μFLY is a 50/60fps endless runner (flier?) where the aim is to survive as long as possible, and more importantly score as much as possible, before the inevitable boy-meets-wall certainty of your demise.
Pass through the openings in the walls that block your path to score points. 1 successful pass = 1 point. That's not much, so collect stars to increase your score multiplier. Miss a star and your multiplier resets to x1 But you can chain star collections for higher and higher multipliers, up to 9x. Also, you can collect and store up to 3 hearts - these are used as lives for your multiplier and will be consumed when you fail to collect a star when your multiplier is higher than 1x - this keeps it from resetting. The key to attaining large scores it to hold on to your multiplier as long as possible and chain it up and up, so hearts can be very valuable in order to retain your maximum scoring potential.
Controls: There's a helpful little guy on the title screen who will remind you occasionally, but here you go: Press B to fly higher and release to let gravity do its thing (you've played SuperFly, right?). D-pad Left and Right move your μBarry left and right. You probably won't find much use for Left and Right to begin with, but master the power of scramble-like maneuvering and nothing is impossible... but be sure that the game will test even the best players when the walls come thick and fast. If you can score over 2000 on NTSC/60 and a little more PAL/50 then you're doing really great.
Please play with a 4:3 display, there's this handy test card on boot up. The aspect ratio of the playable game area is around 3:1 - stretch that out on a 16:9 TV and it's not going to help your quest for points. Zooming on a 4:3 aspect ratio screen might be a better option if you absolutely must attempt to make use of all your TV screen real estate, but beware - sharp pixel edges like those can cut deep :0)
This is actually a 0.99 pre-release version. It's my first Jaguar game (technically 2nd ever proper game on any system) and I want to make sure it's as close to 100% as possible before any little physical release happens. With a lack of testers available, I'm asking if you can find the time to give it a play and report back any issues/thoughts/etc. via PM - that would be most welcome. As usual, we put our stuff out freely for your own private use in good faith, these binaries are hosted here on AA only and you should feel free to grab and make use of them in the spirit they are released. What makes this 0.99 and not 1.0:
Disabled high score tracking and Memory Track saving. Both function perfectly, but there might be changes and I don't want crashes due to potentially incompatible saves later down the line.
Scroller on titles indicates preview version and is not the full text with credits, info and other things that need to be said.
Graphics need a last look over, and the smaller rock layers are very new and somewhat temporary... maybe shrubs/bushes/50cent and picard drivebys would look better.
One feature I think I might possibly add (as a result of explaining the game in this post) is to give bonus score for unused hearts at game over. Seems only fair and should be trivial to sneak in.
It's been a ton of fun making my own little Jaguar game from start to very-nearly-finish (with plenty of tips/tricks/help/verbal abuse from GGN and CJ along the way). It definitely won't be my last, I know exactly what I want to begin working on as soon as this is done. After that I might even fix up Doger (my rB+ tutorial game) into a real game as there was some unexpected positive feedback from a few people whose opinions I quite value.
Made with rB+ - the BCX BASIC-to-C-to-POWA Jaguar game making suite by GGN, making use of CJ's Raptor engine and a whole lot more. Personally speaking, the best thing to happen to Jaguar since the day Hasbro opened the cage and set it free.
Audio replay/pad reading routines by Zerosquare (was using Linko's SE but took this opportunity to test the µ-law support from this one).
Music by BoXCaT Games (CC 3.0) - full and proper credits in the final, of course.
Text scroller adapted from GGN's rB+ project example (trans/overlaps/scaled).
Probably missed something/someone - sorry.
Binaries:
ufly.abs 1.75MB
262 downloads
ufly.rom 2MB
301 downloads
EDIT: One thing I should mention: YMMV, but I do not suggest you use an emulator to play the game as it seems to do things that upset them (quite a lot, actually).
Edited by sh3-rg, Sat Aug 22, 2015 6:36 PM.