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Atari ST Games Ported to the Jaguar


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#301 CyranoJ ONLINE  

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Posted Sun Oct 9, 2016 3:38 PM

Gawd that was 17 years ago.

#302 af0l OFFLINE  

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Posted Sun Oct 9, 2016 3:41 PM

Heheh, personal growth happens to everyone :)

#303 af0l OFFLINE  

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Posted Sun Oct 9, 2016 3:46 PM

More to the topic - do you use a debugger to get things running on the Jag? I got my little project unpacked, but when I load it into VJ it goes somewhere it shouldn't. Debug on Skunk? No?

Edited by af0l, Sun Oct 9, 2016 3:47 PM.


#304 CyranoJ ONLINE  

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Posted Sun Oct 9, 2016 3:50 PM

Nope, I just use VJ and flashing color loops to see how far things get.

All debugging/tracing is done on the ST side in steem boiler room.

#305 marss OFFLINE  

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Posted Mon Oct 10, 2016 4:23 AM

Could "BridgeM1_060a14" be a good option to replace sounds and musics from Atari-ST games by original ones from MAME roms?



#306 CyranoJ ONLINE  

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Posted Mon Oct 10, 2016 4:25 AM

Could "BridgeM1_060a14" be a good option to replace sounds and musics from Atari-ST games by original ones from MAME roms?

 

I've used that a few times :)



#307 marss OFFLINE  

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Posted Mon Oct 10, 2016 4:29 AM

it would be nice if your (arcade) ports could benefit from it ;)



#308 af0l OFFLINE  

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Posted Mon Oct 10, 2016 4:36 AM

Nope, I just use VJ and flashing color loops to see how far things get.

All debugging/tracing is done on the ST side in steem boiler room.

 

 Duh, I was hoping you'd call me a dumb@ss and provide a link to a debugging tutorial I haven't found yet. :)

 

Thanks anyway - back to Hatari it is... Steem does not work for me in VirtualBox and I can't be bothered to force Windows on my Mac.



#309 CyranoJ ONLINE  

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Posted Wed Oct 12, 2016 4:44 AM

This one has come along nicely.  Loads of room left in the .ROM, so might try and get all the level music in from the arcade, as the ST only had the one tune:

 



#310 Moo OFFLINE  

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Posted Wed Oct 12, 2016 7:13 AM

Maybe you could fit the ST song too?



#311 af0l OFFLINE  

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Posted Wed Oct 12, 2016 8:46 AM

Maybe you could fit the ST song too?

 

Hard, until someone emulates the Yama-ha-ha on the Jag...



#312 CyranoJ ONLINE  

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Posted Wed Oct 12, 2016 5:08 PM

Maybe you could fit the ST song too?


Why? ??

#313 CyranoJ ONLINE  

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Posted Fri Oct 14, 2016 11:25 PM

Another video in the series that I shall call "Watch CJ cheat his way through a game to make sure it works" :)

 

 

Managed to get 3 of the arcade music tracks in for the levels, plus the Game Over music (I accidentally pressed B and skipped it at the end, DOH!) and the victory music (right at the end). Scores saved to EEPROM.

 

*Even left the spelling mistake in there: "ROUTING MISSION" LOL



#314 CyranoJ ONLINE  

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Posted Sat Oct 15, 2016 3:28 AM

And for my next cake....  [Why don't other people make cake, that's what I wonder...]

 



#315 Stage_1_Boss OFFLINE  

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Posted Sat Oct 15, 2016 3:58 AM

And for my next cake....  [Why don't other people make cake, that's what I wonder...]

 

I'm barely smart enough to tie my own shoes and eat cake.. let alone make it!  Thank you for making us cake, CJ!

 

EDIT: By the way, that intro is great and the gameplay reminds me of a game called D/Generation.


Edited by ChaosCX, Sat Oct 15, 2016 4:01 AM.


#316 af0l OFFLINE  

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Posted Sat Oct 15, 2016 4:19 AM

And for my next cake....  [Why don't other people make cake, that's what I wonder...]
 


I'm making cake. Got concrete and everything :) Seriously, Chaos Engine is on hold for the moment, I decided to take on something easier for starters. So I've got Rampage down to bits, but I'm strugling to get anything on screen ATM. It should load fast though, and teamtap support would be nice.

But first it needs to look like a muffin, then we'll start talking real cake ;)

#317 CyranoJ ONLINE  

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Posted Sat Oct 15, 2016 6:56 AM

So I've got Rampage down to bits, but I'm strugling to get anything on screen ATM. It should load fast though, and teamtap support would be nice.

But first it needs to look like a muffin, then we'll start talking real cake ;)

 

If you need help, PM me. It'd be great to have someone else do some as well!  More games is great!



#318 af0l OFFLINE  

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Posted Sat Oct 15, 2016 7:14 AM

Will do! Much to learn I have... Oh, this is a good day, just bought my second Jag (on evilbay) and now this :)

#319 CyranoJ ONLINE  

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Posted Sat Oct 15, 2016 7:29 AM

That's me done for the night... Will look at this one again tomorrow.  Love this game!

 



#320 Stage_1_Boss OFFLINE  

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Posted Sat Oct 15, 2016 7:44 AM

Awesome.  And the game is ruthless too.. YOU GET NO BONUS.



#321 CyranoJ ONLINE  

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Posted Sun Oct 16, 2016 1:43 AM

Well, it works ;)

 

(I've got a longer video I'll upload overnight)

 

Robot Monsters.png



#322 CyranoJ ONLINE  

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Posted Sun Oct 16, 2016 5:50 AM

Started baking another one tonight after playing all the way through Robot Monsters...

 

I think it needs more sugar. It crashed right where the video stopped :P

 



#323 scobb OFFLINE  

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Posted Sun Oct 16, 2016 7:18 AM

Escape looks GREAT...I don't think that was ever released on a home console...would be neat if AA included on cartridge...thanks for your awesome work!

Scott



#324 Moo OFFLINE  

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Posted Sun Oct 16, 2016 9:04 AM

That Dragon Breed looks pretty sweet. Probably the best looking of the ST ports cause of the impressive multi segmented dragon.



#325 Sapicco OFFLINE  

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Posted Sun Oct 16, 2016 1:40 PM

Dragon breed looks dope!




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