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VDELP0 Making P0 invisible?


three2em

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Hey,

 

I'm working on a Kernel that needs to utilize VDELP for one of the players, but I'm running into this weird bug where if I have VDELP0 turned off, the sprite shows fine (albeit with some glitches because GRP0 is being changed mid-screen.) However, when I turn VDELP0 on, the sprite disappears. I can see GRP0 being written to properly in the Stella debugger, but that data never appears on screen. Any clue what's happening?

Edited by three2em
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Darrell,

 

Thanks. Did not know about Collect, or maybe I did but don't recall the name. Will definitely be checking it out. Most of my kernel ideas I've been playing around with have been from reverse engineering Defender II's kernel, and unfortunately you can miss little bits of data like VDELP only works when both sprites are being updated. Anyway - Thanks for the link, checking it out now!

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