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High Score Competition (September: Flying Shark)


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#2076 Ksarul ONLINE  

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Posted Sun Jul 8, 2018 11:15 AM

The letter is "Y" Schmitzi. . .



#2077 OLD CS1 OFFLINE  

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Posted Sun Jul 8, 2018 11:59 AM

OLD CS1, do you have a tape player hooked up to your TI by chance?

 

No, but Tursi pointed out it is a problem with the cartridge binary. The disk image speech works fine for me, though I have it copied to my SCSI drive.

 

I used Module Creator to make it.



#2078 Tursi OFFLINE  

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Posted Sun Jul 8, 2018 1:36 PM

Questions about game play: is there any way to "pull" a ship piece or otherwise move it away from the wall, or is that part of the challenge? and is there any way to kill the aliens.


No pulling, no killing. :)

#2079 OLD CS1 OFFLINE  

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Posted Sun Jul 8, 2018 1:56 PM

No pulling, no killing. :)

 

Wrong on the second part -- I am getting killed plenty. :P



#2080 Tursi OFFLINE  

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Posted Sun Jul 8, 2018 3:44 PM

Wrong on the second part -- I am getting killed plenty. :P


Sounds like user error! ;)

#2081 OLD CS1 OFFLINE  

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Posted Sun Jul 8, 2018 7:35 PM

Sounds like user error! ;)

 

Presented without rebuttal.



#2082 jwild OFFLINE  

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Posted Fri Jul 13, 2018 11:48 AM

 

It runs on my FG99, but the speech does not work.

 

Questions about game play: is there any way to "pull" a ship piece or otherwise move it away from the wall, or is that part of the challenge? and is there any way to kill the aliens.

 

It turns out there must be a limit on the number of files in a directory.    Once i created a few more folders and put less files in each directory, i could find perfect push in the TI menus. 



#2083 Vorticon OFFLINE  

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Posted Sat Jul 14, 2018 5:44 AM

The letter is "Y" Schmitzi. . .

 

But you have to press both the direction key and the Y key at the same time otherwise it does not work. Also for vertical movement it's 2 and W, not Z and W. It's not quite clear with the font used in the instructions. Odd control scheme if you as me... If the arrow keys are not being used, why not space out the vertical and horizontal controls for more comfortable play instead of being crowded on the left side of the keyboard. For example instead of R and T we could have used O and P...



#2084 Vorticon OFFLINE  

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Posted Sat Jul 14, 2018 5:56 AM

Could you please provide a normal DSK image with a standard 360K? In that state I cannot even fix it with TIImageTool. It looks like a CF7 image, but the geometry is broken, (not uncommon with disk-to-cf copies that claim to be 9 sectors/track, which is implausible).

 

Edit: If it is only PUSH1/2/3/4, then the attached image should work.

 

The disk image on the TI Gameshelf is a standard DSSD image (180K) if anyone would like to create a physical disk for it. It's an EA Option 5 program named PUSH1.

Attached Files



#2085 globeron OFFLINE  

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Posted Sat Jul 21, 2018 10:43 AM

I took it upon myself to make this into a ROM.  It plays in Classic99 so I assume it will work with the FinalGROM or FR99.

 

Hi, how did you make it into a .BIN file   (ROM file)

 

It works in Classic99, but I do not hear the audio in the title-screen

(but with the disk EA option 5, I do hear it in Classic 99)



#2086 Tursi OFFLINE  

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Posted Sat Jul 21, 2018 8:27 PM

We did some analysis of the missing speech a page or so back. Ultimately we didn't solve why the speech doesn't work from ROM. OLD CS1 used the cartridge creation tool, and I tried from within Classic99 with the same results.

#2087 OLD CS1 OFFLINE  

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Posted Sat Jul 21, 2018 9:04 PM

 

Hi, how did you make it into a .BIN file   (ROM file)

 

It works in Classic99, but I do not hear the audio in the title-screen

(but with the disk EA option 5, I do hear it in Classic 99)

 

 

We did some analysis of the missing speech a page or so back. Ultimately we didn't solve why the speech doesn't work from ROM. OLD CS1 used the cartridge creation tool, and I tried from within Classic99 with the same results.

 

Yes.  Module Creator 2.  Kind-of weird for that data to be missing.



#2088 globeron OFFLINE  

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Posted Sun Jul 22, 2018 12:41 PM

Not sure if it helps, but the tool of Tonny to make those audio files might give a clue how this technique works and/or how it works in memory? I posted the link to the DSK in the earlier posts. It might be on Facebook.

 
 
 
Yes.  Module Creator 2.  Kind-of weird for that data to be missing.


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#2089 globeron OFFLINE  

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Posted Sun Jul 22, 2018 12:43 PM

Not sure if it helps, but the tool of Tonny to make those audio files might give a clue how this technique works and/or how it works in memory? I posted the link to the DSK in the earlier posts. It might be on Facebook.
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DSKAttached File  ron-spc1 (1).dsk   180KB   5 downloads

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#2090 globeron OFFLINE  

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Posted Sun Jul 22, 2018 12:52 PM

DSKattachicon.gifron-spc1 (1).dsk

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Audio works in JS99er.net in my android phone I saw that Rasmus fixed it. Also the sampler works (disk need to be in DSK2.) The disk has some source file maybe it helps to figure out how it works.

To go back to the game Perfect Push, unable yet to clear stage 2 in time..9365567afe1f153d2b826b45ff5a666f.jpg

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#2091 Tursi OFFLINE  

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Posted Sun Jul 22, 2018 9:51 PM

There's no magic to the playback part itself -- it just toggles the cassette gate based on a bitpattern. The data is present but it gets corrupted during the unpack phase, and the code jumps around enough that I got tired of tracing through it to see why. It is strange, though, given it's copied back to RAM before starting.

The more important question, though, isn't someone going to flatten my score? ;)

#2092 globeron OFFLINE  

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Posted Thu Jul 26, 2018 11:53 AM

There's no magic to the playback part itself -- it just toggles the cassette gate based on a bitpattern. The data is present but it gets corrupted during the unpack phase, and the code jumps around enough that I got tired of tracing through it to see why. It is strange, though, given it's copied back to RAM before starting.

The more important question, though, isn't someone going to flatten my score? ;)

Hahaha. Yeah Gee. It is not easy ...to get that score will give it a try again

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#2093 Tursi OFFLINE  

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Posted Fri Jul 27, 2018 6:17 PM

It's kind of late, and to be honest I am not sure why previous attempts failed, but I took one last stab at making a cart version of Perfect Push. This version seems to work including speech. I didn't do anything really different, except I'm not sure I copied ALL of upper RAM before. Anyway, enjoy. :)

Attached File  Perfect Push_8.zip   13.22KB   13 downloads

#2094 globeron OFFLINE  

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Posted Wed Aug 1, 2018 1:20 PM

It's kind of late, and to be honest I am not sure why previous attempts failed, but I took one last stab at making a cart version of Perfect Push. This version seems to work including speech. I didn't do anything really different, except I'm not sure I copied ALL of upper RAM before. Anyway, enjoy. :)

attachicon.gifPerfect Push_8.zip

 

Cool it works for me in Classic99. Need to try it on the FG99

This month was crazy with work no time to play....congrats winning the game!



#2095 Tursi OFFLINE  

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Posted Wed Aug 1, 2018 2:27 PM

With the kick-ass gamers we usually see in these competitions, I'm pretty surprised! I guess we drove off the die-hards with all the reverse engineering speak.

I've got a game selected and ready to go, I'll post when I get home from work. ;) I need to select a prize as well, yes?

#2096 OLD CS1 OFFLINE  

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Posted Wed Aug 1, 2018 2:41 PM

With the kick-ass gamers we usually see in these competitions, I'm pretty surprised! I guess we drove off the die-hards with all the reverse engineering speak.

 

Nah, they just went to lurk mode.  I expect them all to return.



#2097 Tursi OFFLINE  

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Posted Wed Aug 1, 2018 9:59 PM

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TI-99/4A High Score Challenge
 
Month: August, 2018  <--- three year anniversary of the first month!
 
Game: Pole Position

 

Attached File  PolePositionBF.jpg   151.91KB   4 downloads

 

Prize: Atarisoft Games Collection cartridge, and some random other carts I need to clear out, including the one no home should be without, Household Budget Management (which, if it did what it claims, I wouldn't have so many carts...) I don't have a Pole Position there, but I have a Defender that works (but needs a new label badly). I'm also going ship out three of my own experiments - a 3 program multicart which was my first horrible build just to prove it worked - has TI Workshop, the ePSGMod demo player, and a short bitmap slideshow, selectable via DIP switches. Also, the very first prototype of what became the UberGROM cart, with a handful of GROM programs on it PLUS an embedded Linux computer, since I wanted to show from the start that the serial port allowed connection to hardware. (But, there's no way to load software into the Linux computer there, unless you write something new, so it's not much more than a tech demo.) Incidentally, this pre-dates the Raspberry PI - that board cost me $80. ;) Everything works right now, but of course I can't promise the prototypes (in fact I'm only going to promise the Atarisoft cart arrives intact, cause we can replace that if we need to.) I'll also throw in a blank PCB from my first Gigacart test board. ;)

 

Attached File  IMG_0151.JPG   165.6KB   5 downloads

 

Shipping: I will pay shipping, international shipping included.

 

 

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POLE POSITION ROM: Attached File  POLEPOS8.BIN   16KB   9 downloads

 

Non-inverted 16k ROM, I believe this should work on FinalROM and FinalGROM, as well as emulation (MESS may need an RPK?). I don't see to have it on disk, can someone post the disk image?

 

Online version: http://www.videogame...leposition.html

 

Instructions! : http://atariage.com/...n-instructions/

 

One caveat I noticed with Classic99, playing with keyboard emulating the joystick, I had to use 'Q' to shift rather than TAB. I think the game thinks it's playing keyboard mode. This probably won't apply to other emulators, but if you have trouble it's worth a try.

 

 

 



#2098 Tursi OFFLINE  

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Posted Wed Aug 1, 2018 10:01 PM

And I fired up a score to get you started - 98250. 

 

Attached File  PolePosition.png   31.68KB   5 downloads

 

Make sure when you start your game, whatever difficulty you choose, set your race length to the maximum of 8 laps. If it ends early you're just losing points. :)

 



#2099 globeron OFFLINE  

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Posted Fri Aug 3, 2018 6:46 AM

With the kick-ass gamers we usually see in these competitions, I'm pretty surprised! I guess we drove off the die-hards with all the reverse engineering speak.

I've got a game selected and ready to go, I'll post when I get home from work. ;) I need to select a prize as well, yes?

 

Hi Tursi, I still need to find a prize for you!  (In Asia I did not have much TI-99/4 /4A stuff, only I had the bare minimum of TI...which is still packed in boxes

and it was also quite expensive to send it US and EU). Now I am in Europe, but with me I have also not much TI-stuff with me, but let me think, maybe at my

fathers' place I can find something (as all my old TI-stuff is there and a lot more TI stuff), I will try to go there this week (otherwise it need to be in September...).

 

Congrats again!  

(…..just you'll wait and see --that's some speech out of a TI-game 



#2100 globeron OFFLINE  

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Posted Fri Aug 3, 2018 6:54 AM

Here is the 180k disk

Attached File  PolePositi.dsk   180KB   4 downloads

 

Runs from Extended Basic - then option E

(or Editor/Assembler option 5).

 

 

 

 

 

This are my "CF-card" / nano-PEB disk (400k) format.

 

Pole Position

Attached File  0013-Assembler03.dsk   400KB   4 downloads


Edited by globeron, Fri Aug 3, 2018 7:00 AM.





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