Well, here is where most of my Jag coding effort has gone over the last month. I needed a break from AstroStorm and had the urge to try something completely different.
I started a few months back, creating a simple old fashioned road rasterizer. You can see the progress here. I wasn't too happy with that version. Yes it was very fast but the view was limited. You couldn't have 'approaching' hills and dips in the road.
Scrapping everything in that previous version, I started again and learnt some blitter coding at the same time. Man that thing is 'interesting'. It began with some poking here and poking there and eventually I worked out the functions I would need (with some help from Jag veterans too).
Here is the current version, all written in BASIC (Raptor Basic+).
No objectives yet, just a small track to drive around. There is a small loading counter at the top while it prepares the track so please be patient.
If this was in a final game then I would be able to pretty much ditch that load time altogether.
FYI, the scenery is pretty boring so far. This can obviously be expanded and smoothed out etc.
The game runs best on a PAL jaguar at present at the full 50fps. NTSC lags slightly behind.
Also Virtual Jag runs fine as well.