VectorGamer Posted November 11, 2015 Share Posted November 11, 2015 This is a really cool game. But why TF didn't they include the option to continue the game so you can explore the game further from where you left off? The NES version doesn't have continues either. Quote Link to comment Share on other sites More sharing options...
+save2600 Posted November 11, 2015 Share Posted November 11, 2015 Always figured it was for difficulty reasons. Or maybe they thought it more realistic, as in, once you're gone, you're gone... no resurrection from whence you left off. Quote Link to comment Share on other sites More sharing options...
NIAD Posted November 11, 2015 Share Posted November 11, 2015 In games like this, I have found it to be a better option to play using an emulator that offer savestates. I know it's not the ideal setup as most of us want to play on the real hardware, but sometimes you gotta do what you gotta do. Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted November 12, 2015 Author Share Posted November 12, 2015 Have you guys played Spelunker on the NES? Man this game had potential and they just flushed it down the crapper https://www.youtube.com/watch?v=v5nBJo7xJ3Q 1 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted November 12, 2015 Share Posted November 12, 2015 Oh yeah! Used to play it all the time in my younger years. And you're right... some glaring issues that had me wishing it wasn't so damned "cheaty" all the time. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted November 12, 2015 Share Posted November 12, 2015 You'll notice how you only need to tap left or right on the joystick to jump off a rope in the ColecoVision version. That's not how it was done in the original MSX version (and the NES version has the same problem) and that led to a lot of lost lives (and a lot of cursing). I actually asked Mystery Man to fix the rope issue. The CV game is still unforgiving, and you have to watch your jumps at all times, but at least the ropes are a little less of a problem and you can reach the final temple with some practice. Some spots are still difficult though, like the area with the floating barrel (the ropes above the water are the real problem in that area, not so much getting in and out of the barrel). Quote Link to comment Share on other sites More sharing options...
Marcks73 Posted November 12, 2015 Share Posted November 12, 2015 I really enjoy the version on PS3 too, really tough but still alot of fun! I figure Spelunker is the Dark Souls of the 80's. Tough, really tough, but once you get the hang of it it's rewarding! Quote Link to comment Share on other sites More sharing options...
opcode Posted October 24, 2018 Share Posted October 24, 2018 Looks like Intellivision is going to release Team Pixelboy's Spelunker for their upcoming Amico. SGM still required... (this is from their official presentation) Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted October 24, 2018 Share Posted October 24, 2018 Looks like Intellivision is going to release Team Pixelboy's Spelunker for their upcoming Amico. SGM still required... (this is from their official presentation) Well, that's certainly news to me! Didn't they say they wanted to avoid doing ports? Quote Link to comment Share on other sites More sharing options...
mr_me Posted October 24, 2018 Share Posted October 24, 2018 They're definitely not ports. They could be more like sequels rather than faithfull conversions, using the word "reimagined". Will have to wait and see the actual games. They also have Moon Patrol and Kungfu Master in their list. Quote Link to comment Share on other sites More sharing options...
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