Streaming from CD can result in a terrible player's experience. The game halts, CD spins, keeps trying to read a sector, but can't, so it spins and spins and then - after 5 seconds of being halted - throws an error message.
Imagine that in the middle of a curve in NFS. Yes, as long as CD player and medium are clean and in working condition, it can work. I would personally prefer less varied environment, but be guaranteed it would never halt in the middle of the game.
Plus, of course, once you devote large portion of 2 MB to streaming buffer, you then must stream almost everything...
Yes, I realize this as a problem from personal experience. My first 3DO that I had for about a year back in '96/97 was a crappy Goldstar system and it started acting up and any of the 3DO games that used a streaming engine like RR and NSF became unplayable. I then got a Panasonic FZ-1 replacement which I've rarely had this problem with, except on occasion when the laser eye needed cleaning. I remember the day I got the FZ-1 fondly as me and my buddy got back home, and we took the Goldstar unit out into the driveway and smashed it up ala 'Office Space' when they smashed the old printer...that was fun.
Anyway, that's why suggested before just doing a suped-up Genesis style Road Rash on the Jag, then it could be on cartridge anyway, and could have a much better frame rate than either Genesis or 3DO RR's. There could still be huge roadside buildings like in 3DO RR, but done with closely placed sprites similar to what Super Burnout does with buildings and grand stands, and trees, and big rocks like on SB's Australia track. If they were drawn with the right perspective, it could be nearly seamless. Or, if a mostly 2D engine was used, the Jag could handle a few fully textured polygon buildings along the road side, similar to Battlemorph being mostly Goraud shaded polygons with some fully textured buildings and still being a pretty smooth frame-rate. And even more-so if everything else is 2D.
Edited by Gunstar, Tue Nov 3, 2015 10:26 AM.