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Star Raiders Source Code to be released?


240 replies to this topic

#226 luckybuck OFFLINE  

luckybuck

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Posted Wed May 31, 2017 11:47 AM

WOW! clanky, incredible good stuff, please go ahead! Will buy your app. :-)))

And tell others about! :-)))



#227 kheller2 OFFLINE  

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Posted Wed May 31, 2017 7:00 PM

I know it's been a while, but here's a glimpse of where I currently am in Zylon Defenders - my unofficial homage to our favorite early 80's 3D space combat game. attachicon.gifZylon_defenders_systems_check.mov

 

 

 

Looks great....

 

I miss the Pokey sound of the photons however.   But, I like the voice over telling you what sector you entered.



#228 clanky OFFLINE  

clanky

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Posted Thu Jun 1, 2017 9:56 AM

 

Looks great....

 

I miss the Pokey sound of the photons however.   But, I like the voice over telling you what sector you entered.

 

 

I'm not married to the current sounds - it's easy to swap them out. Maybe I'll try a variant on the Pokey torpedoes and see how it feels. 



#229 Atari_Ace ONLINE  

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Posted Fri Aug 11, 2017 10:55 PM

In the interest of obtaining a better transcription, I took the latest version at https://github.com/XioNYC/StarRaiders, and used a perl script, the MADS assembler, and the rom data to catch the majority of the transcription errors outside of the comments.  Attached as a gift to the community.

 

Attached File  starr1.zip   44.16KB   102 downloads



#230 Atari_Ace ONLINE  

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Posted Sat Aug 12, 2017 11:39 AM

I went back throught the thread and found the different listing posted by Curt.  Using that, I've been able to further improve the transcription by rechecking places where the two differed, mostly reintroducing comment typos the transcribers inadvertently fixed.

Attached File  starr2.zip   44.22KB   58 downloads



#231 luckybuck OFFLINE  

luckybuck

    Stargunner

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Posted Sat Aug 12, 2017 2:22 PM

Thank you so much Atari_Ace, you really do great contributions to the community. Do you mind, if insert #230 in the AtariWiki with credits to you? Same goes for WSFN?



#232 Atari_Ace ONLINE  

Atari_Ace

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Posted Sat Aug 12, 2017 3:48 PM

Thank you so much Atari_Ace, you really do great contributions to the community. Do you mind, if insert #230 in the AtariWiki with credits to you? Same goes for WSFN?

 

I don't mind.  Most of the work for Star Raiders was done by others anyways, I just tidied it up.



#233 luckybuck OFFLINE  

luckybuck

    Stargunner

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Posted Sat Aug 12, 2017 3:52 PM

Cool, thank you. :-)

 

Do you know the source code site from the Wiki:

https://atariwiki.or...cles-SourceCode

?

We have included the reverse engeneered code from Lorentz, too.

But your site:

https://ksquiggle.neocities.org

Is really good, too! :-)))



#234 clanky OFFLINE  

clanky

    Combat Commando

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Posted Sat Nov 11, 2017 2:55 PM

Hey folks, 

A long-overdue update - Zylon Defenders, my iOS homage to Star Raiders played from the perspective of the zyoons is moving along nicely. I'm planning to release in March, to coincide with the release of "Ready Player One." Here's an updated video of the game engine.

I'm still looking for beta testers as I move closer to release. A few folks here asked to be included, but have not downloaded the game since the first beta was released last week. 

If you are interested and have an iOS device for testing, PM me with your email to be added to the list - though be aware that currently, it's running best on recent iPhones and iPads (i.e. iPhone 6 and above). I'll do more performance optimization as I get closer to launch, and widen the pool of testers with older hardware then.

 


 

Attached Files



#235 SoundGammon OFFLINE  

SoundGammon

    Stargunner

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Posted Sat Apr 13, 2019 6:20 PM

Anyone have the speed hack on rom I can buy?



#236 MrFish OFFLINE  

MrFish

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Posted Sat Apr 13, 2019 7:12 PM

Anyone have the speed hack on rom I can buy?

 

I don't think it was ever compiled to a ROM version, just an XEX.

 

But the XEX can be used to program an Atarimax Flashcart easy enough.

 

Here's a ROM, CAR, and ATR Flash Programmer disk for 1MBit Maxflash cartridge.

 

Attached File  Star Raiders (Phaeron v7a)1MBit Maxflash Images.zip   42.19KB   18 downloads



#237 _The Doctor__ OFFLINE  

_The Doctor__

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Posted Mon Apr 15, 2019 1:32 PM

Hey folks, 

A long-overdue update - Zylon Defenders, my iOS homage to Star Raiders played from the perspective of the zyoons is moving along nicely. I'm planning to release in March, to coincide with the release of "Ready Player One." Here's an updated video of the game engine.

I'm still looking for beta testers as I move closer to release. A few folks here asked to be included, but have not downloaded the game since the first beta was released last week. 

If you are interested and have an iOS device for testing, PM me with your email to be added to the list - though be aware that currently, it's running best on recent iPhones and iPads (i.e. iPhone 6 and above). I'll do more performance optimization as I get closer to launch, and widen the pool of testers with older hardware then.

 

 

did this happen?



#238 JoSch OFFLINE  

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Posted Mon Apr 15, 2019 2:11 PM

He sent me an invite to his test, and I could fiddle around a litte bit, but no updates came for quite some time now.


  • jhd likes this

#239 Curt Vendel OFFLINE  

Curt Vendel

    River Patroller

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Posted Mon Apr 15, 2019 3:31 PM

HI,

 

  Just noticed this thread got bumped...  sorry didn't realize I posted the wrong document at the time, I'm sure by now someone typed in everything, but here is the MAC file along with every other file in the Star Raiders recovery from the mainframe restores anyway...

 

 

Curt, do you have details on the cross assembler that atari used? It's referred to as 'Atari CAMAC' in the file, was that an in house creation by atari, or was it a third party tool that they used? I was curious (if it was an atari in house thing) if you had a copy of the assembler itself, and knew what it ran on? I think it'd be interesting to setup an emulator of the DEC mini's that atari was using, and reproduce the compilation techniques that atari originally used.

 

EDIT: guess CAMAC was for a DG system instead, regardless I'm willing to learn to set it all up to get the 'real atari experience,' at least in emulation, if you can find a copy of the program.

 

Attached Files



#240 griff3125 OFFLINE  

griff3125

    Space Invader

  • 25 posts

Posted Tue Apr 16, 2019 10:16 AM

There was actually a really good Star Raiders clone on IOS quite a few years back called "Star Rangers", I'm pretty sure Tom Hudson had some involvement.

It played a lot like the original game, galactic map and all, and there was talk of incoming multiplayer additions.

Sadly, the project just seemed to drop dead, and with Apple updating their system, it was no longer playable.

Anybody out there know what happened to this game?

 

Here's a video of the gameplay.......

 

https://www.youtube....h?v=3TGFP73oaR4

 

 

 

On a side note: imagic's dos version of Star Rangers was also fantastic...

 

https://www.youtube....UjlkHev3M&t=68s



#241 Lord Thag OFFLINE  

Lord Thag

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Posted Tue Apr 16, 2019 12:20 PM

He sent me an invite to his test, and I could fiddle around a litte bit, but no updates came for quite some time now.

I was also beta testing for him, the app and the game went dark awhile ago. 






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