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Space Shuttle


Opry99er

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Okay... I have been admiring (from afar) some real bizarre simulatiom games on multiple systems for a while now. Came across Space Shuttle at a local shop and looked it up.

 

It came with a console overlay (4 or 6 switch) and is apparently (according to the guy at the shop) a "weird simulation game with no arcade value." This sounds cool. :)

 

 

Any of you play this one regularly? What are your thoughts on it? Is it worth playing these days, or is it one of those "technological marvels" from BITD that falls flat these days?

 

I am interested in the game, but the guy didn't have an overlay and if I decide to buy the game and source the overlay, I want to make sure it's not something I play for 5 minutes and then say "meh..."

 

So, if youre a fan, why? And if not, please explain. :)

 

Thanks in advance.

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I bought this back in the day (late 80s) and mine didn't come with an overlay. I didn't discover until years later that they usually did. Maybe they stopped including it with the late 80s re-iussues. You don't need it to play, just write down what each console switch does or put post-it notes on your Atari. :) It's basically for opening/closing the cargo bay doors and raising/lowering the landing gear. I think there was another function but I can't remember it. Anyway, I loved it. I'm a fan of simulations and this one was pretty deep, especially for a 2600 game. The inclusion of using the console switches gave it a tactile feel. It really felt like I was doing important work. You launch, stay on a trajectory as you gain altitude and leave the Earth's atmosphere, dock with a satellite or something, then re-enter the atmosphere (again, maintaining a trajectory) and land. There may be more but that's the gist of it. You get a sense of accomplishment when you land. You definitely need to jot down a cheat sheet of the important parameters you need to maintain.

 

Talking about it makes me want to play it. I haven't played it in years. I guess it would hold up okay nowadays. The visuals got the job done and the sound effects did their job well too. It's worth completing at least once, especially if you like simulations. There was really nothing else like it at the time and hasn't been much since. The NES got a space shuttle game but I haven't played it.

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Best played with a six switcher if you don't want to reach around the back of the console for the difficulty switches used for the cargo doors and landing gear. Playing on a 2600jr is a pain with those terrible sliding switches.

 

Below is my copy with unused overlays. The game is in my all time top 10 Atari 2600 games. One day I will dock with the satellite for the sixth time..........one day.

post-42993-0-80143700-1440970887_thumb.jpg

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Best played with a six switcher if you don't want to reach around the back of the console for the difficulty switches used for the cargo doors and landing gear. Playing on a 2600jr is a pain with those terrible sliding switches.

 

Below is my copy with unused overlays. The game is in my all time top 10 Atari 2600 games. One day I will dock with the satellite for the sixth time..........one day.

Too bad you couldn't reproduce the overlays for those of us who do not have them sir! ;)

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The game is a bit short on replayability, I mean you can only dock with a satellite so many times. But it was a brilliantly complex simulator for its time. If I remember, it had different skill levels. On skill level 1 it was like a guided tour. The player could survive all sorts of bad things.

 

However on the higher skill level, you had to follow procedures pretty closely. It even simulated overheating of the shuttle bay if you forgot to open the cargo doors. If you screwed up AOA during re-entry or went too far off course you would burn up on re-entry. It was pretty brutal and a successful mission at the highest difficulty was not easy to do.

 

It is amazing what they packed into the cartridge given the system limitations.

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Space Shuttle is a splendid game. One of my favourites on the 2600 and it's a really nice change of pace from the usual type of game you get on the console.

 

Would have been nice to have a few different missions but given the price of cart sizes and the fact that it's a bit of niche game then that wouldn't have been practical.

Edited by davyK
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Loved this game when I got it back in the day. I spent hours trying to complete it on the hardest difficulty. Great simulation.

 

It's nice to have the overlays if you're a completion it's, but you don't need them to play it. I do believe there are decent quality scans of it here at AA in the 2600 manuals section.

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Using the console switches in both Space Shuttle and StarMaster were brilliant. No need for that shitty "video touch pad" which was just a repackaged keyboard controller, and again repackaged again as the kid controller.

 

I always wondered why no cartridges came with extra buttons on the cart themselves (other than the dip-switches on the multi-carts). A hyperspace button for Defender would have been nice. Having it on the end of the cart would have been fine.

 

Atari did figure it out with Raiders, however, Using the second stick to manage your inventory was a good idea, and then HS, Inviso, and Smart Bombs on the second stick with Stargate.

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Using the console switches in both Space Shuttle and StarMaster were brilliant. No need for that shitty "video touch pad" which was just a repackaged keyboard controller, and again repackaged again as the kid controller.

 

I always wondered why no cartridges came with extra buttons on the cart themselves (other than the dip-switches on the multi-carts). A hyperspace button for Defender would have been nice. Having it on the end of the cart would have been fine.

 

Atari did figure it out with Raiders, however, Using the second stick to manage your inventory was a good idea, and then HS, Inviso, and Smart Bombs on the second stick with Stargate.

 

I have never been a fan of the second joystick being used to extend functionality.

 

A joystick is held using two hands. There is no simple way to pickup the second stick in the heat of battle. At least with the console switches, or even the "Star Raiders" controller, you can quickly hit a button with one hand and continue.

 

I've tried using the second joystick on stargate, and it is such a PITA that I find myself simply avoiding using smartbombs and invisio.

 

Indiana Jones is a little better because you usually have a break in the action to bring up your inventory.

 

double joystick has always been kludgey for me. Stargate could have just as easily those functions to Color/BW and the difficulty switches, but by that time, the fours and Jr. were the dominate consoles and those switches were no where near as convenient as they were on a sixer. (which is why if I have a choice I will always own a sixer).

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