HuckleCat Posted August 3, 2015 Share Posted August 3, 2015 Not sure if anyone here can help, but I'll shoot... I have an older pc joystick, a Wingman Extreme 3D Digital, and it works oddly in AppleWin. Now, the thing is like at least 15 years old, it actually comes with a PC Joyport-to-USB adaptor. Despite this, Windows 8.1, and now Windows 10, see the joystick right away, and know exactly what it is - and it works great. With AppleWin it "sorta" works. By this I mean, it can "see" right, and down, but not left or up. The buttons work fine. Normally I use a 360 pad with it, and that seems to be awesome, but with the game "Wings of Fury" I kinda need a stick that has an absolute corner so takeoffs and dive-bombs work correctly. Is there something I can do, or should I post something to AppleWins github issues section? I just want to play it on something that has savestates. I don't mind using my IIe for it, I just want to be able play it in doses without losing progress. Quote Link to comment Share on other sites More sharing options...
Keatah Posted August 4, 2015 Share Posted August 4, 2015 (edited) Well, I don't know.. See if there are any windows controller settings or calibrations or analog/digital types. In applewin experiment with the INPUT tab options. Take note of the tick marks when you are using the joystick. If there really is a problem with Applewin, don't expect a quick fix. This is a rather slow moving project compared to other emulators. But at least it still moves. Edited August 4, 2015 by Keatah Quote Link to comment Share on other sites More sharing options...
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