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Gradius Super Game

Colecovision Opcode Gradius Super Game Module Super Game Cartridge arcade

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#1 opcode OFFLINE  

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Posted Fri Nov 27, 2015 12:38 PM

Now that Penguin Adventure is done, we have decided to take the last month of the year to port Gradius for the ColecoVision Super Game Module. That way we could concentrate on the two arcade ports next year. 

 

The SGM version of Gradius is based on the MSX version, which is quite good. However the SGM version will receive a complete makeover to make it look more like the arcade original. So for example, check the screenshots to see a before/after comparison of stage 2.

 

About 50% of the code has been ported, and the visual makeover will start after we get the game fully ported and running.

 

More info as development progress....

 

Attached Thumbnails

  • SGM_gradius.png
  • MSX_gradius.png

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#2 bradd1978 OFFLINE  

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Posted Fri Nov 27, 2015 1:10 PM

This looks incredible Eduardo! Can't wait for this to get released :-)
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#3 phattyboombatty OFFLINE  

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Posted Fri Nov 27, 2015 3:22 PM

Gradius is an absolutely stellar game! Loved it in the arcade and on the NES. So looking forward to playing a ColecoVision version!
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#4 scobb OFFLINE  

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Posted Fri Nov 27, 2015 4:36 PM

Looks great!

 

Scott



#5 opcode OFFLINE  

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Posted Fri Nov 27, 2015 4:44 PM

Gradius is an absolutely stellar game! Loved it in the arcade and on the NES. So looking forward to playing a ColecoVision version!


I agree, Gradius is fantastic, and in fact my all time favorite shooting series.
Even though the NES offers superior hardware overall, this version of Gradius has a few advantages, like a number of small details missing in the NES port, an extra stage not found anywhere else, four hidden bonus stages and more.

In addition to that the CV port will offer closer to the arcade graphics, an easy mode, and overall performance improvements.
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#6 jblenkle OFFLINE  

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Posted Fri Nov 27, 2015 6:54 PM

Wow! Penguin Adventure and Gradius...I feel faint!!! Gradius is one of my all-time favorite games.

 

Now that Penguin Adventure is done, we have decided to take the last month of the year to port Gradius for the ColecoVision Super Game Module. That way we could concentrate on the two arcade ports next year. 

 

The SGM version of Gradius is based on the MSX version, which is quite good. However the SGM version will receive a complete makeover to make it look more like the arcade original. So for example, check the screenshots to see a before/after comparison of stage 2.

 

About 50% of the code has been ported, and the visual makeover will start after we get the game fully ported and running.

 

More info as development progress....

 



#7 cimerians OFFLINE  

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Posted Fri Nov 27, 2015 7:07 PM

Awesome news!



#8 SKELETOR68 OFFLINE  

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Posted Sun Nov 29, 2015 8:10 AM

Very good news

#9 opcode OFFLINE  

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Posted Sun Nov 29, 2015 2:25 PM

We could add F18A support. Checking with Matthew...


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#10 grips03 OFFLINE  

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Posted Sun Nov 29, 2015 4:03 PM

A game that can detect F18a and then run in an enhanced mode would be awesome!!!!!


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#11 chart45 OFFLINE  

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Posted Sun Nov 29, 2015 6:44 PM

there is my gradius sgm edition 😜

3316A1CC-924E-4E97-AB1B-A3042BADD64A.jpg

#12 jbone09 OFFLINE  

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Posted Tue Dec 22, 2015 9:25 PM

I want this!

#13 opcode OFFLINE  

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Posted Wed Dec 23, 2015 9:07 AM

Gradius port is progressing nicely. The green enemy is from the arcade version but was missing in the MSX version. That oversight has been corrected in the ColecoVision version.
This is from the actual game running on BlueMSX. Will share more stages soon...

Attached Thumbnails

  • gra_mc_10_0004.png

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#14 Q*bertkid OFFLINE  

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Posted Wed Dec 23, 2015 6:44 PM

Looks great

#15 opcode OFFLINE  

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Posted Sat Dec 26, 2015 5:30 PM

First look...

 


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#16 digress OFFLINE  

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Posted Sat Dec 26, 2015 6:19 PM

Never played the game but it looks like it is fun. Reminds me of silpheed but side view.


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#17 phattyboombatty OFFLINE  

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Posted Sat Dec 26, 2015 6:31 PM

Totally awesome!! Love the true arcade sounds and gameplay. Played lots of hours on the NES and on the arcade machine, and it's a great game!


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#18 opcode OFFLINE  

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Posted Sat Dec 26, 2015 7:08 PM

Totally awesome!! Love the true arcade sounds and gameplay. Played lots of hours on the NES and on the arcade machine, and it's a great game!

 

The cool thing is that Gradius CV is actually bigger than Gradius NES. NES version is 64KB, while Gradius CV is about 90KB, though final game should be a little bigger than that... Extra space is probably used to accommodate the nice intro screen (also found in the arcade game, but absent from the NES port), an exclusive extra stage and 4 hidden bonus stages...

Attached Thumbnails

  • gra_mc_10_0017.png

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#19 TPR OFFLINE  

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Posted Sat Dec 26, 2015 8:32 PM

Fantastic! The NES version is one of my all time favorite shooters and this looks great! And with the F18A via RGB this should look incredible on the CV! Great work!
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#20 Kiwi OFFLINE  

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Posted Sat Dec 26, 2015 9:57 PM

My first time playing Gradius was a bonus game in Mystical Ninja for the SNES.  It only contains the first stage.  And the MSX at a museum that doing a special exhibit on old consoles had Gradius in it. That opening music and the 1st stage music burned in to my mind. I'm definitely going for this version for the Colecovision when it is finished.



#21 iesposta OFFLINE  

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Posted Sat Dec 26, 2015 10:14 PM

Did it revert to the "before" look, or has the "after" look of Post #1 not started coding yet?



#22 opcode OFFLINE  

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Posted Sun Dec 27, 2015 5:06 AM

Did it revert to the "before" look, or has the "after" look of Post #1 not started coding yet?

 

In my first post, the screenshot to the left is the "after", while the screenshot to the right is the "before", that is how the game looks on the MSX. I am posting here a screenshot from the same stage in the arcade version, so you can compare. But we aren't just changing the graphics. In some cases I am adding back some missing elements from the arcade version too. For example, in the video you will see a flying green enemy. That enemy is exclusive to stage 2 (the stage shown in the video) but was missing in the MSX version, being replaced by the generic green enemy you see in my first post, which appears in all stages but stage 2 in the arcade version.

 

*screenshots: left: arcade, right: ColecoVision

Attached Thumbnails

  • Gradius_St2.png
  • gra_mc_10_0004.png

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#23 Rey OFFLINE  

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Posted Sun Dec 27, 2015 4:44 PM

I want!

#24 JEFF31 OFFLINE  

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Posted Sun Dec 27, 2015 5:02 PM

I want too!  SWEET.



#25 GraziGamer OFFLINE  

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Posted Fri Jan 1, 2016 10:18 AM

Hey, guys. I hope you had a great holiday. Opcode Games wishes you a very happy NEW YEAR with many games and lots of fun! AAAANND to celebrate the beginning of this awesome new year, I have the pleasure to announce that in a few hours you will be receiving a long awaited news in your email box. STAY TUNEEEEDD!!!  ;)


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