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Project II - Not a sequel


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#1 CyranoJ OFFLINE  

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Posted Thu Sep 17, 2015 5:50 AM

Although, as this is unfinished as well, maybe it's more like Project One than we'd like to admit.

 

This was previously only available on the SCPCD, but I've decided to release it here as well. However, if you want a physical copy, it can be bought from a few places online (including here in the AA store)

 

P2-1.png P2-2.png P2-3.png P2-4.png P2-5.png

 

Started because I love 'Gradius' type shooters, and also to and make a nice shooter with all the wrong things we learned from P1, this also showcases that RAPTOR can do a lot more than blippy bloppy 2600 type games.

 

Use the keypad 1-9 to select different weapons.
 
The music is also, obviously, a placeholder (this is a different build to the one on the SCPCD, but I honestly don't have a clue what is different!)
 

Not sure we'll ever get around to coming back to this (which is why it isn't in the 'confirmed dead' thread) - So Enjoy!

 

Attached File  p2.ABS   836.67KB   113 downloads

 

Found a later build!

 

Attached File  P2 (later build).ABS   838.09KB   132 downloads


Edited by CyranoJ, Thu Sep 17, 2015 6:07 AM.


#2 sh3-rg OFFLINE  

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Posted Thu Sep 17, 2015 6:02 AM

That's not one of the latest builds. I remember a version with a little hut in the wood, a version with rain (that linko found hilarious when it stopped dead from one tile to the next, hehe), one with pine trees and a lake with really crappy disting water ripple and there's several builds I have that I don't think I shared with anyone, of a space themed level with huge pulsing pink laser weapon thingy, lol).

 

Anyway, thanks for consulting me on releasing this one, always nice to be kept in the loop :lolblue:

 

Probably should be pointed out, II was around 3 weeks work from IRC chat conception to what you see above.


Edited by sh3-rg, Thu Sep 17, 2015 6:04 AM.


#3 CyranoJ OFFLINE  

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Posted Thu Sep 17, 2015 6:09 AM

Posted a later build, still can't find the one with the rain in tho. Oh well.



#4 CyranoJ OFFLINE  

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Posted Thu Sep 17, 2015 6:24 AM

Probably should be pointed out, II was around 3 weeks work from IRC chat conception to what you see above.

 

Surely that took several years?

 

Gawd, I f**kin' Love RAPTOR.



#5 sh3-rg OFFLINE  

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Posted Thu Sep 17, 2015 6:26 AM

Some of the other builds I mentioned were never versioned iirc, not all of them anyway, so the only chance of getting them might be to go rooting around on my old desktop PC over there --->



#6 sh3-rg OFFLINE  

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Posted Thu Sep 17, 2015 6:45 AM

Here's the one from the CD, I'm pretty sure we fucked up here and used the wrong build lolol as it's got terrible test gfx, the weird rain I mentioned and no waterwheel etc...

 

Reboot - QC at its finest!

 

Attached File  08-P2_jiffi.rom   1MB   124 downloads



#7 CyranoJ OFFLINE  

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Posted Thu Sep 17, 2015 7:03 AM

Here's the one from the CD, I'm pretty sure we fucked up here and used the wrong build lolol as it's got terrible test gfx, the weird rain I mentioned and no waterwheel etc...

 

 

My build above has a waterwheel, but no rain! Oh, the confusions!



#8 sh3-rg OFFLINE  

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Posted Thu Sep 17, 2015 7:13 AM

 

My build above has a waterwheel, but no rain! Oh, the confusions!

 

Yep, the build I last posted, that seems to be the one from the CD, is just a test of various graphics and things I made. Not that it makes much difference, and it was fun to see those crawly things tip-toeing along the sky... I thought they looked crap on the walls, but in the air the comedy value helped for sure.


Edited by sh3-rg, Thu Sep 17, 2015 7:13 AM.


#9 travistouchdown OFFLINE  

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Posted Thu Sep 17, 2015 9:43 AM

You should finish it, slap it on a jag CD, and TAKE MY MONEY!  I have the demo on the Jagware disc but this deserves to be finished.  Great looking/feeling/sounding game even at its current stage. 



#10 sh3-rg OFFLINE  

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Posted Thu Sep 17, 2015 9:51 AM

You should finish it, slap it on a jag CD, and TAKE MY MONEY!  I have the demo on the Jagware disc but this deserves to be finished.  Great looking/feeling/sounding game even at its current stage. 

 

It was designed to be a CD game, IIRC it'd load in chunks as you progressed, each level followed by a boss section all as separate 2mb loads from separate tracks. Obviously we never got anywhere near that far with it - the age old problems of level design reared their head, even though we planned a pretty simple method of designing them early on, what we later decided to ask of it just wasn't going to be too good to work with, and with 4 or 5 levels with 4 or 5 boss sequences, it demanded a lot of graphics work at a time of year where I got less and less chance to do stuff by the week.

 

Considered remixing what we had as another raptor BASIC exercise.



#11 bmx OFFLINE  

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Posted Thu Sep 17, 2015 3:30 PM

I was looking forward to this game since I saw it at ejagfest some time ago. Would be great if you would polish it a little bit further. ejagfest 2016 release? ;) 



#12 CyranoJ OFFLINE  

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Posted Fri Sep 18, 2015 7:36 AM

I was looking forward to this game since I saw it at ejagfest some time ago. Would be great if you would polish it a little bit further. ejagfest 2016 release? ;)

 

Maybe with a $3m kickstarter... ?



#13 Spacey Invader OFFLINE  

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Posted Fri Sep 18, 2015 9:22 AM

 

Maybe with a $3m kickstarter... ?

Sign me up for one of the 1,000 special-edition blue-coloured CDs



#14 PeterG OFFLINE  

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Posted Fri Sep 18, 2015 11:24 AM

Nice, I'm going to try that later. I was looking forward to it since Kev showed it on EJagfest. Nice to hear that it is not yet completly abandoned... so which of the builds would be the best/most complete etc. to try out? 



#15 CyranoJ OFFLINE  

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Posted Sun Sep 20, 2015 3:01 AM

Nice, I'm going to try that later. I was looking forward to it since Kev showed it on EJagfest. Nice to hear that it is not yet completly abandoned... so which of the builds would be the best/most complete etc. to try out? 

 

No idea. Pokemon it.



#16 UHATEIT OFFLINE  

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Posted Thu Sep 27, 2018 2:20 PM

I'm rehashing this old thread. I played this game today and its awesome! This is one I think could do well if finished. I also played Project One and found that pretty awesome as well. I love space shooters thats my jam and these are pretty cool. I applaud the work you guys did and would love to see this one complete if that ever happened!



#17 CyranoJ OFFLINE  

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Posted Thu Sep 27, 2018 4:11 PM

I'm rehashing this old thread. I played this game today and its awesome! This is one I think could do well if finished. I also played Project One and found that pretty awesome as well. I love space shooters thats my jam and these are pretty cool. I applaud the work you guys did and would love to see this one complete if that ever happened!

 

Thanks, but this is very, very dead. We're not going to pretend it might not be and Native it out for 15 years.



#18 UHATEIT OFFLINE  

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Posted Thu Sep 27, 2018 4:16 PM

 
Thanks, but this is very, very dead. We're not going to pretend it might not be and Native it out for 15 years.


There is that other space shooters game I can't remember the name but you guys are working on that. That's going to be the next space shooter to be released in full form right.

#19 Gummy Bear ONLINE  

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Posted Thu Sep 27, 2018 8:49 PM

Last Strike

#20 UHATEIT OFFLINE  

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Posted Thu Sep 27, 2018 8:51 PM

Last Strike


Knew it started with an L. From what I've seen of it that looks pretty sweet!

#21 Cyprian_K OFFLINE  

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Posted Fri Sep 28, 2018 1:51 AM

 

Thanks, but this is very, very dead. We're not going to pretend it might not be and Native it out for 15 years.

 

thats pity due to it looks great



#22 CyranoJ OFFLINE  

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Posted Fri Sep 28, 2018 3:41 AM

thats pity due to it looks great

 

I'd consider releasing the source code and format specs for the waves,etc if there wasn't someone around here known for taking example code, breaking it, and then trying to pass off cobbled together clip art as product.



#23 Gummy Bear ONLINE  

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Posted Fri Sep 28, 2018 4:41 AM

Whoever could you mean?!
Surely not...

#24 joeyaage OFFLINE  

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Posted Fri Sep 28, 2018 3:47 PM

Just found this. I missed it the first time round.

BTW, Raptor API totally rocks!

Hopefully by the time I finish all the Raptor lessons I will have a working game all in lovely 68000 machine code. Yippee.



#25 SlidellMan OFFLINE  

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Posted Fri Sep 28, 2018 9:25 PM

This is one of the better-looking Jaguar games, homebrew or otherwise. I know some pixel artists on Newgrounds if you need any help.






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