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FPGA Based Videogame System


kevtris

Interest in an FPGA Videogame System  

682 members have voted

  1. 1. I would pay....

  2. 2. I Would Like Support for...

  3. 3. Games Should Run From...

    • SD Card / USB Memory Sticks
    • Original Cartridges
    • Hopes and Dreams
  4. 4. The Video Inteface Should be...


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Even if adding the special chips to the SuperNT were possible I seriously doubt that Kevtris would intentionally devalue the SD2SNES. It's a great product and if you want the capabilities just go get one. It's well worth the price.

 

I really doubt SD2SNES prices are anything that Kevtris/Analogue feel obligated to do their best to protect. They didn't mind a few potential lost Everdrive/Powerpak sales with the NT Mini, so why this?

 

Some form of enhancement chip support hasn't happened (Despite lots of capacity left on the fpga, he said at release) since he's moved on to this Sega system before it could be implemented, I bet.

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Thing is, the Super Nt aims to recreate a Super Nes. Those additional chips were found inside specific carts and not part of the console, so it is truly the job of the SD2SNES to provide support for them while it is the job of the Super Nt to handle the carts like an original Super Nes would do.

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Sorry, I don't see the logic in that conclusion.

 

If he implemented jailbreak support on the Super NT and stopped past basic rom cartridges (Which also are physical cartridges rather than part of a game system, with no SD card slot and rom loading capabilities built into what you're saying he was out strictly to replicate 1:1), it was because of time constraints.

 

The Super NT may not have had enough capacity for some of these chips, but Kevtris said in various interviews at release that there was a lot of capacity left. So surely he just never had the time to do some of the other easier ones like the DSP-1.

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I saw it as stupid to with the limits of it all to jailbreak the SuperNT as there were better options. But, are you saying it can do the DSP1 for Pilotwings and Super Mario Kart? That would be decent if at least that level of games ran as there were quite a few DSP titles. Ultimately in the end the FX, SA1, C4 and SDD1 run so little of any consequence it's not really that huge of a deal as it would put it on equal footing with a Super Everdrive. At that rate it's an easy pill to swallow for a SD2SNES given it will run such things and those games add up far nastier than the $200 price tag the kit has.

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I have an Everdrive 2.0 with a DSP1 chip (harvested from a Ballz3D cart). And I have most of the Super FX and SA-1 carts I care to own. Mostly the Japanese titles are cheaper. Super Mario RPG is the only game that requires extensive reading to play, beyond basic menu functions. The rest can be purchased cheaply as Super Famicom titles. $85 for Kirby Dreamland 3 USA or $17 for the Super Famicom variant? That was an easy decision a couple years ago when I bought it. Many games are like 20% the price, including overseas economy shipping...

 

It has been said it is possible to run Jailbreak DPS1 games using a cart donor for DSP1, plugged into the slot (without removing the chip). However this has yet to be implemented. The other more advanced expansion chips have more direct interface with the ROM and won't work.

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Kev said a long time ago that the RAM in the SuperNT simply isn't fast enough.

To be fair though, the same thing was saidnof the SD2SNES until Redguy came along and pulled off some skillful programming.

 

 

If the SD2SNES can't run a game I want, then I just buy it. I also buy games that hold sentimental value to me. I already bought the FX games, and I think there are a handful of games I still need to buy. I also buy new SNES games that come out.

Which games do you want, which the SD2SNES does not play?

Edited by spoonman
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Would the NT Mini still be selling for ridiculously high prices on eBay if either the Super NT or upcoming Mega Sg were able to play the 20 or so system cores by Kevtris? I'm thinking that's a big part of why buyers are paying crazy prices for them. It would be nice to have them available on systems which you can actually buy from Analogue instead of an eBay scalper.

 

 

Also, does anyone know if the Mega Sg will have some sort of "Unlimited Sprite" option for Genesis and SMS games? Some SMS games such as Double Dragon might really benefit from that.

https://youtu.be/MNMOB4LOAb0?t=52

Edited by spoonman
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To be fair though, the same thing was saidnof the SD2SNES until Redguy came along and pulled off some skillful programming.

 

 

 

Which games do you want, which the SD2SNES does not play?

Nothing I can think of. I think I'm pretty much covered between the SD2SNES and the official cart collection. I bought most of the games before the extra support came to the SD2SNES.

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What games does sd2snes not play that people would want to play? Answer = none.

 

I saw it as stupid to with the limits of it all to jailbreak the SuperNT as there were better options. But, are you saying it can do the DSP1 for Pilotwings and Super Mario Kart? That would be decent if at least that level of games ran as there were quite a few DSP titles. Ultimately in the end the FX, SA1, C4 and SDD1 run so little of any consequence it's not really that huge of a deal as it would put it on equal footing with a Super Everdrive. At that rate it's an easy pill to swallow for a SD2SNES given it will run such things and those games add up far nastier than the $200 price tag the kit has.

 

The Super EverDrive has the advantage of being able to run the DSP1-4 games over the Super Nt jailbreak, but the EverDrive has to erase and write games to a flash chip, and that can take several seconds for a larger game.

 

There are really two games most people run with DSP chips, Super Mario Kart and Pilotwings. The other special chips run more games of consequence, Mega Man X2 and X3 for the C4, Star Ocean for the SDD1, Star Fox, Star Fox 2 and Yoshi's Island for the Super FX and Kirby's Dreamland 3, Kirby's Super Star, Jikkyou Oshaberi Parodius and Super Mario RPG for the SA-1.

Edited by Great Hierophant
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There are really two games most people run with DSP chips, Super Mario Kart and Pilotwings.

Pretty much this. Ballz3D (most common cheap donor source for DSP1 chips) is fun for a moment or two, and the rest of the DSP1 games mostly are crappy sports titles.

 

Fun fact, my Ballz3D cart (which I subsequently used as an organ donor for my Everdrive 2.0) actually ran on my Retrofreak, but not the SNES or Super NT. The Retrofreak of course being a crapulation box that doesn't actually utilize the cartridge bus for anything except for dumping the ROM.

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I like a lot of the DSP-1 games. Past Pilotwings and Super Mario Kart, almost all of the racing games are fun, there's a good Japanese tennis game, and Lock On/Super Air Diver and Super Air Diver 2 are fun air combat games.

 

The only true DSP-1 dud was Ballz 3D and possibly Soukou Kihei Votoms: The Battling Road (Never played the latter one, but doesn't look promising on YouTube).

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What games does sd2snes not play that people would want to play? Answer = none.

 

 

The Super EverDrive has the advantage of being able to run the DSP1-4 games over the Super Nt jailbreak, but the EverDrive has to erase and write games to a flash chip, and that can take several seconds for a larger game.

 

There are really two games most people run with DSP chips, Super Mario Kart and Pilotwings. The other special chips run more games of consequence, Mega Man X2 and X3 for the C4, Star Ocean for the SDD1, Star Fox, Star Fox 2 and Yoshi's Island for the Super FX and Kirby's Dreamland 3, Kirby's Super Star, Jikkyou Oshaberi Parodius and Super Mario RPG for the SA-1.

Yeah I bought all those games before the SD2SNES supported them lol.

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There are really two games most people run with DSP chips, Super Mario Kart and Pilotwings. The other special chips run more games of consequence, Mega Man X2 and X3 for the C4, Star Ocean for the SDD1, Star Fox, Star Fox 2 and Yoshi's Island for the Super FX and Kirby's Dreamland 3, Kirby's Super Star, Jikkyou Oshaberi Parodius and Super Mario RPG for the SA-1.

Top Gear 3000 (DSP-4) is excellent.

 

https://youtu.be/Mhrm76X-cfc?t=25

 

I was disappointed when I couldn't get it running on a Super Wild Card DX at launch.

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Edited by spoonman
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To be fair though, the same thing was saidnof the SD2SNES until Redguy came along and pulled off some skillful programming.

 

Which games do you want, which the SD2SNES does not play?

 

That's easy. Currently the SDD1 is not set so Street Fighter Alpha 2 and Star Ocean (legit without hack) don't work. Beyond that, there's the SPC7110 which can fit into the current space of the FPGA too and it runs Tengai Makyou Zero which uses a RTC.

 

The two games that'll never work as the required space (not RAM) needed is bigger than the SD2SNES has given would be the ST011 and ST018 chips which each run one game, and they're sequels to each other. Hayazashi Nidan Morita Shogi 1 and 2.

 

So unless you're going to devastated a lack of an AI routine driven special chip for Shogi, the remaining 3 games that don't work will eventually. The SDD1 is under construction, the other i'm not sure if it's being looked at yet or not other than knowing it would fit. That SPC7110 game is the 4th in a line of those Hudson/RED RPG series Tengai Makyou.

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if anyone didn't see, the SD2SNES is at Rev J now, per ikari the changes are switch to Micro SD and Micro USB, and 'I told them to put a ferrite bead in the DAC power supply again so the sharp "digital noise" is replaced by a softer white noise'

 

at this point I definitely recommend the SD2SNES if your concern is running as many roms as possible on your SuperNT, fact of the matter is that the device is not marketed as a rom playing super machine, there is no financial incentive for ~whoever~ is writing the jailbreak firmware to add in such support since they don't actively market the jailbreak

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.., fact of the matter is that the device is not marketed as a rom playing super machine, there is no financial incentive for ~whoever~ is writing the jailbreak firmware to add in such support since they don't actively market the jailbreak

 

Added features and capabilities sell more units whether they are official or not, so depending on who is behind the jailbreak there could absolutely be a financial incentive. Though I agree that adding special chip support probably isn't worth the effort at this point for the Super Nt.

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Would the NT Mini still be selling for ridiculously high prices on eBay if either the Super NT or upcoming Mega Sg were able to play the 20 or so system cores by Kevtris? I'm thinking that's a big part of why buyers are paying crazy prices for them. It would be nice to have them available on systems which you can actually buy from Analogue instead of an eBay scalper.

 

 

Also, does anyone know if the Mega Sg will have some sort of "Unlimited Sprite" option for Genesis and SMS games? Some SMS games such as Double Dragon might really benefit from that.

https://youtu.be/MNMOB4LOAb0?t=52

I think there are two reasons. The Nt Mini has all the cores and it has analog output which is important to the people buying the system I would guess. Maybe the price will drop a little when or if the DAC for the Super Nt is ever released. I am not sure why the other cores aren't available for the Super Nt yet other than Kev probably just hasn't had the time to port them.

Edited by Toth
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That's easy. Currently the SDD1 is not set so Street Fighter Alpha 2 and Star Ocean (legit without hack) don't work. Beyond that, there's the SPC7110 which can fit into the current space of the FPGA too and it runs Tengai Makyou Zero which uses a RTC.

 

The two games that'll never work as the required space (not RAM) needed is bigger than the SD2SNES has given would be the ST011 and ST018 chips which each run one game, and they're sequels to each other. Hayazashi Nidan Morita Shogi 1 and 2.

 

So unless you're going to devastated a lack of an AI routine driven special chip for Shogi, the remaining 3 games that don't work will eventually. The SDD1 is under construction, the other i'm not sure if it's being looked at yet or not other than knowing it would fit. That SPC7110 game is the 4th in a line of those Hudson/RED RPG series Tengai Makyou.

Yes, but he doesn't want to play those.

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Yeah I've debated selling lately, the other cores aren't my key factor, I use it almost purely just for NES

Same. I've used them, but rarely.

 

--- break ---

 

Got my original nes up and running. My dang N8 won't boot. Cleaned it, no go. It's working fine with my Nt Mini though. /shrugs Also tested a few original NES carts; The Legend of Zelda (gold cart), Mike Tysons Punch-Out!, and Super Mario Bros. 3. All worked on the NES just fine. Posted the issue on N8 forums, but not sure what can be done at this point. It has the v16 firmware, and tried it with the v20rc6.

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