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Open fantasizing - What games you'd like to see made for the CV?

games made new wish vaporware

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#1 Tornadoboy OFFLINE  

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Posted Thu Jan 7, 2016 11:42 AM

Yep I'm the new guy here, I usually haunt KLOV, but I'm starting to get interested in CV and the TI 99/4a again and thought this would make an interesting topic.

 

What games would you like to see someone make for the CV, including ones that are currently only vaporware?

 

I can think of a LOT of classic arcade games that would be perfect for the CV hardware, but I'll let everybody else chime in with their ideas first.



#2 jaybird3rd ONLINE  

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Posted Thu Jan 7, 2016 11:49 AM

Pancake Boy!



#3 Ransom OFFLINE  

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Posted Thu Jan 7, 2016 11:54 AM

More than anything, I'd like to see Rally-X for the CV. Fortunately, Team Pixelboy has that covered. :)



#4 digress ONLINE  

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Posted Thu Jan 7, 2016 12:11 PM

very doable & probably will be done would be

 

Phoenix

 

I always liked the simpler late 70's games to. perhaps 

 

outlaw

asteroids - though would be huge but it would have to be vector based and not so easy to do.

 

crossbow - I think coleco would do a great version of crossbow too if we had a light gun. I know someone was experimenting with one but so few people have crt televisions anymore. Could be done with roller controller but sounds too frustrating.

 

I will do a horse racing game.



#5 Tornadoboy OFFLINE  

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Posted Thu Jan 7, 2016 12:24 PM

OK, I'll throw a few out there:

 

Vaporware:

Skiing - 1st person

Horse Racing

Dracula

Super Smurf

 

Arcade:

Taito's Alpine Ski and Qix

Eyes

Exidy's Teeter Torture, Hard Hat and Fire One. 

Tazz-mania

Angler Dangler

Bomber Man 

Jump Bug

Kangaroo

Solomon's Key

 

Non-arcade:

Microsurgeon - would probably need both joysticks, but it would be AWESOME!

Artic Fox - like Battlezone except has more to it

Caveman Ugh-lympics

Intellivision's Astro Smash and Night Stalker


Edited by Tornadoboy, Thu Jan 7, 2016 12:27 PM.


#6 TPR OFFLINE  

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Posted Thu Jan 7, 2016 1:19 PM

Two of my favorite Taito arcade games:

 

Zoo Keeper

Crazy Climber.

 

I'd love to see someone do Crazy Climber so you can put the two controllers in the Roller Controller housing and use them to climb.  And if that's possible, then there is always Robotron....  ;)



#7 Hyperboy OFFLINE  

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Posted Thu Jan 7, 2016 1:23 PM

Absolutely Zoo Keeper, it's in my top 3 all-time list!

#8 Tornadoboy OFFLINE  

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Posted Thu Jan 7, 2016 1:27 PM

Zookeeper would be a good one! Although I bet it would need the SGM, it has a LOT of independent fast moving characters on the screen at the same time. Crazy Climber looks like something the CV wouldn't have trouble handling, control issues aside. 

 

A few more (pardon the excess):

 

Blue Print

Loco-motion

Death Race 

Amidar

Moon Cresta

Rampage

Xenophobe

Food Fight

Espial

 

Non-arcade:

Hardhat Mac

Slymoids from the TI 99/4a

Yar's Revenge - souped-up a little!

 

Ideas for "Super" CV games:

Squish'em Sam

Congo Bongo

Cabbage Patch Kids

Miner 2049er


Edited by Tornadoboy, Thu Jan 7, 2016 2:27 PM.


#9 VectorGamer OFFLINE  

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Posted Thu Jan 7, 2016 2:04 PM

Tazz-Mania

Death Race

Robot Ron

Amidar



#10 slab0meat OFFLINE  

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Posted Thu Jan 7, 2016 2:11 PM

Zoo Keeper would be incredible.

 

Horse Racing would, as well.



#11 Bill Loguidice OFFLINE  

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Posted Thu Jan 7, 2016 2:16 PM

I'd have to go with Zoo Keeper as well. It's criminal that it's never had an official home port and, as far as I can tell, Taito never released it in any emulation packs either (and no, MAME doesn't count). Whichever system gets Zoo Keeper first would have quite the feather in its cap.



#12 Pixelboy ONLINE  

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Posted Thu Jan 7, 2016 2:26 PM

My wish list tends to change from one season to the next, but right now, the title I'd most like to see done on the ColecoVision is Dracula (the Coleco vaporware title) just because it just needs to be done. :)

#13 Tornadoboy OFFLINE  

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Posted Thu Jan 7, 2016 2:33 PM

For the record I'm not a programmer trolling for ideas (wish I could though) and don't have the money to buy tons of homebrews, I'm just a spectator who likes seeing new stuff made for classic systems, stuff that "should have been"

 

We've already seen lots of incredibly well made new games, ports and vaporware escapees, like Side Trak, Spectar and such, major kudos to those involved!


Edited by Tornadoboy, Thu Jan 7, 2016 2:40 PM.


#14 imstarryeyed OFFLINE  

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Posted Thu Jan 7, 2016 2:41 PM

I would love to see...

 

Pengo

Spy Hunter (with Peter Gunn Music)

Donkey Kong 3

Space Harrier

Dino Eggs  

Castlevania

Balloon Fight

Shinobi

Arcade Quality Elevator Action

Robotron

Gradius 2 : Gofer

Super Sprint

Iron Ivan Stewart Off Road


Edited by imstarryeyed, Thu Jan 7, 2016 2:42 PM.


#15 Hyperboy OFFLINE  

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Posted Thu Jan 7, 2016 2:56 PM

I'd have to go with Zoo Keeper as well. It's criminal that it's never had an official home port and, as far as I can tell, Taito never released it in any emulation packs either (and no, MAME doesn't count). Whichever system gets Zoo Keeper first would have quite the feather in its cap.


It's on Taito Legends for PS2 and Original Xbox

#16 Tornadoboy OFFLINE  

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Posted Thu Jan 7, 2016 2:59 PM

Not to get off topic, but does anybody know why Rip Cord, Side Trak and Spectar became vaporware? It never made sense to me as they seemed like ideal CV targets, I can't imagine Exidy wanting too much for them since the arcade release didn't seem to be very big (Rip Cord and Side Trak coin-ops are VERY rare), Coleco was able to get the rights to their biggest hits like Venture and Mouse Trap, and the CV hardware could definitely handle them. Also they were advertised from the very beginning of Colecovision, so it wasn't a case of the video game-crash taking them out. 


Edited by Tornadoboy, Thu Jan 7, 2016 3:05 PM.


#17 Pixelboy ONLINE  

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Posted Thu Jan 7, 2016 5:28 PM

Not to get off topic, but does anybody know why Rip Cord, Side Trak and Spectar became vaporware? It never made sense to me as they seemed like ideal CV targets, I can't imagine Exidy wanting too much for them since the arcade release didn't seem to be very big (Rip Cord and Side Trak coin-ops are VERY rare), Coleco was able to get the rights to their biggest hits like Venture and Mouse Trap, and the CV hardware could definitely handle them. Also they were advertised from the very beginning of Colecovision, so it wasn't a case of the video game-crash taking them out.


I have no insider information, but I would imagine that Coleco made their release choices based on their available team(s) of programmers, and based on the coming of the ADAM not very long after the initial release of the ColecoVision console.

Here's another interesting question: What on Earth made the shirts at Coleco believe that going full steam with "educational" software was a good idea? Dr Seuss, CPK Picture Show, Monkey Academy, Telly Turtle, Brain Strainers, all titles that were obviously duds aimed at young kids who surely prefered replaying Donkey Kong for the 500th time rather than playing those boring edutainment titles. Coleco controllers are too big for the hands of young kids anyway, so I must ask again: Why, Coleco? Why? It's like you decided to sabotage your own video game business just for the heck of it!

#18 ValkerieSilk OFFLINE  

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Posted Thu Jan 7, 2016 5:52 PM

SGM version of Star Wars with better controls and graphics



#19 grips03 OFFLINE  

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Posted Thu Jan 7, 2016 6:13 PM

I would like to see some C64 titles come over to Coleco

 

Airbone Ranger

Archon II

Pool of Radiance

GI Joe

Defender of the Crown

Castle Wolfenstein

Bruce Lee

Transformers

Druid



#20 sega_SHARK OFFLINE  

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Posted Thu Jan 7, 2016 6:23 PM

Demon Attack with the boss battle.

 

Atlantis with the saucer.

 

Kiwi makes a game with the Starmi character from Star Ocean.  I like the animation.

 

digress makes Sword and the Sorcerer or a kick ass barbarian adventure game.

 

 

SGM version of Star Wars with better controls and graphics

 

With the voices too.

 

"Stay in attack formation."



#21 chart45 OFFLINE  

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Posted Thu Jan 7, 2016 6:37 PM

pandora's palace

#22 Pixelboy ONLINE  

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Posted Thu Jan 7, 2016 9:12 PM

I would love to see...
 
...
Spy Hunter (with Peter Gunn Music)
...


Your wish is hereby granted:




:)

#23 youki OFFLINE  

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Posted Fri Jan 8, 2016 2:05 AM

I'd have to go with Zoo Keeper as well. It's criminal that it's never had an official home port and, as far as I can tell, Taito never released it in any emulation packs either (and no, MAME doesn't count). Whichever system gets Zoo Keeper first would have quite the feather in its cap.

 

Zoo Keeper is on Taito Legends compilation (for XBOX and PS2) .

 

 

From the list of game that has been proposed , To i would love to see on CV  are :

 

Kangaroo  and Pandora Palace.

 

I had started a primilary work on Pandora Palace.  But i'm too bad at graphics ,i did not succeed to have visually what i wanted.



#24 Ransom OFFLINE  

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Posted Fri Jan 8, 2016 7:36 AM

I have no insider information, but I would imagine that Coleco made their release choices based on their available team(s) of programmers, and based on the coming of the ADAM not very long after the initial release of the ColecoVision console.

Here's another interesting question: What on Earth made the shirts at Coleco believe that going full steam with "educational" software was a good idea? Dr Seuss, CPK Picture Show, Monkey Academy, Telly Turtle, Brain Strainers, all titles that were obviously duds aimed at young kids who surely prefered replaying Donkey Kong for the 500th time rather than playing those boring edutainment titles. Coleco controllers are too big for the hands of young kids anyway, so I must ask again: Why, Coleco? Why? It's like you decided to sabotage your own video game business just for the heck of it!

 

They needed something for Grandma to buy the grandkids.



#25 carlsson ONLINE  

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Posted Fri Jan 8, 2016 8:02 AM

Speaking of grandma, how about porting Bionic Granny to the Colecovision?


Edited by carlsson, Fri Jan 8, 2016 8:02 AM.





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