Not to get off topic, but does anybody know why Rip Cord, Side Trak and Spectar became vaporware? It never made sense to me as they seemed like ideal CV targets, I can't imagine Exidy wanting too much for them since the arcade release didn't seem to be very big (Rip Cord and Side Trak coin-ops are VERY rare), Coleco was able to get the rights to their biggest hits like Venture and Mouse Trap, and the CV hardware could definitely handle them. Also they were advertised from the very beginning of Colecovision, so it wasn't a case of the video game-crash taking them out.
I have no insider information, but I would imagine that Coleco made their release choices based on their available team(s) of programmers, and based on the coming of the ADAM not very long after the initial release of the ColecoVision console.
Here's another interesting question: What on Earth made the shirts at Coleco believe that going full steam with "educational" software was a good idea? Dr Seuss, CPK Picture Show, Monkey Academy, Telly Turtle, Brain Strainers, all titles that were obviously duds aimed at young kids who surely prefered replaying Donkey Kong for the 500th time rather than playing those boring edutainment titles. Coleco controllers are too big for the hands of young kids anyway, so I must ask again: Why, Coleco? Why? It's like you decided to sabotage your own video game business just for the heck of it!