STGraves Posted November 4, 2015 Share Posted November 4, 2015 Before anyone starts bullying me again here's the explanation, I need to convert some images to code in order to use them in the titlescreen kernel, but I can't do it myself because ImgtoCode doesn't run on Ubuntu appropriately, so I'm just asking kindly for someone to help me converting them and sending me the code. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted November 9, 2015 Share Posted November 9, 2015 Er, bullying? I don't know anything about that. Maybe if you posted the pictures someone could assist. Quote Link to comment Share on other sites More sharing options...
SIO2 Posted November 9, 2015 Share Posted November 9, 2015 Yeah, I would help if I can. I am not an expert but have done a couple of title screens for things I am tinkering with. I thought the Titlescreen kernel wizard in VbB will import the graphic. At least it did for me once the image was sized right with gimp. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted November 9, 2015 Share Posted November 9, 2015 Yeah, I would help if I can. I am not an expert but have done a couple of title screens for things I am tinkering with. I thought the Titlescreen kernel wizard in VbB will import the graphic. At least it did for me once the image was sized right with gimp. VbB is a .net program (Windows). STgraves is probably better off setting up WINE or a Virtual PC running Windows. VisualbB is worth it, I think. Quote Link to comment Share on other sites More sharing options...
STGraves Posted November 10, 2015 Author Share Posted November 10, 2015 I've tried running Img to code under WINE but it doesn't work appropriately, and virtual machines are too complex for me xD, here are the pictures, sorry if I took this long to reply, basically all I need is the code generated by imgtocode by transforming the pics, I don't need the kernel fully modded, cos I'll tweak it any way later on, thanks a lot, and by the bullying it wasn't like directly bullying but sorta, thanks Papa and RT by the way. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 10, 2015 Share Posted November 10, 2015 Er, bullying? I don't know anything about that. I'm guessing that he's talking about this: atariage.com/forums/topic/243451-question-with-collision-detection/?p=3338582 Pretty soon saying "have a nice day" will be considered bullying. "What if I don't want to have a nice day? Stop bullying me!!!!" Littering laws and pooper-scooper laws around the country will be repealed because it's "bullying" to make people clean up their own mess. Telling an employee that he must do his job at work will be considered "bullying" someday. He's just there for the free internet and a paycheck. He shouldn't be expected to do any actual work. Quote Link to comment Share on other sites More sharing options...
STGraves Posted November 10, 2015 Author Share Posted November 10, 2015 Pretty much yes xD, nice to see you again RT xD Quote Link to comment Share on other sites More sharing options...
SIO2 Posted November 10, 2015 Share Posted November 10, 2015 I've tried running Img to code under WINE but it doesn't work appropriately, and virtual machines are too complex for me xD, here are the pictures, sorry if I took this long to reply, basically all I need is the code generated by imgtocode by transforming the pics, I don't need the kernel fully modded, cos I'll tweak it any way later on, thanks a lot, and by the bullying it wasn't like directly bullying but sorta, thanks Papa and RT by the way. Hope these are what you are looking for. animrvg.bas puppet.bas Quote Link to comment Share on other sites More sharing options...
STGraves Posted November 10, 2015 Author Share Posted November 10, 2015 I appreciate it SIO2, but they aren't it's my fault, I confused you, I need them to use them with the titlescreen kernel, hehe yeah I know my bad xD, the puppet one needs to be 96x2 on the titlescreen config thing and the title 48x1, , I'm sorry. Quote Link to comment Share on other sites More sharing options...
SIO2 Posted November 10, 2015 Share Posted November 10, 2015 I appreciate it SIO2, but they aren't it's my fault, I confused you, I need them to use them with the titlescreen kernel, hehe yeah I know my bad xD, the puppet one needs to be 96x2 on the titlescreen config thing and the title 48x1, , I'm sorry.What options do I need to set here to get what you want? Quote Link to comment Share on other sites More sharing options...
STGraves Posted November 10, 2015 Author Share Posted November 10, 2015 That's weird, it doesn't show the options, is it the newest version? Quote Link to comment Share on other sites More sharing options...
STGraves Posted November 10, 2015 Author Share Posted November 10, 2015 This options I'm talking about (yes I ran it through WINE but the problem I have with it is that it doesn't generate the code appropriately and then crashes) Quote Link to comment Share on other sites More sharing options...
SIO2 Posted November 10, 2015 Share Posted November 10, 2015 Of course! I have version 0.9.1.4 07/27/2010. Lol, I have no idea. I followed the link that said current version of Batari Basic but how old is the link? Anyhow, I have not used this program since I use the VbB Titlescreen Wizard. Is this the type of code you want? Quote Link to comment Share on other sites More sharing options...
STGraves Posted November 10, 2015 Author Share Posted November 10, 2015 Yes exactly! Quote Link to comment Share on other sites More sharing options...
SIO2 Posted November 10, 2015 Share Posted November 10, 2015 (edited) Hope these work for you then. puppet.txt Animsrvg.txt I copied them from the VbB wizard. Edited November 10, 2015 by SIO2 Quote Link to comment Share on other sites More sharing options...
STGraves Posted November 10, 2015 Author Share Posted November 10, 2015 Yeah it is, but apparently you have the same problem that I have, the code is generated incomplete, do you think the problem lies in my pics? Quote Link to comment Share on other sites More sharing options...
SIO2 Posted November 11, 2015 Share Posted November 11, 2015 (edited) Yeah it is, but apparently you have the same problem that I have, the code is generated incomplete, do you think the problem lies in my pics?Yes. I was reading RevEng's title page kernel guide. It says to make sure your images are monochrome. The image with the text looked fine to me but, the puppet seems to have problems. When I do my title screens, I scale the images to the correct width for the kernel I want to use then save them as indexed 2 colors (one foreground = black and one background = white). Then I go into the image .asm file and set the color but I think only one color per line is possible or in case of 48x1 just one color for the whole image. Also not sure if the AA forum rescaled the photos when you added them to your post. Edited November 11, 2015 by SIO2 Quote Link to comment Share on other sites More sharing options...
STGraves Posted November 11, 2015 Author Share Posted November 11, 2015 I managed to generate the code appropriately, I ran imgtocode under WINE, yeah I was finally able to do so, after a long time, also the pictures were the problem, I was forced to redo it as well as scaling it a lot, the anims revenge text first was generated as a single block and after changing the color it worked, thanks for the help m8 I really appreciate it. Quote Link to comment Share on other sites More sharing options...
SIO2 Posted November 11, 2015 Share Posted November 11, 2015 Glad you got it figured out. I learned a few things along the way too. Good luck with your project. Quote Link to comment Share on other sites More sharing options...
STGraves Posted November 11, 2015 Author Share Posted November 11, 2015 Thanks bro, I really appreciate it, I hope the same for you Quote Link to comment Share on other sites More sharing options...
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