I had a chance to see this at PRGE, and I must say, it's going to kick ass when it's done!
I look forward to watching your progress.
Thanks Albert. I just got those trampolines in the game that I was talking about working tonight. It's fun just to watch him bounce up and down on them. I also got the life bar working correctly, although for some reason it goes black for no reason at all (looked through all my code and in the Stella debugger the ram location for the bar color gets set to 0 for no reason). However in my renderscreen routine I set that color through every screendraw, so if it goes black it'll only go black for 1 frame before being reset. Not sure why it's doing it though. I also figured out all the power-ups. Ground Shot, Shield, Targeting Shot, Fuel for Foot Rockets for Flying, Platform (Playfield) Block Builder Power, Invisibility (for stealth), and the last 2 I might change but for now it's fire shot and ice shot. The Ice shot is to turn water into solid ice so you can walk on it and the fire shot is to melt certain blocks away.
There's one other issue, and this happened with Zippy too. When I use a custom font (which is how I get the Zed head in the score as with the power icon), sometimes a few stray pixels show up next to the last digit depending on the sequence of numbers that are in there. In Zippy it happened when one of the ring icons in the rotation sequence showed up (which is why those few pixels flicker), where as here in Zed it's always there and it really makes that second number hard to read. This isn't anything in my code, so I think it's some bug in Batari.