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TANK MISSION for Colecovision & ADAM


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#26 Tarzilla OFFLINE  

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Posted Sat Dec 5, 2015 7:59 PM

Have you investigated the options for breaking the 32k barrier?

This looks like another fine purchase, more than enough changes from the original to be classified as a new game. Have you looked into some of the controller options mentioned above?

#27 digress ONLINE  

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Posted Sat Dec 5, 2015 9:12 PM

I know you are right but I have not tried it yet , bank switching that is. I'll look into it. I could add lots of graphics and music etc if there was room.

 

 

Have you investigated the options for breaking the 32k barrier?

This looks like another fine purchase, more than enough changes from the original to be classified as a new game. Have you looked into some of the controller options mentioned above?



#28 TPR OFFLINE  

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Posted Sat Dec 5, 2015 9:23 PM

very little is left of the original game actually. Almost completely new. I'm hampered by lack of room again trying to put in the last few tweeks.

 

Wow!  Great job!  Excited to see this new one.



#29 AtariBuff OFFLINE  

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Posted Sun Dec 6, 2015 4:52 AM

DIgress, I have always looked forward to your great box arts - please give this one a cart and a boxed release also.



#30 digress ONLINE  

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Posted Sun Dec 6, 2015 8:50 AM

i 'll make a box . i just might do the printing myself due to it being a small run. I have a pro large format printer. then i can print 1 at a time .

 

 

DIgress, I have always looked forward to your great box arts - please give this one a cart and a boxed release also.



#31 imstarryeyed OFFLINE  

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Posted Sun Dec 6, 2015 11:41 AM

What a cool looking game.  Its kind of amazing, you are becoming one of the proto-type developers that is setting the standard on.. "If you build a game with your community, it will be much more than you originally expected."  Thank you again for your hard and much appreciated work.


Edited by imstarryeyed, Sun Dec 6, 2015 11:42 AM.


#32 digress ONLINE  

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Posted Sun Dec 6, 2015 10:41 PM

There is no doubt. If anyone has a really good idea it's always worth listening to. Sometimes there there is room to improve the project that I never thought of. Wait til you see the box I came up with today.I got some motivation and It'll be unique. I'll try to post a picture in a few days when it's functional.

 

Trying the megacart setup. So good so far and have a working compile. I think I can make it work.

What a cool looking game.  Its kind of amazing, you are becoming one of the proto-type developers that is setting the standard on.. "If you build a game with your community, it will be much more than you originally expected."  Thank you again for your hard and much appreciated work.



#33 digress ONLINE  

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Posted Sun Dec 13, 2015 11:19 AM

I have broken the 32kb barrier. I have a working megacart now. I can finish and even add some music & Graphics I meant to put in all along.

Have you investigated the options for breaking the 32k barrier?

This looks like another fine purchase, more than enough changes from the original to be classified as a new game. Have you looked into some of the controller options mentioned above?



#34 Tarzilla OFFLINE  

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Posted Sun Dec 13, 2015 11:38 AM

I have broken the 32kb barrier. I have a working megacart now. I can finish and even add some music & Graphics I meant to put in all along.


...and alternate controls? ;-)

Congratulations on pushing past 32k!

#35 digress ONLINE  

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Posted Sun Dec 13, 2015 12:32 PM

Absolutely. I could not fit the code in there before . Now I can.

 

would be better if I wasn't retrofitting the program to work though . Caused many problems due to having to split the code over 2 16kb banks but it seems to be mostly working now. Just some collision detection still messed up.

 

 

...and alternate controls? ;-)

Congratulations on pushing past 32k!



#36 digress ONLINE  

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Posted Fri Dec 18, 2015 4:50 PM

 
So gone beyond the 32kb barrier thanks to Tursi
 
So I have the room now to finish the game properly. So far I have some improvements over previous version.
 
Added new Title Screen & Music
Adding sound fx
Added new in game music(start of game & second song at (4:30)
Added Swimming character (3:45)
Men shoot in the maze now
Added new end music(9:00)
 
Not done yet... Most of the time was spent converting it to work on the new format so I have to add the steering wheel control next and alternate split controls. and some more graphics, music & enemy types.


#37 digress ONLINE  

digress

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Posted Thu Jan 14, 2016 7:30 PM

Decided the previous castle maze levels were underwhelming so I designed a complete new section that is much more fun. To be clear the tank levels are still there. This is only after you ram into the castle and go inside
 
- I have also added steering wheel support & the second controller can control the man / turret if you want to play coop.
 
to do
- make the enemy soldier/soldiers walk around. add 1-2 more enemy types in this "castle" part.
- add the goal inside to be found in this case the spy in a jail cell
- may add more similar scenes for each major goal
- bunkers
- grenade for busting the bunker.
 
Here is a clearer video of how you get to this screen and I'm still playing with the music:
 
and the earlier video is still here


#38 digress ONLINE  

digress

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Posted Mon Jan 18, 2016 12:02 PM

Storming the Castle Updated colours & gameplay - Colecovision
 
- the enemies all chase now
- repainted the graphics to be more colourful
- still working on the music but getting better
 


#39 digress ONLINE  

digress

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Posted Thu Feb 4, 2016 11:24 PM

February Update video. Not sure why but the uploaded video gets fuzzy at times. Have to upload a higher res version next time.

 

 

-more castle rooms
-second enemy soldier
-spikes
-moving platforms
-can now rescue the spy
-new waves animation, improved music throughout game


#40 TPR OFFLINE  

TPR

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Posted Fri Feb 5, 2016 12:10 AM

That's really looking great!

#41 digress ONLINE  

digress

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Posted Fri Feb 5, 2016 9:50 AM

Thanks. It's coming along. Though frustrating at times when a glitch appears that wasn't there previously.

 

I might get some nephews to test it this weekend for a few minutes. They should enjoy the steering wheel part at least. Sort of like old school GTA with a tank.

 

That's really looking great!



#42 scobb OFFLINE  

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Posted Sat Feb 6, 2016 8:58 AM

Looks sweet!

Scott



#43 digress ONLINE  

digress

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Posted Fri Feb 26, 2016 6:29 PM

Well since I had the room I'm adding the dogfighting back in but with scrolling bg and will be able to fly through new scenes and bomb bridges and navigate caves and shoot ground ground targets.

 

 

Adding back in a air battle dogfight portion from the original game that I am adding to.
 
Will be able to scroll into a whole new area with other enemies to attack you. 
-This will be linked to the spy plane pickup goal and you'll have to fly the plane (without dying too many times) back to your front line
-there will be anti aircraft guns shooting at you as well missles.
- will be scrolling changing terrain. 
- will add bombs.
- goal will be to destroy several bridges perhaps.


#44 Centurion OFFLINE  

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Posted Sat Feb 27, 2016 1:22 AM

!!! This looks awesome digress! Keep up the great work. I am definitely in for a copy. Sweet

#45 AtariBuff OFFLINE  

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Posted Mon Feb 29, 2016 2:14 AM

... or two  :-D  I really appreciate, that you continue to release fUntastic stuff  :thumbsup:



#46 digress ONLINE  

digress

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Posted Mon Feb 29, 2016 10:32 AM

Well then I shall have to make 2 box styles if you want two.

 

... or two  :-D  I really appreciate, that you continue to release fUntastic stuff  :thumbsup:



#47 lawdawg710 OFFLINE  

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Posted Mon Feb 29, 2016 12:23 PM

I'm in for at least one copy also!!!

#48 AtariBuff OFFLINE  

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Posted Mon Feb 29, 2016 12:23 PM

Well then I shall have to make 2 box styles if you want two.

 

Yes :-)



#49 TPR OFFLINE  

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Posted Mon Feb 29, 2016 12:26 PM

Well then I shall have to make 2 box styles if you want two.

 

I'm in for one of however many different boxes you decide to make!  :D



#50 digress ONLINE  

digress

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Posted Mon Feb 29, 2016 7:44 PM

You mean like this?

 

an alt version I decided to only make a couple of but decided against selling.

 

Mr Turtle Alt version Front
Mr Turtle Alt version Back
Mr Turtle Alt Label

 

 
 

I'm in for one of however many different boxes you decide to make!   :D






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