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Dreamers' corner: Did Jaguar show full potential, or not?


Atlantis

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Seems to be a demand to isolate this, so why not isolate it...

No matter if you're a simple fume junkie or a noble man with a poke, let us know: Did Jaguar show its full potential or did it not (what fragment was not shown then)?

Me?
I'd say that, looking on all that is released, that yes the full potential was reached/tapped.

- The CD add-on sure didn't have great games on it, but it showed some of what more storage on a CD could contribute to. Games like the improved Hover strike 2, fast 3D game like Battlemorph, 3D adventure games par with what Highlander showed.

- In the end Jaguar had a good, up to standard ctrl: the pro ctrl:er.

- A few games post-Atari, Skyhammer and Battlesphere where also games togheter with the CD games that IMHO show the max potential of this "beast" the Jaguar.

All these things do exist on Jaguar today, and had they been part of Jaguar's early phase - with a CD reader instead of carts, with the pro controller as standard controller, with also games like Skyhammer and Battlesphere (and maybe also Zero 5) - all showing it's FULL potential from the beginning, and that Jaguar came with either Tempest 2000 or DOOM as bundle-in games, I think it could have stand a much better chance, maybe in the same league with Sega Saturn or just below.

This topic has not that much to do with historical facts about the order of things released for Jaguar, but more with the opinion about IF IT SHOWED ITS FULL POTENTIAL - or not...

Full potential shown or not? What is your humble opinion on this delicate dreamers' topic? Discuss!

Edited by Atlantis
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I'd say it reached most of its full potential with a few titles such as Battlesphere, Battlemorph and Iron Soldier 2. Other Jag games might show better examples of this and that, but no way do I think Highlander was fully optimized. And that's the problem with many of the games as we know they were rushed.

 

So if you're asking if games like Highlander or Checkered Flag are the best they could possibly be given the hardware - I'd say no. I still believe the Jaguar is fully capable of hosting some truly great and impressive games, along the lines of the best that has already been released that is. Or a little bit better, but like any vocation; all depends on how much talent, skill, effort and time a given developer wants to invest. :)

 

After all, look at what the 2600 is doing these days! :love:

 

 

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Did Jaguar fans show their full potential trying to code something with new tools ?

 

Jaguar CD Cinepak Player Module for developers : http://onorisoft.free.fr/rdl.php?url=jag/jagcpk.zip

 

Jaguar CD Dev Pack : http://onorisoft.free.fr/rdl.php?url=jag/jagcddevpack.zip

 

RB+ : http://reboot.atari.org/new-reboot/rbplus/index.html

Edited by Fredifredo
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I don't think that the Jaguar has some secret powers that are to be unveiled yet, etc. etc. and it's possible that it's full potential has been reached with games as mentioned in the posts above.

 

However, as theloon mentioned, there hasn't been very much third party support (from big softwarehouses), to make use of the potential that the console has.

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To my personal satisfaction, I believe there are select games that show off portions of the Jaguar's technical potential, and, in aggregate, show exactly what could have been achieved with the system had there been AAA developers working on it with the necessary budgets and incentives. That of course doesn't mean that I think even under ideal development conditions it has the power to do some of the things that have been posited, like Quake or Tomb Raider. Absolutely not.

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To my personal satisfaction, I believe there are select games that show off portions of the Jaguar's technical potential, and, in aggregate, show exactly what could have been achieved with the system had there been AAA developers working on it with the necessary budgets and incentives. That of course doesn't mean that I think even under ideal development conditions it has the power to do some of the things that have been posited, like Quake or Tomb Raider. Absolutely not.

I agree, in specific I believe 2D games showed the system could do what it needed to do and then some (likely superscaler kind of games were probably in the ballpark), pseudo-3D not many pb as well (Doom is good by any means and although AVP framerate is not the best it still is the showcase for the system).

Fully textured real 3D not there, flat/gourad 3D was encouraging but the examples we have are not that clear cut: ClubDrive and CheckeredFlag are not good, the late WTR much better, the 2 IS look good but are kind of slow and look low poly count so not sure, CyberMorph/BattleMorph are kind of sparse more reminiscent of the Carrier Command kind of games, all in all likely better than SNES + DSP/SuperFX [which was the pinnacle at that time] but it's really hard to tell due to lack of convincing development in that regard.

 

And this is my opinion only, aside VirtuaRacing and VirtuaFighters for historical reasons, no/low texture 3D games are not my cup of tea, they were at the time of the Amiga/Atari ST but once Doom came about (albeit pseudo 3D) I was hooked on textures no matter what. I believe the only exception was Tobal 1 and 2 on PS1 cause they were gorgeous with high-ish res, fluid animation and high framerate ....

Some games I like didn't use many textures but they used them very wisely, Super Mario 64 does not use a whole lot of them but it uses them where they count the most keeping fluid animations etc... etc...

Edited by phoenixdownita
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I feel like a handful of games show the peak capabilities of the Jag.

For textured 3d graphics and something closest in look and feel to a PS1 or Saturn title, my gut feel is that Skyhammer is pushing the hardware a good bit. Skyhammer also seems pretty advanced in terms of having sample based music akin to a mod, compared to synthesized midi esq music. I would imagine sample based music would take more memory. I've never played battlesphere, but it seems to me that Skyhammer pushes more geometry with all of those city buildings.

For 2d on the level of a PS1 or Saturn title, my logical choice would be Rayman. Lots of colors, nice resolution, and huge variety in terms of lush and large background graphics. It really very clearly looks like a "next gen" game compared to almost any 16 bit platformer. Is it actually a more fun game than every 16 bit platformer? Well, that's a different question ;)

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.....

 

For textured 3d graphics and something closest in look and feel to a PS1 or Saturn title, my gut feel is that Skyhammer is pushing the hardware a good bit. Skyhammer also seems pretty advanced in terms of having sample based music akin to a mod, compared to synthesized midi esq music. I would imagine sample based music would take more memory. I've never played battlesphere, but it seems to me that Skyhammer pushes more geometry with all of those city buildings.

...

 

What do you mean by that?

 

[wall of text to follow]

 

My recollection of the PS1 3D games comes from the likes of the 3D fighters (Tekken 1,2, 3, Toshinden, Soul Edge/Blade, Tobal and more), 3D racers (Ridge Racer 1, 2, 3, 4, Gran Turismo 1 and 2, Wipe Out and more), 3D light gun (Time Crisis), 2.5D platforms (Crash Bandicoot, Klonoa, Medievil, Pandemonium and many more), and mixins (like Resident Evil etc..), and of course a horde of 3D sports (Basketball, Football, Soccer etc...etc...).

I do not recollect the PS1 3D being based off of "space/solitary ship" shooters, that was a theme mostly for the previous gen (the 3DO had a bunch, even the 32x had 2 or 3 in its short library [Darxide, Star Wars ...]).

On the PS1 there were quite a few 2D games of notice (Castlevania:SOTN, Abe's series etc..) and few 2D fighters (MK was well done on the PS1) as well and quite some top notch RPGs.

 

The Saturn 3D is represented by games like Sega Rally, Daytona USA (and CE), Toca Racing, Virtua Fighter 2, Fighting Vipers, Fighters Megamix, Last Bronx, the 3D rail shooters Panzer Dragoon 1 and 2, and a few 2.5D platformers as well (Nights among them) and obviously 3D sports titles, but mostly the Saturn was the platform to play gorgeous 2D fighters (all of the Street Fighters + Darkstalker + XMen/Marvel series) and many many RPGs/tactics. At a point I believe it was also the only platform with a decent dose of 2D shmups.

Once more very few 3D "space/solitary ship" shooters that I recollect.

 

I believe you mean to refer generically to textured 3D games, but I am not sure the genre was well represented in the Jag at all, and those 2 titles you mentioned may well push it to its limit but are not exactly representative of the 3D games we ended up playing on PS1/Saturn and even less N64 (Super Mario 64, Donkey Kong 64, Mario Kart 64 ....).

 

Correct me if I am wrong but the whole 3D in space/solitary-ship genre almost vanished (yeah I know Star Fox 64 still there).

 

I guess the lack of those kind of games really makes me in hindsight consider the 3D portion of the library of the Jag underwhelming and not only by perfs.

The 32x was not much better off in the 3D genres count only having a couple of those non space/solitary-ship 3D games (Virtua Fighter and Virtua Racing) if memory serves but at least they were decent to good leaving a much better impression (deserved or not).

Not sure the 3DO either had a lot more going but I don't really know the full library to judge, what I saw seems to be limited.

The point being that it may not be the fault of the Jag or its devs but like a limitation of the time.

 

It's hard to know if even just the possibility to develop those later "genres" required the extra POWah to even be approachable.

Let's keep in mind that console-wise until the PS2/XBOX we didn't even have an arcade perfect port of Outrun (I refer here to the one hidden in Outrun 2) which is all 2D and until the XBox360 we didn't have a better than arcade (I would have settled for almost arcade) port of Daytona USA, the Saturn version, especially the CE/CCE edition, was somewhat close but almost another game, while the non CE edition is seriously cut down.

 

I believe that in the 2D dept for the Jag we should name games like Power Drive Rally, Zool 2, Pitfall the Mayan Adventure, BurnOut, Ruiner Pinball ... some of them do not scream next gen but they are much better than many 16 bits of the time (you may not like some of the games themselves sure but they are well done overall).

The MegaDrive had only 64 colors and it showed, while the SNES had a few too many games in which the framerate was going south with huge slowdowns, I don't remember any of that happening on the Jag and for sure there were no such color limitations, even audio was better than what was available prior.

Pity we didn't have more pseudo-3D games even if the genre was very well known at the time, but the 3 that existed were good imho (Doom, AVP, Wolf3D).

Edited by phoenixdownita
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What do you mean by that?

 

[wall of text to follow]

 

My recollection of the PS1 3D games comes from the likes of the 3D fighters (Tekken 1,2, 3, Toshinden, Soul Edge/Blade, Tobal and more), 3D racers (Ridge Racer 1, 2, 3, 4, Gran Turismo 1 and 2, Wipe Out and more), 3D light gun (Time Crisis), 2.5D platforms (Crash Bandicoot, Klonoa, Medievil, Pandemonium and many more), and mixins (like Resident Evil etc..), and of course a horde of 3D sports (Basketball, Football, Soccer etc...etc...).

I do not recollect the PS1 3D being based off of "space/solitary ship" shooters, that was a theme mostly for the previous gen (the 3DO had a bunch, even the 32x had 2 or 3 in its short library [Darxide, Star Wars ...]).

On the PS1 there were quite a few 2D games of notice (Castlevania:SOTN, Abe's series etc..) and few 2D fighters (MK was well done on the PS1) as well and quite some top notch RPGs.

 

The Saturn 3D is represented by games like Sega Rally, Daytona USA (and CE), Toca Racing, Virtua Fighter 2, Fighting Vipers, Fighters Megamix, Last Bronx, the 3D rail shooters Panzer Dragoon 1 and 2, and a few 2.5D platformers as well (Nights among them) and obviously 3D sports titles, but mostly the Saturn was the platform to play gorgeous 2D fighters (all of the Street Fighters + Darkstalker + XMen/Marvel series) and many many RPGs/tactics. At a point I believe it was also the only platform with a decent dose of 2D shmups.

Once more very few 3D "space/solitary ship" shooters that I recollect.

 

I believe you mean to refer generically to textured 3D games, but I am not sure the genre was well represented in the Jag at all, and those 2 titles you mentioned may well push it to its limit but are not exactly representative of the 3D games we ended up playing on PS1/Saturn and even less N64 (Super Mario 64, Donkey Kong 64, Mario Kart 64 ....).

 

Correct me if I am wrong but the whole 3D in space/solitary-ship genre almost vanished (yeah I know Star Fox 64 still there).

 

I guess the lack of those kind of games really makes me in hindsight consider the 3D portion of the library of the Jag underwhelming and not only by perfs.

The 32x was not much better off in the 3D genres count only having a couple of those non space/solitary-ship 3D games (Virtua Fighter and Virtua Racing) if memory serves but at least they were decent to good leaving a much better impression (deserved or not).

Not sure the 3DO either had a lot more going but I don't really know the full library to judge, what I saw seems to be limited.

The point being that it may not be the fault of the Jag or its devs but like a limitation of the time.

 

It's hard to know if even just the possibility to develop those later "genres" required the extra POWah to even be approachable.

Let's keep in mind that console-wise until the PS2/XBOX we didn't even have an arcade perfect port of Outrun (I refer here to the one hidden in Outrun 2) which is all 2D and until the XBox360 we didn't have a better than arcade (I would have settled for almost arcade) port of Daytona USA, the Saturn version, especially the CE/CCE edition, was somewhat close but almost another game, while the non CE edition is seriously cut down.

 

I believe that in the 2D dept for the Jag we should name games like Power Drive Rally, Zool 2, Pitfall the Mayan Adventure, BurnOut, Ruiner Pinball ... some of them do not scream next gen but they are much better than many 16 bits of the time (you may not like some of the games themselves sure but they are well done overall).

The MegaDrive had only 64 colors and it showed, while the SNES had a few too many games in which the framerate was going south with huge slowdowns, I don't remember any of that happening on the Jag and for sure there were no such color limitations, even audio was better than what was available prior.

Pity we didn't have more pseudo-3D games even if the genre was very well known at the time, but the 3 that existed were good imho (Doom, AVP, Wolf3D).

 

Great post. Off too work so a quick and dirty reply to follow...

 

The only high profile space shooters on PS1, from memory, were the Colony Wars series, by extension, Blast Radius and also Darklight Conflict. There's probably more, but no tin front of my PS1 games right now (I like those sorts of games).

 

TOCA didn't come out on Saturn, but I KNOW you mean SEGA Touring Car ;-)

 

PS1, pretty much, has the same amount of 2D shmups as the Saturn. But not a lot of people know this.

 

We had an Arcade Perfect version of Outrun, in Japan, for the Saturn - with a 30fps & 60fps mode.

 

Don't forget Rayman in the 2D dept. Also, Dragon (love it or loathe it) is much superior, graphically, to the SNES & MD versions. I know, because I own all 3 via RGB ;-)

 

Gotta go...

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the answer is NO

(the expert argumentation: "because no")

 

did we keep apart 3D "capabilities" and 3D "texturemapping"? or is it the same?

did a huge 3d city with 100s of buildings (like IronSoldier) has less 3D "capabilities" than a textured low object/poligon game on rails with "texturemapping" like (NFS)?

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The Jag is an example of skating to where the puck is, not to where it's going to be. It's design was to be one of the best 2D consoles ever released, but in reality, the consoles were moving to 3D. So what we end up with is a machine that is being pushed to create 3D games, such as AvP, and it shows (not that AvP isn't a good game).

 

If we limit the conversation to 2D, I think the Jag came close to its potential with T2K and Rayman. But even then, there is room for improvement. Look at Aladdin for the Genesis, great gameplay, music, and graphics, and something that the Jag could do.

 

Too bad the Jag wasn't released a few years earlier.

 

 

Sent from my iPhone using Tapatalk

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If your looking for PS1 games in similar style to Skyhammer/Battlesphere:

 

Colony Wars 1-3, with the 3rd being the most advanced having missions planetside as well as in space, Colony Wars Engine also used in Blast Radius.

 

G-Police 1 and 2, Descent.....

 

Wing Commander 3+4, Xenocracy and Darklight Conflict.....

 

 

Star Trek:Invasion:

 

http://www.google.co.uk/url?q=https://www.youtube.com/watch%3Fv%3DxGiBWrEX32M&sa=U&ved=0CCoQtwIwB2oVChMI9M3Ty7ycyQIVgtoaCh2I8AlO&usg=AFQjCNEjkobs1qKfa4K8kw7eztn-8ZkPQg

 

Whilst Sony did consider doing games like G-Police and Colony Wars on PS2, the feeling from within the industry seemed to of been that the 3D in space/solitary-ship genre simply worked better on PC than console.

 

We had Starlancer on DC, Rogue Sq.games on GC, Jedi Fighter on PS2 etc but sadly genre died out pretty sharpish, MS canning Freelancer sequel on 360 :-(

Edited by Lost Dragon
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Jaguar offered far better 3D performance than the Panther would of done and thus stood head and shoulders above the DSP based games on SNES and MD, let alone the CD32 with Guardian and FPS games like Fears....

 

32X put out some pretty damn impressive stuff (Starwars, V,Racing, Virtua Fighter, Metal Head etc) as did the 3DO, but when you get into realms of even early PS1/Saturn games like Tomb Raider or Pentium PC conversions of things like Quake or Magic Carpet, the Jaguar simply is'nt the platform your looking for.

 

I'd of been interested to see how platforms like the Jaguar handled a conversion of AITD mind as 3DO version from what i read was quite well done, but when it attempted AITD II we saw flat shaded polys, smaller screen size compared to the PS1 version.

Edited by Lost Dragon
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It didn't. Quite frankly Atari should have waited and released the Jaguar '2' as the Jaguar. It would have been capable of 750,000 polygons, and, if they'd have spent the time on it, decided to make a truly powerful, next gen machine with CD capability. Don't get me wrong I love the way the Jaguar is today and it's one of my favourite systems, but of course with no nostalgia to blind me (seeing as how it's been around longer than me) I feel that Atari could have done wat more with it. Imagine Ridge Racer running on an ultra powerful Jaguar. Amazing xD

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Full potential ... for what? What does that even mean?

 

If to you, full potential means: was every speck of hardware power squeezed out of it so it could have a long market life, with lots of fun, diverse software? HA HA of course not, the question is absurd on its face, only 67 cartridge games were released, at $60-$70 a pop at the time, many of which weren't even exclusive to the system.

 

If full potential means: were software developers able to find cool tricks to do with the hardware, such that maximum cycles and performance were achieved? That not just the 68000 CPU was used, but also the Tom and Jerry graphics coprocessors were efficiently programmed to put out the maximum number of pixels or polygons possible? Considering this is 20+ year old hardware that was outclassed by other stuff on the market and that it couldn't do a fraction of what a 3Dfx card of the day could achieve? That both supply and demand for software on this platform had dried up soon after launch and many lackluster reviews? I suppose the answer is yes, it ran its course and went as far as it could while propped up by a failing corporate owner.

 

Perhaps you mean "can home brewers get more juice out of this old thing?" Yeah, probably, so in that sense it's probably still capable of bringing happiness to a certain small set of people. We are way past the point of diminishing returns for that, though. Why bother with this old fossil when there's more capable and interesting hardware in the modern world? As dreams go, it's pretty bizarre to me. There are some ugly old cars from 1994 that are equally (un)deserving of this kind of tribute.

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Full potential ... for what? What does that even mean?

 

If to you, full potential means: was every speck of hardware power squeezed out of it so it could have a long market life, with lots of fun, diverse software? HA HA of course not, the question is absurd on its face, only 67 cartridge games were released, at $60-$70 a pop at the time, many of which weren't even exclusive to the system.

 

If full potential means: were software developers able to find cool tricks to do with the hardware, such that maximum cycles and performance were achieved? That not just the 68000 CPU was used, but also the Tom and Jerry graphics coprocessors were efficiently programmed to put out the maximum number of pixels or polygons possible? Considering this is 20+ year old hardware that was outclassed by other stuff on the market and that it couldn't do a fraction of what a 3Dfx card of the day could achieve? That both supply and demand for software on this platform had dried up soon after launch and many lackluster reviews? I suppose the answer is yes, it ran its course and went as far as it could while propped up by a failing corporate owner.

 

Perhaps you mean "can home brewers get more juice out of this old thing?" Yeah, probably, so in that sense it's probably still capable of bringing happiness to a certain small set of people. We are way past the point of diminishing returns for that, though. Why bother with this old fossil when there's more capable and interesting hardware in the modern world? As dreams go, it's pretty bizarre to me. There are some ugly old cars from 1994 that are equally (un)deserving of this kind of tribute.

What, are you mad? Or perhaps just trying to get us all killed? Close that can of worms, and fast! While the logic against using old, broken hardware in the face of modern, technical magnificence can't be ignored, this logic eliminates the need for any tech older than the current generation. It eliminates the need for Atari Age wholesale.

 

Distance yourself from all the logic that dictates which games you will or won't play -- then back up a little more, and what have you got? Some geek staring at a screen, mashing buttons on some controller. That's it -- whether it's Xbox1 or Fairchild Channel F -- if an alien being saw us playing video games, it wouldn't differentiate the experience the human is getting, and would probably decide to invade.

 

Ah, but why Jaguar, in particular? and moreover, why this question about potential? To me, the Jaguar represented a fascinating point in video game history wherein 3D was crude and simplistic, and 2D was at its apex. The Jag suggests that Atari shrugged and tossed in some polygon support, cause that was the latest fad and the kids wouldn't shut up about it. I'd venture it seemed, to Atari at least, a fad doomed to fade.

 

Fade it didn't, as we all know. The third dimension proved quite important. The speculation of the Jag's "potential" has to do with the intersection of Atari's desperation, lack of quality third-party support, outlandish claims of the hardware, and the fact that there really was only a single generation of games (look at a first-gen Genesis title and a last-gen Genesis title and there's a difference). What if Atari stopped rushing hardware and deadlines? What if developers were given some incentive to produce non-drivel for the Jag? What if... what if ... what if...

 

And hey, why not?

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It didn't. Quite frankly Atari should have waited and released the Jaguar '2' as the Jaguar. It would have been capable of 750,000 polygons, and, if they'd have spent the time on it, decided to make a truly powerful, next gen machine with CD capability. Don't get me wrong I love the way the Jaguar is today and it's one of my favourite systems, but of course with no nostalgia to blind me (seeing as how it's been around longer than me) I feel that Atari could have done wat more with it. Imagine Ridge Racer running on an ultra powerful Jaguar. Amazing xD

 

There would have been no reason for Atari to wait to release the Jaguar 2 instead of the Jaguar 1 (besides the fact that Atari needed to be earning money from SOMETHING prior to that). Few in the industry could have predicted how dramatically things would shift after the release of the PS1. Sony gambled correctly, but it was still a gamble that the type of system they created would be the one that would lead the way for all others going forward to follow.

 

Realistically, I'd say the only area where we can really say Atari lacked vision with the Jaguar was not making it a CD-based system from the start. It's not fair to criticize them for the Jaguar's modest 3D capabilities, because that really wasn't proven necessary until after the release of the PS1 a few years later.

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the answer is NO

(the expert argumentation: "because no")

 

did we keep apart 3D "capabilities" and 3D "texturemapping"? or is it the same?

did a huge 3d city with 100s of buildings (like IronSoldier) has less 3D "capabilities" than a textured low object/poligon game on rails with "texturemapping" like (NFS)?

 

If you don't like what NFS does, then compare it to Starfighter.

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Atari should of made Jaguar CD based as standard rather than try to compete with Sega/Nintendo on cart based hardware and then expect consumers to purchase further hardware to compete with 3DO/Saturn and PS1 when Atari felt the time was right.

Delaying Jaguar until Jaguar II hardware was finished would of lost them even more credibility as they'd been hyping up the Panther until the 11th hour, how were they going to explain cancelling the Jaguar as well? leap froging our own 64 Bit hardware for erm...more 64 Bit hardware only this time it's 'true' 64 Bit hardware?.
And how would Jaguar II of stood again'st 3DO M2 or CDi II hardware? both said to have 3D far beyond PS1....
No matter how powerful, Jaguar 2 would of still marched into the massive installed user base and developer support Sony had with PS1 and people willing to wait for PS2.
Far more powerful hardware did nothing to save Sega with the Deamcast, so why would Atari of fared any better?.
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Looking at the teams Atari did get to support Jaguar, if we assume here Atari had delayed it until Jaguar II chipsets were finished:

 

Likes of Core Design, Rebellion, ATD etc would of been up to their necks in PS1 development, ditto High Voltage, Midway etc.

 

 

We'd already seen titles that started out on Saturn (Ninja, Medievil etc) switched to PS1, never appeared on original target hardware, numerous Saturn projects drooped, N64 Tomb Raider abandoned due to contractual obligations towards Sony....

 

Imagitec had been bought by Gremlin and we still never saw Freelancer, despite being moved to PS1....

 

 

So who on earth Atari could of convinced to support a Jaguar, which arrived so late after inotal annoucements with the PS1 snapping up publisher and consumer support like snow before the sun, begs a very real question.

 

Jeff Minter and..erm.......

 

:-)

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....

Far more powerful hardware did nothing to save Sega with the Deamcast, so why would Atari of fared any better?.
...

 

To be fair the DC is fondly remembered for having quite a few quality releases, very little debate if it was used to its true potential, and for the short lifespan it had quite the support at almost 700 games.

 

So the "full potential" thing about the Jaguar is that it tried to compete against new gen games that it was ill equipped to do, hence when you see it struggling in full 3D one asks if anything better could be achieved given all the hype around it .... the previous gen (16 bits or even home computer of Amiga/Atari ST class) although they struggled mightily on 3D were not questioned about "reaching their potential" as it was understood that that was not their cup of tea anyway.

Edited by phoenixdownita
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