.13KB   143 downloads
Attached File  panda_racer.bas.bin   512KB   128 downloads


#14 frankodragon OFFLINE  

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Posted Fri Sep 18, 2015 5:23 AM

This next update changes the city map by using the Draker Quest coding.  After finding out (which is why sometimes I'd like to take out my brain and stomp on it) in Draker Quest, I had the same problem with entering one level then re-entering it only to find the bankswitching won't work on the same screenmap (duh).  The game is still very glitchy but playable.

 

Attached File  panda_racer.bas.a78   512.13KB   138 downloads

 

Attached File  panda_racer.bas.bin   512KB   144 downloads



#15 frankodragon OFFLINE  

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Posted Sat Oct 24, 2015 2:52 PM

Here's an updated version of the Panda Racer WIP.  I've added another city map along with several other tracks.  Still, I have to iron out all the glitches.  

 

 

 

Attached File  panda_racer.bas.bin   512KB   118 downloads

 

Attached File  panda_racer.bas.a78   512.13KB   142 downloads

 

panda_street_view.jpg



#16 Shawn OFFLINE  

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Posted Sat Oct 24, 2015 3:16 PM

The road needs more depth towards the horizon. It's way to short. Otherwise coming along nicely.



#17 frankodragon OFFLINE  

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Posted Sun Dec 6, 2015 4:09 AM

More bankswitching woes this time.  After completing a race, if you collide with another car on the main map, the screen will flicker and go back to the main map.  I don't know what I'm missing in the code but I've tried everything from renaming the graphic files to changing the DIM's.  

 

 

Attached File  panda_racer.bas   269.5KB   123 downloads

 

Attached File  panda_racer.bas.a78   512.13KB   123 downloads

 

Attached File  panda_racer.bas.bin   512KB   121 downloads

 

Attached File  gfx.zip   48.6KB   114 downloads

 

 



#18 frankodragon OFFLINE  

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Posted Mon Dec 7, 2015 12:41 AM

Interesting:  In my code, the checkered flag portion of it could be to blame as it needs to be reset after obtaining it in a race.



#19 frankodragon OFFLINE  

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Posted Wed Dec 23, 2015 10:39 PM

It's time for another update. So far the game has ten tracks within two cities.  Known issues (still) are the roads sometimes disappear, glitching cars and orbs.  This time the cars are trying to run you off the road.  There are now backgrounds which move using fixed point variables.  I've tried using these variables with other objects but they won't work correctly.  I've also eliminated roadside objects like trees as these tend to crash the game.

 

Attached File  panda_racer.bas.bin   512KB   207 downloads

Attached File  panda_racer.bas.a78   512.13KB   237 downloads






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