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The game plays perfect with a paddle, so why should it be hacked for trackball use???

Like I said, it's a weird request. I was hoping to find a way to share Super Breakout with someone who is disabled and can't operate a paddle controller. They can work a trackball just fine though and I figured that since a trackball and paddle are both analog controllers there might be some relatively simple way to hack Super Breakout for trackball control.

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Like I said, it's a weird request. I was hoping to find a way to share Super Breakout with someone who is disabled and can't operate a paddle controller. They can work a trackball just fine though and I figured that since a trackball and paddle are both analog controllers there might be some relatively simple way to hack Super Breakout for trackball control.

While a trackball can be used to implement proportional control, it's really a digital device and quite different from programming for a paddle.

 

I've kicked around the idea of building an adapter to play paddle games with a trackball, but it's more work than I have time for right now.

 

Can you describe the nature of the disability? Is it a lack of dexterity or grip that prevents holding and twisting the paddle knob? Surely we can come up with some way to make a workable paddle controller. I know I'd be interested in at least brainstorming.

 

If this person can run a trackball, I'd imagine that a cylindrical or spherical knob driving a potentiometer attached so some sort of mount that rests on a table top might work. Might be able to run something like that with a forearm. Might have to add some bearings on the underside of the cylinder to keep from breaking the pot. Not a big deal.

 

At some point, I picked up a big red button at a thrift store that appears, by the brand name, to be designed/marketed for applications such as this. I'd donate that to the cause of building an enabling controller (if I can find it in my overgrown stash).

[Edit]: Found the button. It's "Proudly made in the USA" by Enabling Devices: Toys for Special Children.

 

 

Post up a new thread and see what happens?

Edited by BigO
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At some point, I picked up a big red button at a thrift store that appears, by the brand name, to be designed/marketed for applications such as this. I'd donate that to the cause of building an enabling controller (if I can find it in my overgrown stash).

[Edit]: Found the button. It's "Proudly made in the USA" by Enabling Devices: Toys for Special Children.

 

 

Post up a new thread and see what happens?

Because everyone needs a "big red button" controller. :grin:

http://atariage.com/forums/topic/223203-do-you-use-a-homebrew-joystick-post-your-pics/?p=3628593

post-33189-0-93022800-1478834641.jpg

 

I got this button at Adafruit. The stock spring and switch were stiff as heck but I swapped out the spring from another button and used a Zippy soft touch 20g micro. Some of the buttons and joysticks marketed for persons with disabilities are actually more expensive and inferior quality to the arcade stuff. Not sure it it's markup or use of industrial/medical grade components (for instance, a stainless steel elevator button or forklift joystick would make a poor game input), but a bit of creativity and enginuity could go far.

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Anyone else tried Marble Craze?
Starting from level 5, difficulty A, I can usually get to level 12 or 13. (I'm not very good at it).

I tried PAL50 and PAL60, atari mouse and trackball versions.

No bug to report. I like the controller responsiveness in 1.0 version.

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And here the new difficulty switches (I know they are reversed :)) support again:

  • difficulty B plays like the original
  • difficulty A is for beginners:
    • 15s extra time after death
    • 30s (instead of 15s) after time up
    • doubled friction

Paul was wondering in the source code about supporting the difficulty switches anyway. And because Nathan was complaining a bit in his review, I tried to address some of his points with difficulty A.

 

 

Just tried Marble Craze with a Trak-Ball™ (I have a CX-22).

 

It plays very well - in my opinion more intuitively than with the paddles (and yes - I've tried taping paddles to everything to try and play this game :roll: ).

 

I do like the extra time after death in A. That helps cut down on repeated cheap deaths. That should have been part of the game from the start (in my opinion).

 

The extra friction in A helps as well, although B is certainly playable.

 

Incidentally, A should be Expert, B should be Novice (on Sears consoles and four-switchers, that's how they're labeled).

 

What would be a proper fix for this game, is to have it always put you back in the place you were after running out of time. I really detest this aspect of the game, because it will often put you back someplace you don't want to be: either a different passage in the maze, or on the other side of a difficult section that you had already gotten through. It results in lost time and cheap deaths.

 

I'll play it some more later. For now I want to start working my way through the other Trak-Ball™ hacks. And some other games I'm supposed to be playing. :ponder:

 

 

Incidentally, thanks for the Trak-Ball™ identifier ROM. It's nice to confirm that it's actually what the label says it is. :) A suggestion: add detection to let you know if you're in Trak-Ball™ or Joystick mode. That little switch is hard for us old people to read. ;)

 

Also, as others have mentioned, it would be nice to have Trak-Ball™ support added to the Harmony menu. Even if it's in the form of letting you use a joystick in the second port to navigate. Getting around with the Select switch or swapping controllers is a pain.

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Just tried Marble Craze with a Trak-Ball (I have a CX-22).

Thanks for your feedback. Its more than welcome.

 

Incidentally, A should be Expert, B should be Novice (on Sears consoles and four-switchers, that's how they're labeled).

I know. Probably I will reverse the settings.

 

What would be a proper fix for this game, is to have it always put you back in the place you were after running out of time. I really detest this aspect of the game, because it will often put you back someplace you don't want to be: either a different passage in the maze, or on the other side of a difficult section that you had already gotten through. It results in lost time and cheap deaths.

Actually the latest (unreleased) version does exactly that! icon_smile.gif

 

I'll play it some more later. For now I want to start working my way through the other Trak-Ball hacks. And some other games I'm supposed to be playing. icon_ponder.gif

icon_smile.gif

 

 

Incidentally, thanks for the Trak-Ball identifier ROM. It's nice to confirm that it's actually what the label says it is. icon_smile.gif A suggestion: add detection to let you know if you're in Trak-Ball or Joystick mode. That little switch is hard for us old people to read. icon_wink.gif

I have to think about how to detect this. And obviously the handling when this is detected has to be different too.

 

Also, as others have mentioned, it would be nice to have Trak-Ball support added to the Harmony menu. Even if it's in the form of letting you use a joystick in the second port to navigate. Getting around with the Select switch or swapping controllers is a pain.

Yes, port 2 joystick support is on my list. But Fred is always busy and Harmony BIOS updates are not really frequent.
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I think it's an arcade control panel to be used with a PC.

If it has a ps/2 connection, it might work using a ps/2 to Atari or Amiga mouse adapter (there are several for sale on ebay and other places). If it's usb only, then probably it won't work. Not without harware modifications.

 

 

EDIT:

Here is it:

https://shop.xgaming.com/collections/arcade-joysticks/products/x-arcade-tankstick-trackball-usb-included

 

Apparently it has ps/2 connection for the trackball, so it might work with one of those adapters.

Edited by alex_79
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Attached is an unofficial(!) Harmony BIOS (NTSC) version 1.07. It allows you to use a joystick in the 2nd port.

 

Note: You have to press FIRE on the right joystick on startup (to skip auto detection).

Can someone with a Genesis controller check this BIOS, please? I might have introduced a problem with the fire button override for the Genesis in the left port.

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It works fine.
A genesis controller plugged in the left or right port is detected if B button is pressed while powering on the console.
If you plug 2 genesis pads and press the B button in just one of them, only that one is detected. If you press both B buttons, just the one in the left port is detected.

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I think it's an arcade control panel to be used with a PC.

If it has a ps/2 connection, it might work using a ps/2 to Atari or Amiga mouse adapter (there are several for sale on ebay and other places). If it's usb only, then probably it won't work. Not without harware modifications.

 

 

EDIT:

Here is it:

https://shop.xgaming.com/collections/arcade-joysticks/products/x-arcade-tankstick-trackball-usb-included

 

Apparently it has ps/2 connection for the trackball, so it might work with one of those adapters.

Actually, I was wondering if the trackball on the tankstick could be used on an emulator with these games. It does connect via USB, but it looks like a mouse.

 

Thanks.

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Actually, I was wondering if the trackball on the tankstick could be used on an emulator with these games. It does connect via USB, but it looks like a mouse.

 

Thanks.

 

A neat hardware hack would be for someone to gin up plans for a USB-to-DB9 adapter. Might require some electronic smarts but it would a great thing to use modern stuff like a Tankstick on older hardware.

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Actually, I was wondering if the trackball on the tankstick could be used on an emulator with these games. It does connect via USB, but it looks like a mouse.

 

Thanks.

Yes. Stella can emulate the trackball using the PC mouse. You first have to tell the emulator that a particular rom uses a controller other than a joystick, like has been explained in this post:

http://atariage.com/forums/topic/243453-atari-2600-trak-ball-games/page-20?do=findComment&comment=3669054

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2600_TrakBallHacks.jpg

 

Many thanks to Northcoastgamer, BNE Jeff, TrekMD and Darrell Spice, Jr. for loaning us boxes and manuals we could scan at high resolution, and to Nathan Strum for putting together these awesome labels! This is a photo of physical carts, not a render. :)

 

..Al

I'm so waiting for the mega store update. :drooling:

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