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B.C II Grogs Revenge Super Game.

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#1 klasko54 OFFLINE  

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Posted Thu Oct 1, 2015 9:11 PM

The original very rare super game Grogs Revenge, by Coleco Canada, was release with a nasty bug. When you use the warp codes listed in the manual for mountain 1, and you warp up to Level E, and went into any cave, the screen went black, and the game froze. Well Thanks to Oscar Toledo, that bug has been repaired using the following modification...

From Oscar Toledo, 

I've analyzed the game and I've trimmed down the bug.

1. The bug happens when entering any cave of level E of mountain 1.
2. The game has an internal buffer of 64 bytes.
3. The buffer is filled with X+Y+Y elements (shells, stalactites and
stalagmites)
4. Coleco programmers made a mistake, the total number of elements was
57+20+20 = 97, this doesn't fit in the buffer of 64 bytes.
5. This is the only level where they made the mistake.
6. I've patched it to 16+20+20 = 56 elements.

Find annex the patched DDP file (byte $5374 in file changes to $10,
this is $b074 in ADAM memory)

BTW, the passwords for mountain 1: 2,2-3,3-4,4-5,5-6,6
For mountain 2: 2,2-2,3-4,4-4,5-6,2-7,8
For mountain 3: 4,2-6,6-7,1-2,3

Now. After fixing that bug, another one popped up where you warped past level E, the game would go into oblivion, and crash. Oscar has fixed that problem too, with the following modification...

>>> For block patch this is block #28, sector #3, blk: 93 (it contains $06, patch to
>>> $05) and blk: 120 (it contains $06, patch to $04)
>>>

People who have this game, sealed or not, are going to need these modifications to use the game. So make note of these changes. Any questions, let me Know. I'm on atariage as Klasko54

Attached Thumbnails

  • grogcanada-1.gif
  • 035.jpg
  • 037.jpg

Edited by klasko54, Thu Oct 1, 2015 9:12 PM.


#2 Pixelboy OFFLINE  

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Posted Thu Oct 1, 2015 9:39 PM

Another achievement medal for nanochess! :D

#3 klasko54 OFFLINE  

klasko54

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Posted Thu Oct 1, 2015 9:47 PM

You got that right Pixelboy.



#4 nanochess OFFLINE  

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Posted Fri Oct 2, 2015 8:54 AM

It was a good experience to search for these bugs.

 

I'm glad everything went just right.

 

Nothing like the temptation to solve several 30-years old bugs ;)



#5 NIAD OFFLINE  

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Posted Fri Oct 2, 2015 12:18 PM

I've said it before and I'll say it again...

The CV & ADAM Community are so blessed to have you!

#6 klasko54 OFFLINE  

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Posted Fri Oct 2, 2015 12:41 PM

Jim, did you see the fix he figured out? Genius right?



#7 NIAD OFFLINE  

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Posted Fri Oct 2, 2015 4:10 PM

Jim, did you see the fix he figured out? Genius right?

Yep! I haven't had a chance to try it out yet (for that matter, I haven't had a chance to do much retro stuff all summer), but hopefully will have some time this weekend.



#8 ValkerieSilk OFFLINE  

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Posted Sun Oct 4, 2015 11:46 AM

Wow, how much time went into finding that!  ...  

 

Any word on the P versus NP problem? 

 

https://en.wikipedia...rsus_NP_problem

 

 

 

The original very rare super game Grogs Revenge, by Coleco Canada, was release with a nasty bug. When you use the warp codes listed in the manual for mountain 1, and you warp up to Level E, and went into any cave, the screen went black, and the game froze. Well Thanks to Oscar Toledo, that bug has been repaired using the following modification...

From Oscar Toledo, 

I've analyzed the game and I've trimmed down the bug.

1. The bug happens when entering any cave of level E of mountain 1.
2. The game has an internal buffer of 64 bytes.
3. The buffer is filled with X+Y+Y elements (shells, stalactites and
stalagmites)
4. Coleco programmers made a mistake, the total number of elements was
57+20+20 = 97, this doesn't fit in the buffer of 64 bytes.
5. This is the only level where they made the mistake.
6. I've patched it to 16+20+20 = 56 elements.

Find annex the patched DDP file (byte $5374 in file changes to $10,
this is $b074 in ADAM memory)

BTW, the passwords for mountain 1: 2,2-3,3-4,4-5,5-6,6
For mountain 2: 2,2-2,3-4,4-4,5-6,2-7,8
For mountain 3: 4,2-6,6-7,1-2,3

Now. After fixing that bug, another one popped up where you warped past level E, the game would go into oblivion, and crash. Oscar has fixed that problem too, with the following modification...

>>> For block patch this is block #28, sector #3, blk: 93 (it contains $06, patch to
>>> $05) and blk: 120 (it contains $06, patch to $04)
>>>

People who have this game, sealed or not, are going to need these modifications to use the game. So make note of these changes. Any questions, let me Know. I'm on atariage as Klasko54



#9 NIAD OFFLINE  

NIAD

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Posted Sun Oct 4, 2015 12:05 PM

Wow, how much time went into finding that!  ...  
 
Any word on the P versus NP problem? 

The solution to the P versus NP problem is as follows:

When you quote a message in your own post, there is no need to quote the whole message especially when it's more than a sentence or two! :lol:

Edited by NIAD, Sun Oct 4, 2015 12:07 PM.


#10 ValkerieSilk OFFLINE  

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Posted Sun Oct 4, 2015 3:22 PM

O

The solution to the P versus NP problem is as follows:

When you quote a message in your own post, there is no need to quote the whole message especially when it's more than a sentence or two! :lol:



#11 ValkerieSilk OFFLINE  

ValkerieSilk

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Posted Sun Oct 4, 2015 3:22 PM

K

 

The solution to the P versus NP problem is as follows:

When you quote a message in your own post, there is no need to quote the whole message especially when it's more than a sentence or two! :lol:



#12 ValkerieSilk OFFLINE  

ValkerieSilk

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Posted Sun Oct 4, 2015 3:23 PM

;)

 

The solution to the P versus NP problem is as follows:

When you quote a message in your own post, there is no need to quote the whole message especially when it's more than a sentence or two! :lol:



#13 ValkerieSilk OFFLINE  

ValkerieSilk

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Posted Sun Oct 4, 2015 7:12 PM

S

;)

 



#14 ValkerieSilk OFFLINE  

ValkerieSilk

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Posted Sun Oct 4, 2015 7:12 PM

O

S



#15 ValkerieSilk OFFLINE  

ValkerieSilk

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Posted Sun Oct 4, 2015 7:13 PM

R

O



#16 ValkerieSilk OFFLINE  

ValkerieSilk

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Posted Sun Oct 4, 2015 7:13 PM

R

R



#17 ValkerieSilk OFFLINE  

ValkerieSilk

    Stargunner

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Posted Sun Oct 4, 2015 7:13 PM

Y

R



#18 ValkerieSilk OFFLINE  

ValkerieSilk

    Stargunner

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Posted Sun Oct 4, 2015 7:14 PM

N

Y



#19 ValkerieSilk OFFLINE  

ValkerieSilk

    Stargunner

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Posted Sun Oct 4, 2015 7:14 PM

I

N



#20 ValkerieSilk OFFLINE  

ValkerieSilk

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Posted Sun Oct 4, 2015 7:15 PM

A

I



#21 ValkerieSilk OFFLINE  

ValkerieSilk

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Posted Sun Oct 4, 2015 7:15 PM

D

A



#22 NIAD OFFLINE  

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Posted Sun Oct 4, 2015 9:12 PM

O
 

 

K

 

 

;)

 

Ah shit, to hell with this, it's gonna take too long to quote all your posts!!! :twisted:  I did, however, take the time to "Like" all of them. :thumbsup:



#23 Tempest OFFLINE  

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Posted Mon Oct 5, 2015 8:09 AM

Please don't do that.



#24 ValkerieSilk OFFLINE  

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Posted Mon Oct 5, 2015 12:16 PM

Sorry ... But Jim started it and he said the S and the H word! He can't play my Colecovision this Friday!
 

Please don't do that.



#25 NIAD OFFLINE  

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Posted Mon Oct 5, 2015 4:58 PM

Please don't do that.

Which post in this thread are you referring too? |:)







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