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High Score Competition (April: Starfort)


arcadeshopper

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I shoot them all.
I touch all bases in Sector1.
I try not to ever touch any after that unless I really have to.
I kill all NOMADS.
I get swarmed.
I die.
I did make it into the 500k range once. didn't screenshot, it wasn't over 600k.

I hope to eat lunch soon. Let's see how I feel after that. :)

Edited by Sinphaltimus
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jwild's play style is interesting. I believe I hear keyboard controls and zero use of Photons! Wow! How?

 

This game is a wonderful pick for the competition. It's certainly fun to play.

 

Prime Directive: Easy to learn, difficult to master. Satisfied!

 

Of course, we love to dissect the gameplay 35 years later...

 

Issues I see:

 

1. The "3D" first-person viewer at the bottom is pretty much useless, and it's painfully 2D. No up/down.

 

2. You can kick ass without using Photons? WTF? Seems Photons should be necessary to kill certain enemies.

 

3. Firing Photons requires stopping forward motion.

 

4. No control over sector navigation.

 

5. It's not Star Raiders. Ha!

 

6. The boss level with Nomad is easy like an intermission sequence.

 

7. No enemy explosions?

 

8. I believe the arcade version had a third sequence where you navigate through an asteroid field? Not here.

 

So... which feature(s) would you guys add if you were brainstorming for Star Trek 2?

 

 

Sent from my iPhone using Tapatalk Pro

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