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High Score Competition (September: Flying Shark)


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#2026 Vorticon OFFLINE  

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Posted Sun Jun 10, 2018 5:58 PM

Anyone has a PDF of the manual by any chance?



#2027 jwild OFFLINE  

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Posted Sun Jun 10, 2018 6:55 PM

66a3250205cddf298393309d17901742.jpg

71820 level 5

I yam what I yam and I yam what I yam that I yam


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#2028 sparkdrummer OFFLINE  

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Posted Mon Jun 11, 2018 4:09 AM

Attached File  POPEYE.pdf   142.62KB   20 downloads

 

We lucked out. I found the manual in my PAPERPORT MAX folder.Cleaned it up as best I could, found a cleaner cover in a jpg file, and then converted to pdf.



#2029 Vorticon OFFLINE  

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Posted Mon Jun 11, 2018 6:21 AM

POPEYE.pdf
 
We lucked out. I found the manual in my PAPERPORT MAX folder.Cleaned it up as best I could, found a cleaner cover in a jpg file, and then converted to pdf.


Thank you!

#2030 adamantyr OFFLINE  

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Posted Mon Jun 11, 2018 9:26 AM

The TI-99/4a Popeye port is VERY good, honestly. It captures all the game play essentials and looks really good. When Compute! magazine would have advertisements showing all the different Popeye games, the TI one always looked the best, followed by the ColecoVision.

 

popeye_screens_large.jpg

 

If I had one complaint, it's all the minor details. The fact that they didn't have enough graphic space to give Brutus his "little hop" that he does in other versions over gaps, or the full-blown animation of him flying and bouncing off the screen sides and landing in the water with a big splash. (NO splash animations at all) This is all understandable because with the amount of sprite patterns used for Popeye and Brutus, and the constraints of a cartridge, there just isn't room to do swaps. You definitely notice by the third stage that they ran out of character graphics as well; the ship is largely constructed of single color blocks without a lot of detail. (Although to be fair the ship is rather sparse on detail in EVERY version including the arcade.) They didn't even have space to do the individual letters for "HELP" in the 3rd stage.



#2031 OLD CS1 OFFLINE  

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Posted Mon Jun 11, 2018 10:42 AM

The TI-99/4a Popeye port is VERY good, honestly. It captures all the game play essentials and looks really good. When Compute! magazine would have advertisements showing all the different Popeye games, the TI one always looked the best, followed by the ColecoVision.

 

popeye_screens_large.jpg

 

If I had one complaint, it's all the minor details. The fact that they didn't have enough graphic space to give Brutus his "little hop" that he does in other versions over gaps, or the full-blown animation of him flying and bouncing off the screen sides and landing in the water with a big splash. (NO splash animations at all) This is all understandable because with the amount of sprite patterns used for Popeye and Brutus, and the constraints of a cartridge, there just isn't room to do swaps. You definitely notice by the third stage that they ran out of character graphics as well; the ship is largely constructed of single color blocks without a lot of detail. (Although to be fair the ship is rather sparse on detail in EVERY version including the arcade.) They didn't even have space to do the individual letters for "HELP" in the 3rd stage.

 

Several other platforms have seen recent rebirths of various games in "Arcade" renditions.  Maybe a re-do of the Parker Brothers games would be a fun project for someone.  As you say, Popeye is, as are the other PB games, quite well done, but simple things like splash animations, background music, etc. could make a little difference.



#2032 adamantyr OFFLINE  

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Posted Mon Jun 11, 2018 10:56 AM

One of my other favorite versions of Popeye is "Sailorman" by Tom Mix software on the TRS-80 Color Computer. Despite only being in four colors, the gameplay is superbly done. One of the aspects I liked was on the lowest difficulty level, Brutus doesn't jump or crouch to get you, and he doesn't throw bottles, so it has a much more gradual difficulty curve.

 

At one time there was an excellent article/interview of Chris Latham, the developer of "Sailorman" and "Donkey King", the Coco port of Donkey Kong. He described in detail all the coding necessary to blit the graphics successfully. Sailorman required 64K of RAM to run, and he indicated most of the extra RAM was used to triple buffer sprite graphics for clean transitions. Sadly the article is long lost, I don't even recall the website now to find it in the Internet Archives. (Also note that the TI could render a pretty good version of the game in a lot less RAM. Hardware sprites make writing action games much easier and cheaper.)



#2033 digdugnate OFFLINE  

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Posted Mon Jun 11, 2018 12:38 PM

here's a video link to an interview with Chris Latham- I'll see if I can find the paper interview.

 



#2034 chue OFFLINE  

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Posted Mon Jun 11, 2018 6:42 PM

Nothing like catching a baseball game on the radio and playing some Popeye... Wait does that make me sound old?

Attached Files


Edited by chue, Mon Jun 11, 2018 6:43 PM.


#2035 Opry99er OFFLINE  

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Posted Tue Jun 12, 2018 10:25 AM

Not at all!!! I love listening to Brewers games and playing games! :)

#2036 jwild OFFLINE  

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Posted Wed Jun 13, 2018 6:36 PM

It is Brutus or Bluto?    



#2037 OLD CS1 OFFLINE  

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Posted Wed Jun 13, 2018 7:27 PM

It is Brutus or Bluto?    

 

Quite simple:  Brutus or Bluto?



#2038 chue OFFLINE  

chue

    Moonsweeper

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Posted Wed Jun 13, 2018 7:29 PM

Good question jwild, I never thought of that.  Apparently it's both, per OLD CS1's link.  In the game though, he's Brutus (see manual above).  


Edited by chue, Wed Jun 13, 2018 7:30 PM.


#2039 jwild OFFLINE  

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Posted Wed Jun 13, 2018 9:49 PM

Not at all!!! I love listening to Brewers games and playing games! :)

 

 

Brewers....Brutus....hmmmm must be some coincidence.



#2040 PeteE OFFLINE  

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Posted Sat Jun 16, 2018 3:57 PM

Attached File  popeye.png   4.1KB   9 downloads Fun game but Brutus is brutal.



#2041 wolhess OFFLINE  

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Posted Thu Jun 28, 2018 6:52 AM

Attached File  Pop_3_15410_.JPG   12.05KB   6 downloads This month I was very busy so this is my poor result:Attached File  Pop_3_15410_.JPG   12.05KB   6 downloads



#2042 Opry99er OFFLINE  

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Posted Sat Jun 30, 2018 9:40 AM

I can't top 30k, guys.... I've put 3 or 4 hours into it this month but just can't seem to pierce the 30k barrier.

I'll give it one more shot tonight

#2043 Count9929A OFFLINE  

Count9929A

    Star Raider

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Posted Sat Jun 30, 2018 12:33 PM

Hi, so we are reaching the end of June. Bad month for playing ...

 

My best score so far:

Attached File  score3.bmp   165.78KB   3 downloads

 

But I proudly present the score of a new player, nicknamed D99:

Attached File  scoreD4.bmp   165.78KB   6 downloads

 

Just slightly better than mine, but it's the first time D99 participate in a hi-score compo, and she is 10 years old, so I guess she deserve her score to be published :-)

Time to put fresh forces in the TI99 community! ;-)

 



#2044 OLD CS1 OFFLINE  

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Posted Sat Jun 30, 2018 1:40 PM

I did about 38k.  Brutus, the Sea Hag, and that friggen vulture are brutal.



#2045 globeron OFFLINE  

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Posted Sat Jun 30, 2018 2:59 PM

I did about 38k.  Brutus, the Sea Hag, and that friggen vulture are brutal.

You can punch the vulture.

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#2046 OLD CS1 OFFLINE  

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Posted Sat Jun 30, 2018 3:12 PM

You can punch the vulture.

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Known, but when the fekkers gang up on you, and Brutus jumps around a lot on this level.



#2047 Opry99er OFFLINE  

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Posted Sat Jun 30, 2018 11:57 PM

globeron, BY A MILE!!!!!  Yours was 4.5x my best score for the month...

 

Congrats!  I'll update the top thread as soon as you pick a new game.  :)



#2048 globeron OFFLINE  

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Posted Sun Jul 1, 2018 9:55 AM

July 2018:    Perfect Push    (and note the nice 1-bit sound sampler!)

 

available on disk: Attached File  0030-Assembler20.dsk   400KB   11 downloads

 

(I am not sure if there are BIN for the FinalGrom, etc.)

 

 

Use the disk as DSK1.

 

to start:  Editor Assembler - Option 5 (Run)

 

DSK1.PUSH1

 

The score only comes depending how long it takes for you to launch the rocket  (time = purple line at the bottom of the screen)

 

The hole at the top changes at the next level and also more monsters.

 

My start score: 1938

 

 

Attached File  SCR2488 Jul. 01 17.41.jpg   69.54KB   4 downloads

 

Attached File  SCR2489 Jul. 01 17.46.jpg   71.66KB   4 downloads

 

Attached File  SCR2490 Jul. 01 17.47.jpg   72.8KB   4 downloads

 

Attached File  SCR2491 Jul. 01 17.47.jpg   105.48KB   4 downloads



#2049 globeron OFFLINE  

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Posted Sun Jul 1, 2018 9:56 AM

globeron, BY A MILE!!!!!  Yours was 4.5x my best score for the month...

 

Congrats!  I'll update the top thread as soon as you pick a new game.  :)

 

Hi Opry99er, can you also to help to update the 1st page (with all the games listed we played so far?)  Thank you !



#2050 Opry99er OFFLINE  

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Posted Sun Jul 1, 2018 11:36 AM

I'll do it today. I think I'm a couple months behind

Edited by Opry99er, Sun Jul 1, 2018 11:36 AM.





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