Jump to content

Photo

Astro-Storm : New game release


48 replies to this topic

#1 Sporadic ONLINE  

Sporadic

    Moonsweeper

  • 407 posts
  • Probably RB+ing
  • Location:UK

Posted Thu Dec 24, 2015 6:52 AM

Hey everyone,
 
Today i'm releasing the final version of my new game Astro-Storm.  It's primarily a shoot 'em up where you must blast away rocks before your shield runs out. Every couple of levels you are faced with a boss to kill and a navigation sub-game.
 
Title.png
 
Something i've always wanted to do but never had the time was to make games for my Jaguar. But this never happened, primarily due to the steep learning curve just to get something playable.  Fast forward to earlier this year, I stumbled across the brilliant Raptor Basic+ by Reboot and started creating straight away!  What an excellent toolset they have created.  It's like being a kid again, hacking away at basic and making cool things happen on the screen.  If you are interested in the development progress, you can see it here.
 
 
Gameplay
 
Rock Levels
Shoot all the rocks to move on to the next level before your shield runs out.
As you advance each level, the rocks get faster and your shield drains quicker.
 
The top left monitor on your HUD displays a suggested coloured rock to shoot next.  Following the suggested colour sequence will provide bonus points at the end of the level.
The 5 red lights on the left show your gun temperature.  If it overheats, you cannot move for a short period.
At the end of the level, you are presented with points earned that level including hit bonuses (don't spam that fire button).
 
Every two levels you are faced with one of three bosses to kill. Each has its own way to damage or slow you down, draining precious shield.  They protect or hide the rocks from you so must be killed in order to finish the level.
 
GameExplo.png
 
Navigation
After each boss level, you must navigate to the next wave of rocks.
Whilst flying you must try and pass through the green navigation markers.  Doing so, will replenish part of your shield and award points.
Beware, there are also rocks out there you must dodge!
 
If you shot all the rocks on the previous level in sequence then you will have more health markers to collect, otherwise there will be more rocks to dodge.
 
NavRec.png
 
 
Controls
B = Fire
D-PAD = Move Crosshair
PAUSE = Pause / Unpause
*+# = Chew on a grenade
 
When paused you can pick 3 sound detail levels:
0 = Mute
1 = Most sounds 
2 = All Sounds
 
Highscores are saved on memory track if you have one (must burn game to CD first!)
 
Please Note:
Whilst the game is playable in Virtual Jaguar, it doesn't quite run at full speed.
For your best enjoyment, please play on real hardware.
 
 
Whilst making Astro-Storm, I also played around with other little projects here and there which I also hope to release in the not too distant future.
 
Many thanks to Reboot for making this possible.  Now on to the next game!
 
Use the .abs file for a quick download and upload via Skunk or download the attached zip file and extract the .cdi image to burn straight to CD.

Attached Thumbnails

  • Game1.png
  • NavRock.png

Attached Files


Edited by Sporadic, Thu Dec 24, 2015 6:55 AM.


#2 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • 3,266 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Thu Dec 24, 2015 8:01 AM

Well done, AFAIK this is the first raptor BASIC+ feature-complete game release!

 

Thanks for sharing and good luck with your future projects :0)



#3 Saturn OFFLINE  

Saturn

    River Patroller

  • 3,389 posts
  • Pillar of the Jaguar Community
  • Location:TX

Posted Thu Dec 24, 2015 8:18 AM

Awesome work Sporadic! Thanks! :)



#4 Sporadic ONLINE  

Sporadic

    Moonsweeper

  • Topic Starter
  • 407 posts
  • Probably RB+ing
  • Location:UK

Posted Thu Dec 24, 2015 8:22 AM

Awesome work Sporadic! Thanks! :)

You're welcome.  Hope you enjoy



#5 Felyx OFFLINE  

Felyx

    Dragonstomper

  • 589 posts
  • Location:Angers, France, Europe, planet Earth, Solar System, Universe

Posted Thu Dec 24, 2015 10:06 AM

Thnak you for this release: the Christmass of my Jag :)



#6 GroovyBee OFFLINE  

GroovyBee

    Games Developer

  • 9,736 posts
  • Busy bee!
  • Location:North, England

Posted Thu Dec 24, 2015 10:20 AM

Very polished! Just played it once. Hit "B" again, fired a few shots and this happened :-

AstroStorm_bug.png

I could still move the cross-hairs and fire shots but they weren't registered as hits on the meteors. Both the star field and the meteors were still moving.

#7 Sporadic ONLINE  

Sporadic

    Moonsweeper

  • Topic Starter
  • 407 posts
  • Probably RB+ing
  • Location:UK

Posted Thu Dec 24, 2015 10:25 AM

Very polished! Just played it once. Hit "B" again, fired a few shots and this happened :-

attachicon.gifAstroStorm_bug.png

I could still move the cross-hairs and fire shots but they weren't registered as hits on the meteors. Both the star field and the meteors were still moving.

hmm.  Do you mean you pressed B to play again and it jumped straight back to level 2 and remembered your score?

 

What the screenshot is showing, is the first boss and his force field over the rocks.  You cannot shoot the rocks at this point, you have to kill the boss.  This will then drop the his force field over the rocks and you can shoot them again.

 

If you pressed B though and the game started fresh from Level 2 then that's a bug :)



#8 Saturn OFFLINE  

Saturn

    River Patroller

  • 3,389 posts
  • Pillar of the Jaguar Community
  • Location:TX

Posted Thu Dec 24, 2015 10:35 AM

Level 6 boss is difficult..

Spoiler


Edited by Saturn, Thu Dec 24, 2015 10:44 AM.


#9 GroovyBee OFFLINE  

GroovyBee

    Games Developer

  • 9,736 posts
  • Busy bee!
  • Location:North, England

Posted Thu Dec 24, 2015 10:36 AM

hmm.  Do you mean you pressed B to play again and it jumped straight back to level 2 and remembered your score?


I'm pretty sure that "B"" was the only thing I pressed when the shutter came down.
 

What the screenshot is showing, is the first boss and his force field over the rocks.  You cannot shoot the rocks at this point, you have to kill the boss.  This will then drop the his force field over the rocks and you can shoot them again.


Thanks for the explanation. It looked like it had crashed but I haven't played any WIPs for quite a while. Perhaps a different visual cue might emphasise the boss more? E.g. dim the cursors and cross hair when you are over a meteor and a "gun failed" noise if you hit fire.

#10 Sporadic ONLINE  

Sporadic

    Moonsweeper

  • Topic Starter
  • 407 posts
  • Probably RB+ing
  • Location:UK

Posted Thu Dec 24, 2015 10:48 AM

Thanks for the explanation. It looked like it had crashed but I haven't played any WIPs for quite a while. Perhaps a different visual cue might emphasise the boss more? E.g. dim the cursors and cross hair when you are over a meteor and a "gun failed" noise if you hit fire.

Yeah not bad thoughts, if I do a point release to fix anything then I might think about doing something like that.

 

Don't want to make it too easy for people though (imagine you are back in the 90's)   :D   Play around and see what works



#11 Sporadic ONLINE  

Sporadic

    Moonsweeper

  • Topic Starter
  • 407 posts
  • Probably RB+ing
  • Location:UK

Posted Thu Dec 24, 2015 10:49 AM

Level 6 boss is difficult..

[spoiler]..

Yep, that's how I kill him  :D



#12 GroovyBee OFFLINE  

GroovyBee

    Games Developer

  • 9,736 posts
  • Busy bee!
  • Location:North, England

Posted Thu Dec 24, 2015 10:58 AM

Don't want to make it too easy for people though (imagine you are back in the 90's)   :D   Play around and see what works


How about a simple one off "Boss is here" sound effect?

#13 Saturn OFFLINE  

Saturn

    River Patroller

  • 3,389 posts
  • Pillar of the Jaguar Community
  • Location:TX

Posted Thu Dec 24, 2015 10:58 AM

My best game of the day (so far) :P

 

as01.png



#14 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • 3,266 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Thu Dec 24, 2015 11:34 AM

You kids should check out his newly-released "Not Out-Run" preview in the programming section...

 

http://atariage.com/...wip-not-outrun/

 

:o



#15 Atlantis OFFLINE  

Atlantis

    Dragonstomper

  • 961 posts

Posted Thu Dec 24, 2015 1:41 PM

this seems very cool

i''ll try to make my fiance's brother to hack this onto a cd (oh wait my children ruined all cd-r:s darnn)

(maybe i'll try to put in an order)

merry x-mas all!



#16 madman ONLINE  

madman

    River Patroller

  • 2,180 posts
  • Location:127.0.0.1

Posted Thu Dec 24, 2015 9:00 PM

Nice work!



#17 ggn OFFLINE  

ggn

    Stargunner

  • 1,200 posts
  • Location:Athens, Greece

Posted Thu Dec 31, 2015 1:53 PM

A bit late from me but Sporadic already knows what I think about the game! Good effort and congratulations for finally releasing it!

Also a big thanks for making stuff with rb+, your input really helped adding some good improvements to the system. Now onwards for new and better stuff :).

#18 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • 4,586 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Thu Dec 31, 2015 10:06 PM

Watching RAPTOR being used out there by other people completing projects - fuzzy warm feeling.

 

Roll on into 2016!



#19 rayik OFFLINE  

rayik

    Moonsweeper

  • 321 posts
  • Location:US

Posted Sun Jan 3, 2016 4:36 PM

 
What the screenshot is showing, is the first boss and his force field over the rocks.  You cannot shoot the rocks at this point, you have to kill the boss.  This will then drop the his force field over the rocks and you can shoot them again.
 


I did not undertake that was the boss shield until reading this. Maybe this should be explained somewhere.

#20 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • 3,266 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Mon Jan 4, 2016 1:13 AM

I did not undertake that was the boss shield until reading this. Maybe this should be explained somewhere.

 

I agree - in a manual, in a box, with an official release... are you listening, Sporadic? :0)



#21 Sporadic ONLINE  

Sporadic

    Moonsweeper

  • Topic Starter
  • 407 posts
  • Probably RB+ing
  • Location:UK

Posted Mon Jan 4, 2016 3:10 AM

 

I agree - in a manual, in a box, with an official release... are you listening, Sporadic? :0)

Never say never ;)



#22 Atlantis OFFLINE  

Atlantis

    Dragonstomper

  • 961 posts

Posted Mon Jan 4, 2016 3:14 PM

Never say never ;)

A CD release wouldn't hurt either.

A question: is it possible to beat the game, or is it an endless game/points?



#23 Sporadic ONLINE  

Sporadic

    Moonsweeper

  • Topic Starter
  • 407 posts
  • Probably RB+ing
  • Location:UK

Posted Mon Jan 4, 2016 3:21 PM

A question: is it possible to beat the game, or is it an endless game/points?

It is currently endless although I doubt anyone would get to around level 30 as things get progressively harder.

 

It is more to do with getting the best score you can :)



#24 82-T/A OFFLINE  

82-T/A

    River Patroller

  • 3,282 posts
  • Location:Texas

Posted Mon Jan 4, 2016 5:49 PM

Stupid question, any chance this will make it to a dedicated cart? I have the flash-cart, but would like to buy a dedicated cart.



#25 Sporadic ONLINE  

Sporadic

    Moonsweeper

  • Topic Starter
  • 407 posts
  • Probably RB+ing
  • Location:UK

Posted Tue Jan 5, 2016 3:59 AM

Stupid question, any chance this will make it to a dedicated cart? I have the flash-cart, but would like to buy a dedicated cart.

Thanks for the interest! It's not a stupid question ;)

 

I really don't know yet. I would love to release a cart but it's much more involved and expensive than a CD release. So if anything, it would more likely be on CD.

All i can say is I haven't decided on anything yet!






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users