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Wilmunder's Star Raiders II released


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#276 luckybuck OFFLINE  

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Posted Tue Nov 21, 2017 2:09 PM

Yes, a SR III with an all view, not just aft view, multiplayer, up to 8 members, with one Atari as just a server and multiple monitors for each player and more Battlestar Galactica stuff is a dream I have for more than 3 decades. Alexa... ;-)



#277 Tempest OFFLINE  

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Posted Tue Nov 21, 2017 2:18 PM

Okay, I am going to speak some blasphemy.

 

There really isn't that much difference between Star Raiders II and Last Starfighter.

 

Basically, the zylons invade, attack starbases, and attack planets.  Your job is to save your cities and bomb zylon cities.

 

Yes, the AI in Last Starfighter is non-existent.  The AI in SR2 isn't much better.  The horrible reticle aiming is where the challenge is.  Otherwise it's just swapping between forward and aft view.

 

Truthfully, if they would have done better with the Fly Fighters in LS, given us an aft view, and made planetary battles better, LS would have been a perfectly acceptable SR2.  Certainly the bombing campaign in LS is better than SR2. I love the banking on planets. The whole thing is a little reminiscent of Rescue on Fractalas (Behind Jaggi Lines).  But again, that frustrating reticle aiming makes me want to bash my monitor in.

 

Wait, are you talking about TLSF vs the Star Raiders II that Atari released during the XL/XE's lifespan or the Star Raiders II prototype we've been discussing here?  If it's the former then of course there's no real difference, it's the exact same game (literally) with the serial numbers filed off.  If you're talking about the later, then I have no idea what you mean as they are VERY different games.



#278 Snowflake OFFLINE  

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Posted Tue Nov 21, 2017 2:21 PM

Sure, but you have to go back in time, Aric was under great stress, no time to do it the way, he wanted. Further, please take into account, that the game was never published, because it wasn't finished! Seeing it from today with all the knowledge and experience, sometimes becloudes an objective view on the performance the authors have made in the golden age.

 

I've always kind of wondered about that.  What would Star Raiders look like today?  I don't mean that travesty that came out a few years ago. I mean a ​real​ Star Raiders.

 

It's possible.  There's a game engine called 3D GameStudio which I've always fancied would do a good Star Raiders. I've worked with it a few years ago just for giggles.



#279 luckybuck OFFLINE  

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Posted Tue Nov 21, 2017 2:27 PM

@ Tempest: http://www.atarihq.c...mp/lastsr2.html

 

@ Snowflake: Yes, you are right, we now have the capability to do it, but there is a person missing, who actually is doing it. An app is under way for iPhone, hope, it can be finished soon. :-)


Edited by luckybuck, Tue Nov 21, 2017 2:34 PM.


#280 commander OFFLINE  

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Posted Mon Jun 11, 2018 3:13 PM

:-)

StarRaidersIILabelDesign_darker.png

StarRaidersIILabelDesign.png


Edited by commander, Mon Jun 11, 2018 3:40 PM.


#281 luckybuck OFFLINE  

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Posted Mon Jun 11, 2018 3:20 PM

I am quite sure, Aric will be pleased! :-))))

 

Thank you!

 

Btw, you remind me, that we really have to made a manual for SR II...

 

Thanks again. :-)



#282 commander OFFLINE  

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Posted Mon Jun 11, 2018 3:46 PM

not only a manual...

 

Does anybody have done a design template for the bigbox paper boxes of the 1st Atari 800 Games? It deserved to be placed into one ot these boxes :-)


Edited by commander, Mon Jun 11, 2018 3:47 PM.


#283 luckybuck OFFLINE  

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Posted Mon Jun 11, 2018 5:11 PM

Yes, very true, but Aric has really given us all he had. So sad. :-(((



#284 x=usr(1536) OFFLINE  

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Posted Mon Jun 11, 2018 8:56 PM

Does anyone know if any portions of the code from this game were reused elsewhere?

 

I'm not going to go so far as to say that I played this BITD - but the sequences with the planets look extremely familiar.

 

Granted, it could be being confused with something else, but I'm not sure that it is.



#285 doctorclu OFFLINE  

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Posted Tue Jun 12, 2018 6:33 AM

I thought the same thing.   Maybe it was a demo?  Maybe there were portions of the code that were stand alone programs that were forwarded around the BBSs at the time?

 

But when a saw SR2 a few years ago I thought to myself that a lot of it looked familiar.



#286 Gunstar OFFLINE  

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Posted Tue Jun 12, 2018 7:07 AM

 

Wait, are you talking about TLSF vs the Star Raiders II that Atari released during the XL/XE's lifespan or the Star Raiders II prototype we've been discussing here?  If it's the former then of course there's no real difference, it's the exact same game (literally) with the serial numbers filed off.  If you're talking about the later, then I have no idea what you mean as they are VERY different games.

No, it is not the exact same game. First, TLSF has no bases to refuel at, your only option is to orbit the sun to refuel, and then there is also the Frontier you have to defend on top of the usual SR2 stuff, and also on the planets you can move forward or backward in TLSF and in SR2 you can only move forward (slowing down or speeding up). And a few other differences, but the overall experience of playing both games is a different experience. It's clear to me that everyone that claims they are the identical game has never even tried playing one or the other, or both for very long or at all, because the differences become obvious just a bit into either game.


Edited by Gunstar, Tue Jun 12, 2018 7:12 AM.


#287 Tempest OFFLINE  

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Posted Tue Jun 12, 2018 7:22 AM

No, it is not the exact same game. First, TLSF has no bases to refuel at, your only option is to orbit the sun to refuel, and then there is also the Frontier you have to defend on top of the usual SR2 stuff, and also on the planets you can move forward or backward in TLSF and in SR2 you can only move forward (slowing down or speeding up). And a few other differences, but the overall experience of playing both games is a different experience. It's clear to me that everyone that claims they are the identical game has never even tried playing one or the other, or both for very long or at all, because the differences become obvious just a bit into either game.

It's true they changed a few things here and there, but 98% of the game is exactly the same.  To call it a 'different experience' is pushing it.  



#288 Gunstar OFFLINE  

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Posted Tue Jun 12, 2018 7:33 AM

It's true they changed a few things here and there, but 98% of the game is exactly the same.  To call it a 'different experience' is pushing it.  

it's more accurate than calling it the exact thing "literally" (do you know the meaning? Litarally?) with the serial number filed off. And there's far more than a 2% difference. Why do you have the need to down play the differences to the point of exaggeration or out right untruth? 


Edited by Gunstar, Tue Jun 12, 2018 7:37 AM.


#289 Tempest OFFLINE  

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Posted Tue Jun 12, 2018 7:56 AM

it's more accurate than calling it the exact thing "literally" (do you know the meaning? Litarally?) with the serial number filed off. And there's far more than a 2% difference. Why do you have the need to down play the differences to the point of exaggeration or out right untruth? 

Easy there.  You're getting way too worked up over this for some strange reason.  We have a difference of opinion that's all.  If you don't like you're free to ignore it.  If you want to do a write up of all the differences in detail then do that too.  I'd be interested in reading that.

 

 

 (do you know the meaning? Litarally?)

 

Yes I do.  Do you know the meaning of spaz?  Because you're literally being a spaz right now.  Chill.



#290 Stephen OFFLINE  

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Posted Tue Jun 12, 2018 8:57 AM

Don't make me pull this car over and report to a modera.... oh wait.  Never mind.



#291 Tempest OFFLINE  

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Posted Tue Jun 12, 2018 9:14 AM

Don't make me pull this car over and report to a modera.... oh wait.  Never mind.

 

Don't worry, I'm reporting myself.



#292 VladR OFFLINE  

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Posted Tue Jun 12, 2018 2:54 PM

 What would Star Raiders look like today?  I don't mean that travesty that came out a few years ago. I mean a ​real​ Star Raiders.

I presume you don't mean on PC/consoles, as there's couple hundred space games like that already.

 

Do you mean just vanilla 64 KB Atari ? Because quite a damn lot can be stuffed into game if we're talking 256 KB (let alone 1-4 MB)

 

Of course, such undertaking is easily 3-6 months, full-time...



#293 Mr Robot OFFLINE  

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Posted Tue Jun 19, 2018 4:12 PM

I've always thought that Elite was the spiritual successor to Star Raiders (Braben and Bell admit to creating Elite after seeing Star Raiders) so I expect Star Raiders today would look a lot like Elite Dangerous.



#294 luckybuck OFFLINE  

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Posted Tue Jun 19, 2018 4:19 PM

Maybe a little bit like Battlestar Galactica (2003) rendered in a computer?



#295 Gunstar OFFLINE  

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Posted Tue Jun 19, 2018 4:49 PM

I presume you don't mean on PC/consoles, as there's couple hundred space games like that already.

 

Do you mean just vanilla 64 KB Atari ? Because quite a damn lot can be stuffed into game if we're talking 256 KB (let alone 1-4 MB)

 

Of course, such undertaking is easily 3-6 months, full-time...

Wasn't Star Raiders 8 or 16K? And how much memory does Wilmunder's SR2 use?  I think a lot more could be stuffed into just a 64K game.


Edited by Gunstar, Tue Jun 19, 2018 4:49 PM.


#296 Atari030 OFFLINE  

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Posted Tue Jun 19, 2018 5:35 PM

I would have thought something like Wing Commander would be a successor. In saying that, nothing comes close to SR.

 

Elite was more than a blast em up.



#297 luckybuck OFFLINE  

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Posted Tue Jun 19, 2018 7:00 PM

@Gunstar: SR I was 8 KiB, but every byte in the cart was used! Taking the xex file of SR II it is > 42 KiB... big job, great program. Maybe the test program for entry to the 6th branch? ;-) Yes, sure, there is space for up to 64 KiB and even more when bank switching. Aric's version wasn't final! He was stopped... Anyway, I am dreaming of a SR I version in a network, with one Atari as server, further, 6 monitors each player... :-)))

 

@Atari030: can't agree more... Would really like to see Cassiopeia on an A8... :-)))






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