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High Score Competition (November: Cave Creatures)


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#2126 jedimatt42 OFFLINE  

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Posted Tue Sep 4, 2018 4:27 PM

I just assumed the video might be interesting. I assume scores must be achieved during the actual competition.

-M@

#2127 fimbulvetr OFFLINE  

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Posted Wed Sep 5, 2018 6:03 PM

So all my ti stuff is still in storage due to a year of renovations on my house . . . they are finally done, so hopefully I can get my machine set back up before the end of the month. However, thanks to this and all the other fantastic games Rasmus has ported from the ZX Spectrum, I recently picked up a ZX Spectrum +2. Ive been having a lot of fun playing around with it . . . what a shame it never really made it over to North America. Here is my high score so far on that machine!

Attached File  4E197848-C9D9-4A10-9068-AF62C31E5551.jpeg   1.35MB   4 downloads

#2128 arcadeshopper OFFLINE  

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Posted Thu Sep 6, 2018 1:24 PM

Getting betterafadf9ce365efd2fc10e509e6dd1a859.jpg

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#2129 PeteE OFFLINE  

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Posted Thu Sep 6, 2018 9:45 PM

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Level 3  (was doing great until the mother-flipping white planes)

 

48875

 



#2130 Asmusr ONLINE  

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Posted Fri Sep 7, 2018 8:45 AM

Level 3  (was doing great until the mother-flipping white planes)

 

I'm very please to see that you could get past level 2. And it even looks like real hardware.



#2131 --- Ω --- OFFLINE  

--- Ω ---

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Posted Fri Sep 7, 2018 10:55 AM

First time I've played this game since May, dang, I'm out of practice!  That's a pretty sorry score.

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#2132 Vorticon OFFLINE  

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Posted Sat Sep 8, 2018 5:11 PM

Well gave it a shot today on real hardware. Definitely gave the old joystick a good workout! Still can't get past level 2 though...

 

Attached File  Flying Shark HS.jpg   1.5MB   9 downloads



#2133 globeron OFFLINE  

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Posted Sun Sep 9, 2018 2:05 AM

I just assumed the video might be interesting. I assume scores must be achieved during the actual competition.

-M@

Thanks for posting those! Pete is almost back to the score I see! Now we need to aim at it. Yesterday played on the real TI but got a bit dizzy of the scrolling and I could not see the white bullits that good compared in Classic99, maybe the screen will check another one today

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#2134 globeron OFFLINE  

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Posted Sun Sep 9, 2018 2:09 AM

I also noticed when you leave level 1:
- when you have 3 bullets, then in level 2 it starts with 1 bullet to shoot

- also it seems the screen get adjusted or jumps or so to put the plane at the bottom of the screen to prepare for landing (will check this again).

- also when you get hit with three bullets it reduces to two bullets and to one. Might be okay.

 
I'm very please to see that you could get past level 2. And it even looks like real hardware.


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#2135 chue OFFLINE  

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Posted Sun Sep 9, 2018 7:22 AM

27925

 

Trigger finger very tired...

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  • Attached File  fs1.PNG   5.89KB   5 downloads


#2136 PeteE OFFLINE  

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Posted Mon Sep 10, 2018 11:08 PM

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53375 - Finally broke my Fest West 2018 high score!  Playing on real hardware, FG99, and a genesis-style gamepad.  Made it to level 3 again without losing a plane, but crashed a few times before getting to the twin white planes, allowing me to score some extra points.

 

Anothing thing - if you already have 3 bullets and get a powerup, you score 1000 points.  Easier said than done.



#2137 Asmusr ONLINE  

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Posted Sat Sep 15, 2018 2:46 PM

In agreement with globeron I would like to donate a prize for the winner of this month's competition.

 

The prize is a choice between a Flying Shark cartridge or a Knight Lore cartridge. I made these carts specifically for this occasion using my own pcb.

 

Attached File  prizes_small.jpg   147.33KB   5 downloads

 

As an extra bonus, if you reach level 4 and get the highest score, you win both cartridges. 



#2138 fimbulvetr OFFLINE  

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Posted Tue Sep 25, 2018 6:50 AM

I finally got my ti set up and have been playing this. It is quite a bit harder, and I think bit faster, than the Spectrum version. Gonna take me a while to get decent scores on this one!

#2139 globeron OFFLINE  

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Posted Tue Sep 25, 2018 2:44 PM

We were playing at the TI-Treffen last weekend in Neuss, Germany, but we do not get far.

Also today I cannot get further half level 2....need to practice more.



#2140 OLD CS1 OFFLINE  

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Posted Sun Sep 30, 2018 7:08 PM

Incrementally better tonight.  Made it half-way through level three.  I will try my hand later tonight before bed.

 

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#2141 Vorticon OFFLINE  

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Posted Mon Oct 1, 2018 5:51 AM

Best I could do to date. Tough game!

 

Attached File  20180919_144313.jpg   1.13MB   2 downloads

 

Congratulations to PeteE for a great score!



#2142 OLD CS1 OFFLINE  

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Posted Mon Oct 1, 2018 7:19 AM

Indeed, well done, PeteE.  If I had not gone to bed early I think I could-a taken him.  Well, that and the cat decided he wanted to play while I was playing.  Oh, and those summabitches what sneak up behind you.



#2143 Vorticon OFFLINE  

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Posted Mon Oct 1, 2018 8:43 AM

My biggest issue was tiring fingers... Too much shooting going on with hardly a break...



#2144 PeteE OFFLINE  

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Posted Mon Oct 1, 2018 10:44 AM

Thanks guys.  Yes, the game is challenging on two levels - staying focused to dodge bullets, and finger/thumb button endurance.  I usually pause the game at the end of each level to give my thumbs a little rest.

 

I was hoping to have finished programming my Bounce'n'Pounce game ready for competing in October, but it's not quite done yet.  If I can have a few more days I'll keep working on it, otherwise I'll pick an existing game.



#2145 OLD CS1 OFFLINE  

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Posted Mon Oct 1, 2018 1:06 PM

My biggest issue was tiring fingers... Too much shooting going on with hardly a break...

 

 

Thanks guys.  Yes, the game is challenging on two levels - staying focused to dodge bullets, and finger/thumb button endurance.  I usually pause the game at the end of each level to give my thumbs a little rest.

 

This is my secret weapon.  Other than switching left- or right-side fire buttons, none of the advanced features work with TI but it makes for a nice little arcade stick.

 

Attached File  DSC00013.JPG   2.36MB   3 downloads



#2146 Asmusr ONLINE  

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Posted Mon Oct 1, 2018 10:54 PM

Thanks guys.  Yes, the game is challenging on two levels - staying focused to dodge bullets, and finger/thumb button endurance.  I usually pause the game at the end of each level to give my thumbs a little rest.

 

I was hoping to have finished programming my Bounce'n'Pounce game ready for competing in October, but it's not quite done yet.  If I can have a few more days I'll keep working on it, otherwise I'll pick an existing game.

 

Congratulations. If you PM me your address and choice of prize I will send it to you.



#2147 globeron OFFLINE  

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Posted Tue Oct 2, 2018 12:55 PM

 

Congratulations. If you PM me your address and choice of prize I will send it to you.

 

Congratulations, wow what a score. I was playing today, but just realized now that we are in October already, duh......just too busy with work



#2148 PeteE OFFLINE  

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Posted Wed Oct 3, 2018 10:41 AM

I've selected Retrospect's The Mummy's Tomb for the high score competition in the month of October (it seemed appropriate for Halloween)

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Edited by PeteE, Wed Oct 3, 2018 10:54 AM.


#2149 arcadeshopper OFFLINE  

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Posted Wed Oct 3, 2018 11:45 AM

nice choice!  



#2150 Retrospect OFFLINE  

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Posted Wed Oct 3, 2018 6:51 PM

Attached File  MUMMY_LATEST.zip   11.39KB   6 downloads

 

Thankyou ! I am most humbled.   If you're gonna do my game though you may as well have the last revision, here.  :)  

(one or two bugs were identified and fixed in this one, Ciro you've already got this one ;)

 

Also to note; there's two difficulty settings, Standard and Mayhem, well Mayhem's only in there for a laugh and it IS a lot harder, you might all wanna go with Standard mode?  


Edited by Retrospect, Wed Oct 3, 2018 7:30 PM.





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