I've ported this engine to Android before and it went well. ahhhhh modern tech where you don't have to care.....
I thought for a laugh I would port it to rb+. Cause I hate myself like that lmao
Managed to get it from 0.25 FPS up to a full 1 FPS before giving up. The main gain was switching from real time COS/SIN functions to lookup tables to store the values the engine needs. Still not enough though.
If anyone fancies the challenge, see if you can make this faster lololololol
I already reduced the 320x240 res down to 80x240 (using 4px wide sprites) so it looks nice and blocky.
It's based off the widely available java source out on the interwebz - but i've included it in the project for completeness.
DPad to Move like some kind of swamp thing.....
I've not even bothered testing on a real Jag for obvious reasons.
Maybe I should put my bank holidays to better use in the future (didn't take long though i'm happy to say)
EDIT: Although I have also ported this one before (non-textured version) to another platform too and the code looks like it might be more efficient. Damn, that's my next holiday gone.....
Edited by Sporadic, Tue Sep 1, 2015 10:16 AM.