Savetz Posted January 5, 2016 Share Posted January 5, 2016 (edited) From Russ Wetmore to me to you Source code is attached and at https://archive.org/details/@savetz?and[]=russ%20wetmore All the disks were 100% readable. Here's my interview with Russ: http://ataripodcast.libsyn.com/antic-interview-113-russ-wetmore-preppie-sea-dragon-homepak In the interview, he mentioned that there are some easter eggs in the games, something involving putting paddle controllers in ports 3 and 4. I don't know if those cheats are generally known. He could not remember the details but . . . we've got the source now. Happy new year, Kevin Preppie_source_code_1.atr Preppie_source_code_2.atr Preppie_source_code_3.atr Preppie_II_source_1_AMAC-MEDIT-Source.atr Preppie_II_source_2_data-music.atr Sea_Dragon_source_1_development.atr Sea_Dragon_source_2_development.atr Sea_Dragon_source_3_source-MEDIT.atr Sea_Dragon_source_4_object-AMAC-debug-data.atr Edited January 5, 2016 by Savetz 27 Quote Link to comment Share on other sites More sharing options...
scotty Posted January 5, 2016 Share Posted January 5, 2016 Awesome!! You are the man Kevin!!! 1 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted January 5, 2016 Share Posted January 5, 2016 Thanks Russ Wetmore!! 2 Quote Link to comment Share on other sites More sharing options...
Kyle22 Posted January 5, 2016 Share Posted January 5, 2016 How about Homepak? Quote Link to comment Share on other sites More sharing options...
SIO2 Posted January 5, 2016 Share Posted January 5, 2016 Awesome! Quote Link to comment Share on other sites More sharing options...
Rybags Posted January 5, 2016 Share Posted January 5, 2016 Cool. I seem to remember there was a cheat for Sea Dragon involving controllers in port 3 and/or 4, so would only work on 400/800. Fairly sure it allowed you to start on any level. Quote Link to comment Share on other sites More sharing options...
luckybuck Posted January 5, 2016 Share Posted January 5, 2016 Thank you so much Russ Wetmore! We really appreciate your help for the community. Will add this to the atariwiki, too. Thanks again Kevin, another big hit! I really liked Sea Dragon in the 80's, was a little hard to play, but I could finish it. What a start in the new year. Many things will follow. :-) 1 Quote Link to comment Share on other sites More sharing options...
TheEditor Posted January 6, 2016 Share Posted January 6, 2016 It would be nice if more of the old authors would release their code as well but I believe most of it is lost to time. Quote Link to comment Share on other sites More sharing options...
Shannon Posted January 6, 2016 Share Posted January 6, 2016 Sweet! I wasted many an hour on Sea Dragon! Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 6, 2016 Share Posted January 6, 2016 Really enjoyed the podcast Kevin and you may just have spurred Russ in to writing for the Atari (even as fun) which is great to hear.. What is he doing these days? Quote Link to comment Share on other sites More sharing options...
Shannon Posted January 7, 2016 Share Posted January 7, 2016 Cool interview. I did not realize that Russ was the one that gave 3 bucks to some kid that pirated his game. For some reason I was thinking it was the author of Rainbow walker. Was looking back through your archives trying to find the podcast for the author of action and I noticed a nice little link to atarixlbox for the xbox. That was kind of cool to see. I'm the maintainer of that port and it was fun watching back over that old youtube video I made. More recent versions of atarixlbox can be picked up at my usual hangout emuxtras. 1 Quote Link to comment Share on other sites More sharing options...
everklear Posted January 8, 2016 Share Posted January 8, 2016 Great interview. I really enjoyed listening to that. Quote Link to comment Share on other sites More sharing options...
Justin Payne Posted January 12, 2016 Share Posted January 12, 2016 (edited) Did he give you the source code for Sea Dragon for the TRS-80 as well as other systems? I hope we weren't only Atari focused. I'm an idiot. I, for some reason, thought Russ was involved in those other ports. My bad. Edited January 12, 2016 by Justin Payne Quote Link to comment Share on other sites More sharing options...
Savetz Posted January 13, 2016 Author Share Posted January 13, 2016 Did he give you the source code for Sea Dragon for the TRS-80 as well as other systems? I hope we weren't only Atari focused. I'm an idiot. I, for some reason, thought Russ was involved in those other ports. My bad. I asked him anyway. "Hey, Kevin. I don’t think so, but I’ll look. I think I have some hard copy of some stuff I wrote, but the disks would have been long gone by the time I got around to the Atari. I’ll let you know." Quote Link to comment Share on other sites More sharing options...
Justin Payne Posted January 13, 2016 Share Posted January 13, 2016 Thx Kevin! Any chance to save a piece of this history is worth asking for. Besides, getting access to the source could help others make games of their own. Quote Link to comment Share on other sites More sharing options...
+sm3 Posted January 13, 2016 Share Posted January 13, 2016 This is fantastic! I love to look at how these games were made. Thank you Russ and Savetz. Quote Link to comment Share on other sites More sharing options...
rodent69 Posted March 12, 2018 Share Posted March 12, 2018 I took a look at the Preppie source code. Disk 1 compiles fine and is what looks like an early demo version of the game. Was there a mistake with Preppie disks 2 and 3? They have identical source code that looks like it is in the process of having features added to it, but it's incomplete and is missing quite a few definitions. 1 Quote Link to comment Share on other sites More sharing options...
luckybuck Posted March 15, 2018 Share Posted March 15, 2018 Did you looked here: https://atariwiki.org/wiki/Wiki.jsp?page=Articles#section-Articles-SourceCode ? Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted September 11, 2022 Share Posted September 11, 2022 On 3/12/2018 at 4:59 PM, rodent69 said: I took a look at the Preppie source code. Disk 1 compiles fine and is what looks like an early demo version of the game. Was there a mistake with Preppie disks 2 and 3? They have identical source code that looks like it is in the process of having features added to it, but it's incomplete and is missing quite a few definitions. I had wondered the same thing - the file names were the same, so I was about to do a diff on them. My thought was to convert it to ca65 if it was all there (and 1.0 or later) How about Preppie II and Sea Dragon? Had you looked at those as well? Quote Link to comment Share on other sites More sharing options...
tschak909 Posted October 25, 2022 Share Posted October 25, 2022 Yup have noticed the same thing. Preppie from disks 2 or 3 do not build completely. -Thom Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted October 25, 2022 Share Posted October 25, 2022 7 minutes ago, tschak909 said: Yup have noticed the same thing. Preppie from disks 2 or 3 do not build completely. Had you tried Preppie II and Sea Dragon? (Not gotten around to it myself... Although I have Dandy Dungeon down to a final bug to fix in my ca65 translation) Quote Link to comment Share on other sites More sharing options...
tschak909 Posted October 25, 2022 Share Posted October 25, 2022 not yet. -Thom 1 Quote Link to comment Share on other sites More sharing options...
tschak909 Posted October 26, 2022 Share Posted October 26, 2022 @bhall408 Preppie II builds in two pieces, code, on disk 2, builds into PREPPIE2.OBJ. music and data on disk 1, builds into DATA.OBJ. Loading data.obj, followed by PREPPIE2.OBJ causes game to run, however, there is no enemy collision, and no music is heard. ugh. -Thom 2 Quote Link to comment Share on other sites More sharing options...
Savetz Posted January 18, 2023 Author Share Posted January 18, 2023 On 3/12/2018 at 2:59 PM, rodent69 said: I took a look at the Preppie source code. Disk 1 compiles fine and is what looks like an early demo version of the game. Was there a mistake with Preppie disks 2 and 3? They have identical source code that looks like it is in the process of having features added to it, but it's incomplete and is missing quite a few definitions. My late answer to this is: I don't know. It's possible that I read the same disk twice. I don't know if Russ wanted the disks back or not, so there's a chance I might still have them. If I see them in the collection, I will take another pass. -Kay 2 Quote Link to comment Share on other sites More sharing options...
Avram Posted January 19, 2023 Share Posted January 19, 2023 On 1/7/2016 at 3:10 AM, Shannon said: Cool interview. I did not realize that Russ was the one that gave 3 bucks to some kid that pirated his game. For some reason I was thinking it was the author of Rainbow walker. Was looking back through your archives trying to find the podcast for the author of action and I noticed a nice little link to atarixlbox for the xbox. That was kind of cool to see. I'm the maintainer of that port and it was fun watching back over that old youtube video I made. More recent versions of atarixlbox can be picked up at my usual hangout emuxtras. I would love to hear an interview with Steve Coleman about the making of Rainbow Walker and Pharaoh’s Curse. 3 Quote Link to comment Share on other sites More sharing options...
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