How does stating that system link is supported, also stating that online multiplayer is definitely out?
Saw this reasoning in the backwards compatibility thread at Neogaf, and was puzzled about it there as well. I don't see how they'd have to be any more mutually exclusive here than they were on the original hardware or the first 5 years or so of the 360's life. Both can be done on the XB1 rather than just one or the other, even if only system-link is cross-gen compatible across the Xbox family.
That said, don't think I'm suggesting that I really think that online functionality will be present here. I think I even expressed my skepticism about that ever happening earlier in this very thread when past discussion about the possibility of original Xbox emulation came up. But even if it did, it would be Xbox One only. Nobody is talking about bringing back Xbox Live functionality for original Xbox games on the original hardware or the 360.
If that eventuality by chance did happen, we're talking a virtual environment on the Xbox One that taps into these hookups in online enabled Xbox games, and allows online matchmaking to again occur on the XB1 (Original Xbox games were all P2P except for EA published titles, so past matchmaking services, only download files and any leaderboard functionality they'd wish to reactivate would have to be hosted by Microsoft.).
I understand that and the Xbox 360 which is only slightly newer than the Xbox but has far more games, has its fair share of issues in this area as well which sadly will keep away quite a few requested titles. But that was only one of the two reasons given. The other was that original Xbox emulation is "more difficult compared to Xbox 360 emulation".
That appears to be talking about the technical side of things rather than the paperwork side. What I'm saying is that I'm surprised to see that statement since on the surface this looks like a far less daunting task than getting 360 games running on the XB1 was.
Edited by Atariboy, Thu Jun 15, 2017 6:12 AM.