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Project II - Not a sequel


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#26 CyranoJ OFFLINE  

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Posted Fri Sep 28, 2018 9:53 PM

This is one of the better-looking Jaguar games, homebrew or otherwise. I know some pixel artists on Newgrounds if you need any help.

 

Which part of "very, very dead" was not clear enough? :D



#27 doctorclu OFFLINE  

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Posted Fri Sep 28, 2018 11:53 PM

Is that mostly very very dead, or just slightly very very dead?  :P


Edited by doctorclu, Fri Sep 28, 2018 11:54 PM.


#28 poobah OFFLINE  

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Posted Sun Sep 30, 2018 11:52 AM

...which is just a leeetle bit alive.... :lol:



#29 Lost Dragon OFFLINE  

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Posted Mon Oct 1, 2018 2:07 AM



#30 sh3-rg OFFLINE  

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Posted Tue Oct 2, 2018 6:19 AM

lol, we made that in a couple of weeks when neither of us had much else to do, kept it secret and went about it in a way that was supposed to make the design and creativity side of level creation simple. then we piled more stuff in, had idea after idea how to add more, and effectively sacrificed the easy level design bit resulting in a whole load of cba. fun times! showing it on the big screen at a french party was fun stuff, it got a bit of love but it's effectively a bit of a cock-tease of a release. and yes a very, very dead one at that haha.



#31 UHATEIT OFFLINE  

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Posted Tue Oct 2, 2018 8:43 AM

lol, we made that in a couple of weeks when neither of us had much else to do, kept it secret and went about it in a way that was supposed to make the design and creativity side of level creation simple. then we piled more stuff in, had idea after idea how to add more, and effectively sacrificed the easy level design bit resulting in a whole load of cba. fun times! showing it on the big screen at a french party was fun stuff, it got a bit of love but it's effectively a bit of a cock-tease of a release. and yes a very, very dead one at that haha.

sounds like you guys need to get drunk and party it up and rehash this game to completion ;) This was a fun demo!






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