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List of 8-bit computer hardware palettes


Goochman

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Honestly, I don't know what the criteria is for the photos posted there. The Atari image has 9 colors, and the resolution is nothing the 8-bits can do with that many colors. I think they're trying to emulate some approximate image that the computer could display.

 

The C64 image has 16 colors, which is realistic for the machine. But then it's in hi-res too, which would pose some restrictions so that it wouldn't be possible on real hardware either.

 

I suppose the challenge of actually getting real versions of this image for all these machines was a little too much, and whoever was involved with producing the article just settled something that seemed reasonable to them.

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OK, now that I've had another look, even that doesn't make sense. The C-16 and Plus/4 are using their full palette for the image. So if that's all they're doing, then somehow the Atari image got gipped. You can easily produce a much better image than that with the Atari's palette, skills or no skills, so something isn't right.

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Someone want to take a crack on producing a better image for the ole 8bit? :)

 

https://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes#Atari_400.2F800.2FXL.2FXE

It does look like the Atari version is rushed, and they couldn't bother to use the shades available?

 

And the C-64 Plus/4 looks so good - you may get the impression that that hardware is so good?

 

Harvey

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The whole idea of representing a computer's color output by maximum color count without regard for the actual resolution and color limitations is a bit bogus to begin with. It's misleading and not useful to show an image that's not even remotely possible to show on the computer it's supposed to represent. Then there's the problem that the article is inconsistent about whether resolution or palette limitations are represented in the image... which can't be easily fixed, because there are almost no references for where the palettes used came from. And "YPbPr composite video"?

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Agreed on the bollocks idea. A lot of these sorts of pages are what you could call "informal information" and don't really give true representations of machines capabilities or what a typical user could expect to achieve themselves.

 

9 colours without tricks is a furphy anyway, we can have 23 colours using mixing though with limitations on what they are and how often they can appear of course.

 

I'm fairly sure I published an APAC version here some time ago (like probably 2008 or earlier). A TIP version would probably be worth a shot as would a PAL colour blended 16 colour version (4 colour one line, 4 luma next line).

Not to mention a Rastaconverter version, it might well look the best of the lot.

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Guys - the author asked the following:

Which mode is that? It looks like a software mode. I don't think software modes fit the intent of the page. All of the images would look better using software modes.

 

Having said that I can respond or you can directly on the Facebook page it was listed on:

https://www.facebook.com/groups/105586892805903/

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I'm not sure I understand what "software mode" means in this case. The 8-bit Atari's graphics were designed to allow changing graphics mode from row to row, as well as the ability to use interrupts from row to row for changing the colors, so it isn't as though using those abilities is somehow "tricking" the Atari into doing cartwheels that it was neveer designed or intended to do.

 

Similarly, the Atari 2600 doesn't even have graphics modes-- you must manually update the graphics components (playfield pixels, player pixels, player positions, colors, etc.) from line to line or else you'll just get a series of colored bars that extend vertically across the screen. So it could be argued that it's impossible to draw the parrot at all on the Atari 2600 if "software modes" aren't permitted.

 

If we were talking about "hacking" the computer's screen display by POKEing locations in ways that "trick" the computer into displaying things in a way its designers had never considered or intended, then I could see the point. But is that really the case with that image?

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Software mode in my book means dependancy on the CPU to maintain the display.

So that means APAC, TIP and related modes, anything with dynamic palette or priority changes.

On that note also throw in the modes that cycle screens like R,G,B and the other flicker types.

 

Just what could be done with Antic 4 modes 5 colours + mixing with non repositioned PMGs for extra colour WRT that parrot pic, unsure. Probably not very much, at the least it would probably come down to heavily modifying the picture to suit what the hardware will allow for.

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