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Carrot Kingdom - Work in Progress 16K! - New Demo 9-23-2017

Catgirls Maids Carrots Assembly Bread Cats Sidescroller 16K

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#26 Shawn OFFLINE  

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Posted Fri Dec 18, 2015 12:28 PM

Pretty cool! Has a Mario and Pitfall vibe to it.



#27 Jinroh OFFLINE  

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Posted Fri Dec 18, 2015 1:12 PM

Thanks Shawn! :) High praise to be likened to those. :D

 

They definitely influenced me over the years too, hopefully I can live up and make another nice adventure for the VCS. :D



#28 Two-in-the-Belfry OFFLINE  

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Posted Wed Jan 13, 2016 9:39 AM

This looks great so far! I love the Bread Cat  :lol:



#29 Jinroh OFFLINE  

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Posted Wed Jan 13, 2016 9:57 AM

Thanks man! :D I need to get bankswitch routines all finished so I can release you guys the demo. >_> I'm slacking!



#30 Iwantgames:) ONLINE  

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Posted Wed Jan 13, 2016 11:24 AM

This looks pretty cool :)

#31 Propane13 OFFLINE  

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Posted Wed Jan 13, 2016 2:07 PM

Hello,

 

Looks neat.  A couple of questions:

 * In your initial video, at the 46 second mark, the player falls.  Can they go to the right?

 * At 50 seconds, can they go left?

 * At 55 seconds, can they fall down the fire hole?

 

Just curious.

 

-John



#32 Jinroh OFFLINE  

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Posted Wed Jan 13, 2016 2:58 PM

 * In your initial video, at the 46 second mark, the player falls.  Can they go to the right?

 * At 50 seconds, can they go left?

 * At 55 seconds, can they fall down the fire hole?

 

No worries John. :)

 

1. I intend them to be able to go right, but currently they can't until I get more room from bankswitching for that level section.

2. No, but only because the game scrolls only right like the original Super Mario Bros.

3. They can but they'd just die. :D


Edited by Jinroh, Wed Jan 13, 2016 2:58 PM.


#33 Kylearan OFFLINE  

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Posted Thu Jan 14, 2016 1:44 AM

I need to get bankswitch routines all finished so I can release you guys the demo. >_> I'm slacking!

 

I've used Robert M's excellent bankswitching macros for dasm in my demo TIM1T. While they are not minimal ROM-wise, they are very easy to use and might save you some fiddly and time-consuming work.



#34 Jinroh OFFLINE  

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Posted Thu Jan 14, 2016 5:37 AM

Thanks Kylearan. :D

 

I actually have my bankswtiching all setup I just have to not be lazy and finish filling the banks.

 

Though I'm definitely going to look at Robert M's macros, always good to see an alternative implementation. :D



#35 TheHoboInYourRoom OFFLINE  

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Posted Fri Jan 15, 2016 1:18 AM

This looks cute; cute is good.
I notice the title screen has 10 sprites above and below the logo. I'm guessing you strobed the RESPx registers Galaxian-style to get more sprites?

Edited by TheHoboInYourRoom, Fri Jan 15, 2016 1:21 AM.


#36 Jinroh OFFLINE  

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Posted Fri Jan 15, 2016 10:32 PM

Oh thanks so much! :D Glad you like it!

 

Yes :3 you got it, the RESPx Multi-Sprite trick.



#37 darryl1970 OFFLINE  

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Posted Sat Jan 23, 2016 8:24 PM

Oh thanks so much! :D Glad you like it!

 

Yes :3 you got it, the RESPx Multi-Sprite trick.

Very impressive.  Can't wait to see some more progress on this!



#38 Jinroh OFFLINE  

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Posted Sat Jan 23, 2016 8:28 PM

Thanks guys. :)

 

I actually just got the first two banks working and filled last night. :D

 

Title Screen Bank 1 - Working

Side Scrolling Level Bank 2 - Working

Boss Battle Bank 3 - Next up. :)

 

After the banks are all up it just needs some tweaking. :D Then it's DEMO TIME!


Edited by Jinroh, Sat Jan 23, 2016 8:28 PM.


#39 Jinroh OFFLINE  

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Posted Wed Jan 27, 2016 8:47 PM

Got the banks for the Title Screen, Side Scrolling Level, and Level Data Implemented.

 

Next up is tweaking a few things and the Boss Bank. :) Nothing really new here, just working banks. ;)

 

 


Edited by Jinroh, Sun Feb 7, 2016 9:43 PM.


#40 Propane13 OFFLINE  

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Posted Thu Feb 11, 2016 9:45 AM

Just curious-- how lengthy of a game do you envision this will become?

 

-John



#41 Jinroh OFFLINE  

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Posted Thu Feb 11, 2016 9:49 AM

Just curious-- how lengthy of a game do you envision this will become?

 

-John

 

Good question as lengthy as I can make it I'm hoping. I'm nearly finished ironing out the few remaining issues with the engines, so I'll hammer out the final deisgn soon.

 

I have 3-4 Boss Battles Planned and a whole 4K Bank Dedicated to Level Data, so a pretty good length I think.

 

I also want to work in a few different styled levels or mini a mini-game to help round things out.



#42 darryl1970 OFFLINE  

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Posted Thu Feb 11, 2016 10:50 AM

Lovin' the Bread Cat!



#43 Jinroh OFFLINE  

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Posted Thu Feb 11, 2016 12:58 PM

Thanks man! Yeah I really love that boss! :3

 

Nothin' says lovin' like a bread cat from the oven.


Edited by Jinroh, Thu Feb 18, 2016 11:35 AM.


#44 PiXL OFFLINE  

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Posted Mon Mar 7, 2016 4:52 PM

I just stumbled onto this and it looks great! Really love the giant cat boss! I have one question though; why carrots?



#45 Jinroh OFFLINE  

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Posted Mon Mar 7, 2016 5:11 PM

I just stumbled onto this and it looks great! Really love the giant cat boss! I have one question though; why carrots?

 

Thanks so much! Glad you like it! :D

 

Why Carrots? Carrots are cute! :3 There will be other vegetable enemies too, but Carrots the primary. ^^



#46 PiXL OFFLINE  

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Posted Mon Mar 7, 2016 5:26 PM

Will there be a bit of a story to this game? As for carrots being cute? That's debatable! I think berries are cuter! Haha!

 

Another question, which language have you been using for programming this?



#47 Jinroh OFFLINE  

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Posted Mon Mar 7, 2016 5:43 PM

Good questions! Yes, berries are cute, though I'm allergic to Strawberries so they're totally not on my cute list. x3

 

There's quite a good story behind the game, some very fun moments, IMO. ;3

 

This project is all assembly. :)



#48 PiXL OFFLINE  

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Posted Mon Mar 7, 2016 5:48 PM

That's really awesome! I started learning ASM a week ago but now I'm stuck in one part of a tutorial; I can't seem grasp playfields.

 

Anyways, um... is it alright to add you as a friend?



#49 Jinroh OFFLINE  

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Posted Mon Mar 7, 2016 6:33 PM

Oh sure thing! :D I'd be happy to be friended by you! :D

 

Oh really cool! I can't wait to see what you make, once you really get going. I had the hardest time with Asymmetrical Playfields about 6 months ago haha, but once I got my head around all the timing stuff it was great. I coded up the asymmetrical scroller that you see in Carrot Kingdom about a week or so later, so I'm sure you'll get rolling nice quickly.



#50 Jinroh OFFLINE  

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Posted Thu Mar 10, 2016 9:44 PM

Tease tease... (actually decided to go in a slightly different direction. ;) ) Much thanks to PiXL for her help. :3

 

JinnyGameBankswitch975.png


Edited by Jinroh, Fri Mar 11, 2016 6:29 PM.






Also tagged with one or more of these keywords: Catgirls, Maids, Carrots, Assembly, Bread Cats, Sidescroller, 16K

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