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New game port: Bobby Bearing


10 replies to this topic

#1 mariuszw OFFLINE  

mariuszw

    Chopper Commander

  • 175 posts

Posted Sun Aug 23, 2015 1:59 AM

Hello,

 

Here comes my next C64 to Atari 8bit port: Bobby Bearing. This is a WIP version with some issues (for example incorrect graphics in first screen of the game) as well as missing optimizations, but at this moment game is fully playable. Developed and tested under Altirra only, but expected to work on real hardware too.

 

Enjoy!

 

Attached Thumbnails

  • screenshot1.png
  • screenshot2.png
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Attached Files

  • Attached File  bb.obx   40.52KB   371 downloads


#2 popmilo OFFLINE  

popmilo

    Stargunner

  • 1,578 posts
  • Location:Senta, Srbija

Posted Sun Aug 23, 2015 2:09 AM

Wow ! Such a nice Sunday gift :)
Thanks!

Works really well, maybe too fast...

#3 emkay OFFLINE  

emkay

    Quadrunner

  • 9,891 posts
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Posted Sun Aug 23, 2015 2:30 AM

Actually one of those "missing games" for sure.

Very nice. Thanks.

#4 Philsan OFFLINE  

Philsan

    River Patroller

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  • Location:Switzerland

Posted Sun Aug 23, 2015 2:53 AM

Thank you!



#5 José Pereira OFFLINE  

José Pereira

    River Patroller

  • 4,251 posts
  • Location:Lisbon - Portugal

Posted Sun Aug 23, 2015 3:06 AM

:thumbsup:

Edited by José Pereira, Sun Aug 23, 2015 3:08 AM.


#6 mariuszw OFFLINE  

mariuszw

    Chopper Commander

  • Topic Starter
  • 175 posts

Posted Sun Aug 23, 2015 3:34 AM

Works really well, maybe too fast...

 

It is faster than C64 due to faster CPU etc. but I don't have a feeling that gameplay is faster. The trouble is, that this game doesn't sync with VBL but instead it runs as fast as it can, so there will be differences.

 

By "missing optimizations" I was referring to screen drawing routine which happens when player enters new room - it is very slow and annoying. I will take look if it can be done better.



#7 Mclaneinc OFFLINE  

Mclaneinc

    Retro Madman

  • 6,719 posts
  • Location:Northolt, UK

Posted Sun Aug 23, 2015 3:57 AM

Small problem, hitting the space bar in Altirra seems to lock the game up..



#8 therealbountybob OFFLINE  

therealbountybob

    High Score Club Overlord and Caretaker

  • 8,308 posts
  • still bl**dy assembling
  • Location:The Atariage High Score Club World HQ

Posted Mon Aug 24, 2015 2:13 PM

Very nice indeed  :thumbsup:  :thumbsup: nice that you don't fall off the edges too :thumbsup:

As above - space bar locked & too fast on several screens. I got stuck here but maybe this was a trap...

BB2.jpg

Figured escape to end your go but takes a while to restart and the key repeat is not cancelled.

 

The PAL artifacting is nice (130XE/CRT)

BB1.jpg BB.jpg

Look forward to the next version ;-)



#9 IndieRetroNews OFFLINE  

IndieRetroNews

    Space Invader

  • 16 posts

Posted Tue Aug 25, 2015 7:23 AM

Played and reviewed :)

 

It is a shame about the slow downs which I did notice (same as C64) and also the lack of music which is in the C64 version. Nice port so far though :)



#10 Heaven/TQA OFFLINE  

Heaven/TQA

    Quadrunner

  • 11,258 posts
  • Location:Baden-Württemberg, Germany

Posted Tue Aug 25, 2015 8:49 AM

Nice... btw. in Gridrunner VIC-20 port I adjusted the speed to match the VIC original by simple LDX/DEX loop.... so maybe you find few bytes to insert a JSR DELAY... routine and manually adjust to PAL and NTSC.



#11 tjlazer OFFLINE  

tjlazer

    River Patroller

  • 2,157 posts
  • Retro Atari Addict
  • Location:Historic South Tacoma, WA USA

Posted Sat Mar 31, 2018 4:27 PM

Nice port!






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