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2048 lynx version


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#1 _cooper_ OFFLINE  

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Posted Mon Sep 14, 2015 3:09 PM

Hi !

 

After 10 years without doing anything on lynx, i'm a bit back in town with this little release. 

 

It's a cover of a famous Flash game, 2048.

 

Here are some screenshots : 

 

screen1.jpg screen2.jpg screen3.jpg

 

The file is here : http://www.autoecole...ynx/2048/2048.o

 

Press A or B on title screen to have 2 different tilesets, 1 for LCD-modded lynx, and 1 for classic screen, a bit easier to read.

 

I haven't implemented highscores because i the best goal in this game imho is to reach the ultimate 2048 score :)

 

There is a last remaining bug : the music plays 2 times then stops... I'll have to get to my parents' place to recover my old sources and try to get it working better. The game was done with the old NEWCC65 compiler.

 

A big thanks to Fadest for his wonderful tutorials on the french forum Yaronet, i fastly managed to get back into business with them ;)

 

If someone wants to do a cartridge release of this little title, please get in touch with me, but please ** don't sell this version in any way !! **

 

 

Enjoy and don't hesitate to comment on this thread.

Cooper

 

 



#2 MrBland OFFLINE  

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Posted Mon Sep 14, 2015 6:38 PM

Very nice! I hope you can get the sound working, this is a nice little title.

#3 _cooper_ OFFLINE  

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Posted Mon Sep 14, 2015 11:01 PM

Thanks :) i should, i managed to get it working on my older demos with the same music library..!



#4 bdoi OFFLINE  

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Posted Tue Sep 15, 2015 1:35 AM

Whaou! lokks really good,  congratulations!! :thumbsup:

I will try it!

Do you think it will be possible in next version to exceed 2048. This will make the game a little more difficult :)

and another question (stupid , probably because I haven't any knowledge about progaming):

is it possible to make an lnx file with this o file?



#5 Atari_afternoon OFFLINE  

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Posted Tue Sep 15, 2015 3:44 AM

Thank you :)

2048 has already been a great timewaster on the Mega Drive ;). Looks like perfect for the Lynx. Will try it tonight - true, a lnx file for the flashcart would be much appreciated :) For now, "Handy" will do nicely :)



#6 Trew OFFLINE  

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Posted Tue Sep 15, 2015 6:18 AM

It works fine with the Flash card as is FWIW. Unless you mean the rewritable multi-card?

 

7417ab2630.png


Edited by Trew, Tue Sep 15, 2015 6:22 AM.


#7 Atari_afternoon OFFLINE  

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Posted Tue Sep 15, 2015 6:35 AM

aah thanks :) no, i mean the Lynxman one ;)



#8 Trew OFFLINE  

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Posted Tue Sep 15, 2015 6:44 AM

Ah cool, well there you go... it works a charm on the Lynxman one.

 

I used these settings:

 

MODE
[g] 128k        [X] 256k/BLL    [i] 512k        [k] 512k-BLL
[l] lnx         [b] bin/lyx     [X] *.o


#9 _cooper_ OFFLINE  

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Posted Tue Sep 15, 2015 1:45 PM

i don't know yet if i'll do an update soon about the highest score doable, i'll correct the sound trouble real soon as Rygar pointed me in the right direction with the bug !

 

I'll provide a .lnx file if needed with the next version.



#10 sage OFFLINE  

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Posted Tue Sep 15, 2015 2:17 PM

Great, but why wait?



#11 _cooper_ OFFLINE  

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Posted Tue Sep 15, 2015 2:31 PM

wait for ?



#12 Atari_afternoon OFFLINE  

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Posted Tue Sep 15, 2015 2:43 PM

It works like a charm on Pandora-Handy :) very beautiful.

 

@ Trew, thanks for the settings reminder :) will try this tomorrow.



#13 bdoi OFFLINE  

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Posted Wed Sep 16, 2015 2:05 AM

I tried with lynxman flash card and it works great! But I think it  will be even better if it will work with multicard (more convenient, I think).



#14 LX.NET OFFLINE  

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Posted Thu Sep 17, 2015 12:55 AM

Fantastic and excellent. Really great. An addictive title for the Lynx.

One piece of additional gameplay feedback: When you press the joypad in a direction that does not allow a move a new tile still appears. I believe that is not in the original game. Is that intentional?

Thanks for creating and sharing this!



#15 _cooper_ OFFLINE  

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Posted Thu Sep 17, 2015 3:55 AM

Thanks for the nice comment :-) regarding the appearibg tile it does the same on the original version ;)

#16 5-11under OFFLINE  

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Posted Thu Sep 17, 2015 5:09 AM

Thanks for the nice comment :-) regarding the appearibg tile it does the same on the original version ;)

 

Not in any version I've played.



#17 Trew OFFLINE  

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Posted Thu Sep 17, 2015 5:17 AM

Thanks for the nice comment :-) regarding the appearibg tile it does the same on the original version ;)

 

FWIW, on the version on my phone, it doesn't add a tile if the numbers don't/can't move. But I am aware there are a ton of versions, so maybe it depends?



#18 karri OFFLINE  

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Posted Thu Sep 17, 2015 5:31 AM

Nice brain teaser. Got stuck at 256 though. The music is also too short.



#19 _cooper_ OFFLINE  

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Posted Thu Sep 17, 2015 8:22 AM

oh i just understood your remark about the appearing tile, you are all right, i must correct this on the next version coming soon ;)


Edited by _cooper_, Thu Sep 17, 2015 8:24 AM.


#20 _cooper_ OFFLINE  

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Posted Fri Sep 18, 2015 4:22 AM

Nice brain teaser. Got stuck at 256 though. The music is also too short.


Hi Karri !

Yes i know the tune is short, the original one was already, and my protracker to abc converter produce kinda large files (1.2 kb for this tune)

By the way what is the size limitation of an abc tune used by abcmusic ? Only the free ram ?

#21 _cooper_ OFFLINE  

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Posted Fri Sep 18, 2015 5:52 AM

The link has been fixed about the gameplay issue. It should behave correctly now gameplay wise. Thanks lx.net and 5-11under for pointing out !

 

Still looking for this music issue... 



#22 Fadest OFFLINE  

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Posted Sun Sep 20, 2015 1:35 PM

Great job, with nice design... as usual.
It's nice to see that you are still coding around (on ST also ?)

#23 _cooper_ OFFLINE  

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Posted Sun Sep 20, 2015 2:06 PM

Hey Fadest !! :)   

 

Yes i've other projects (as usual :)) on ST and Falcon !  Thanks again for all your docs on various forums, it was really useful to come back on lynx coding !






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