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Coleco ADAM Super Game Differences


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#51 ed1475 OFFLINE  

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Posted Sun Sep 27, 2015 3:56 PM

So can someone tell me if the cartridge version Dambusters has a different ending or not?

It's the same ending.  I've won the game on both the Adam and CV versions. 



#52 NIAD OFFLINE  

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Posted Sun Sep 27, 2015 6:01 PM

It's the same ending.  I've won the game on both the Adam and CV versions. 

Man, I must be getting old as I don't recall the CV cartridge having the bomb drop and damaged dam screens!

 

Anyway, does anyone else want to tackle any of the other games or will this be up to me? :waving:



#53 ed1475 OFFLINE  

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Posted Sun Sep 27, 2015 6:16 PM

Here's some differences for the Zaxxon Super Game.

 

 

6 asteroids instead of 2
1 player only
8 skill levels
Floating Citadel after asteroids 2 and 4
music on the "Get Ready" screen when a player starts a new life
Game ends after defeating the Zaxxon High Command at the end of asteroid 6
Game ending animation/music

 


Edited by ed1475, Sun Sep 27, 2015 6:17 PM.


#54 Tempest ONLINE  

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Posted Sun Sep 27, 2015 6:28 PM

Thanks for the info on Zaxxon. I added it to the first post.



#55 Tarzilla OFFLINE  

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Posted Sun Sep 27, 2015 6:38 PM

Here's some differences for the Zaxxon Super Game.

 

 

6 asteroids instead of 2
1 player only
8 skill levels
Floating Citadel after asteroids 2 and 4
music on the "Get Ready" screen when a player starts a new life
Game ends after defeating the Zaxxon High Command at the end of asteroid 6
Game ending animation/music

 

Holy crap, that 60's Spider-man cartoon style explosion at the end of the game was fantastic!



#56 NIAD OFFLINE  

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Posted Sun Sep 27, 2015 6:42 PM

Holy crap, that 60's Spider-man cartoon style explosion at the end of the game was fantastic!

What about the space shuttle and space walk animation along with accompanying musical score? Always loved that one as well as the ending to ADAM's Dragon's Lair.



#57 Tarzilla OFFLINE  

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Posted Sun Sep 27, 2015 7:01 PM

What about the space shuttle and space walk animation along with accompanying musical score? Always loved that one as well as the ending to ADAM's Dragon's Lair.

The 3d shuttle move was neat also, but not as much a surprise since I know what the Coleco can do, but as a kid watching endless Spider-man and Rocket Robin Hood cartoons:

 

 

The effect in the zaxxon ending is so similar to the effect the cartoons use after a punch is thrown, that after seeing it a million times I wasn't expecting it in a Zaxxon ending...

 

Edit: Can't spell


Edited by Tarzilla, Sun Sep 27, 2015 7:01 PM.


#58 Tursi OFFLINE  

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Posted Mon Sep 28, 2015 5:27 AM

The 3d shuttle move was neat also, but not as much a surprise since I know what the Coleco can do, but as a kid watching endless Spider-man and Rocket Robin Hood cartoons:

 

 

The effect in the zaxxon ending is so similar to the effect the cartoons use after a punch is thrown, that after seeing it a million times I wasn't expecting it in a Zaxxon ending...

 

Edit: Can't spell

 

Holy crap. Someone else has heard of Rocket Robin Hood! :)



#59 Rey OFFLINE  

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Posted Mon Sep 28, 2015 6:44 AM

Holy crap, that 60's Spider-man cartoon style explosion at the end of the game was fantastic!

One of my favorite super games on the ADAM. 



#60 Inky ONLINE  

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Posted Mon Sep 28, 2015 5:53 PM

Addition for Zaxxon that I have not seen mentioned

Zaxxon Supergame has a save feature



#61 Tempest ONLINE  

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Posted Mon Sep 28, 2015 6:06 PM

Addition for Zaxxon that I have not seen mentioned

Zaxxon Supergame has a save feature

 

How so?  You mean you can stop the game and resume it or you can save the game at a certain point and restore it?



#62 Inky ONLINE  

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Posted Mon Sep 28, 2015 6:15 PM

 
How so?  You mean you can stop the game and resume it or you can save the game at a certain point and restore it?


If I recall correctly, if you pause the game - asterisk button on the controller - it will ask if you want to save your progress. Next time you load the game, it will ask if you want to continue the saved game.

#63 Tempest ONLINE  

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Posted Mon Sep 28, 2015 6:33 PM

Verify that and I'll add it to the list.



#64 NIAD OFFLINE  

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Posted Mon Sep 28, 2015 8:23 PM

Verify that and I'll add it to the list.

Yes, Zaxxon Super Game includes this save/load game feature, but only one game can be saved to the DDP or Disk and you can't save it to a different DDP or Disk.



#65 Inky ONLINE  

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Posted Mon Sep 28, 2015 8:40 PM

I can't seem to get any ADAM emulator working correctly on my Win 7 laptop


Edited by Inky, Mon Sep 28, 2015 8:40 PM.


#66 phattyboombatty OFFLINE  

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Posted Mon Sep 28, 2015 10:44 PM

Also, since we're being so detailed, I think it should be noted that Donkey Kong Super Game is a complete rewrite (whereas none of the other SG releases are). Absolutely everything is different (except for maybe Mario with his 15 pixel height). Even DK and the girders are drawn differently. Firefoxes are two sprites instead of one. The hammer has sprite collision. There are so many differences, and it's all due to it being completely rewritten.



#67 Rey OFFLINE  

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Posted Tue Sep 29, 2015 4:00 AM

Yes, Zaxxon Super Game includes this save/load game feature, but only one game can be saved to the DDP or Disk and you can't save it to a different DDP or Disk.

Yep that is 100% correct. 



#68 Tempest ONLINE  

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Posted Tue Sep 29, 2015 7:25 AM

Yes, Zaxxon Super Game includes this save/load game feature, but only one game can be saved to the DDP or Disk and you can't save it to a different DDP or Disk.

So if you save the game and then load it, does it delete the saved game or can you constantly reload that save?



#69 jblenkle OFFLINE  

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Posted Tue Sep 29, 2015 9:01 AM

You can keep reloading that same save until you overwrite it by saving another game.

 

So if you save the game and then load it, does it delete the saved game or can you constantly reload that save?



#70 ed1475 OFFLINE  

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Posted Fri Oct 2, 2015 11:50 AM

Some differences for the Subroc Super Game

- Animated title screen with classical music "Hebrides Overture" by Felix Mendelssohn
- each round ends with Mecha Octopus boss battle
- additional enemies: fireballs, missiles launched from water surface, green fighter planes



 


Edited by ed1475, Fri Oct 2, 2015 11:52 AM.


#71 nanochess OFFLINE  

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Posted Fri Oct 2, 2015 11:58 AM

I can't seem to get any ADAM emulator working correctly on my Win 7 laptop

 

CoolCV has ADAM emulation capabilities ;) http://atariage.com/...ux-and-windows/


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#72 Tempest ONLINE  

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Posted Fri Oct 2, 2015 6:15 PM

Added



#73 Inky ONLINE  

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Posted Sun Oct 4, 2015 3:05 PM

 

...


Edited by Inky, Sun Oct 4, 2015 3:06 PM.


#74 klasko54 OFFLINE  

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Posted Fri Oct 9, 2015 12:40 AM

Some differences for the Subroc Super Game

- Animated title screen with classical music "Hebrides Overture" by Felix Mendelssohn
- each round ends with Mecha Octopus boss battle
- additional enemies: fireballs, missiles launched from water surface, green fighter planes



 

The cartridge version does not have the underwater feature.



#75 klasko54 OFFLINE  

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Posted Fri Oct 9, 2015 12:53 AM

Another Dam Busters super game screen. This is not shown in the cartridge version.

Attached Thumbnails

  • 002.jpg

Edited by klasko54, Fri Oct 9, 2015 1:00 AM.





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