Hi all,
I've ported this engine to Android before and it went well. ahhhhh modern tech where you don't have to care.....
I thought for a laugh I would port it to rb+. Cause I hate myself like that lmao
Managed to get it from 0.25 FPS up to a full 1 FPS before giving up. The main gain was switching from real time COS/SIN functions to lookup tables to store the values the engine needs. Still not enough though.
If anyone fancies the challenge, see if you can make this faster lololololol
I already reduced the 320x240 res down to 80x240 (using 4px wide sprites) so it looks nice and blocky.
It's based off the widely available java source out on the interwebz - but i've included it in the project for completeness.
DPad to Move like some kind of swamp thing.....
I've not even bothered testing on a real Jag for obvious reasons.
Maybe I should put my bank holidays to better use in the future (didn't take long though i'm happy to say)
EDIT: Although I have also ported this one before (non-textured version) to another platform too and the code looks like it might be more efficient. Damn, that's my next holiday gone.....
Attached Files
Edited by Sporadic, Tue Sep 1, 2015 10:16 AM.