ggn Posted January 13, 2016 Share Posted January 13, 2016 A newly created project does not show any animations of anything. Please try creating a new project like I described above. Quote Link to comment Share on other sites More sharing options...
omf Posted January 13, 2016 Share Posted January 13, 2016 unless you have a nyan cat in the object list that is set to active somehow that is the only way to get that there from the code from post #22 what is in your rapinit.s file? Quote Link to comment Share on other sites More sharing options...
omf Posted January 13, 2016 Share Posted January 13, 2016 unless you have a nyan cat in the object list that is set to active somehow that is the only way to get that there from the code from post #22 what is in your rapinit.s file? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 13, 2016 Author Share Posted January 13, 2016 THERE. I DID IT! 1 Quote Link to comment Share on other sites More sharing options...
TXG/MNX Posted January 13, 2016 Share Posted January 13, 2016 GREAT ! Continue exploring RB+ Quote Link to comment Share on other sites More sharing options...
ggn Posted January 13, 2016 Share Posted January 13, 2016 Champagne! Take your time and read the tutorials, many things will probably clear up! 3 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 13, 2016 Author Share Posted January 13, 2016 How do I make a CLUT? Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted January 13, 2016 Share Posted January 13, 2016 You can poke colour values into the CLUT registers. What exactly do you wish to do? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 13, 2016 Author Share Posted January 13, 2016 Make a CLUT file that would work. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 13, 2016 Share Posted January 13, 2016 Make a CLUT file that would work. You don't really need one, your assets can contain the colours they need. Unless the game is really complicated, stick with everything in 16bit colour mode and forget about CLUTs for now. But, what are you trying to accomplish? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 13, 2016 Author Share Posted January 13, 2016 I want a picture on the screen. Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted January 13, 2016 Share Posted January 13, 2016 that's all covered in the doger tutorial: http://reboot.atari.org/new-reboot/rbplus/tutorials.html Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 13, 2016 Author Share Posted January 13, 2016 In order to do that, I need a CLUT file which I can't make unless I know how. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 14, 2016 Share Posted January 14, 2016 In order to do that, I need a CLUT file which I can't make unless I know how. You don't need a CLUT file, the palette is stored in the BMP/TGA/Whatever you use to store the image. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 14, 2016 Author Share Posted January 14, 2016 OK, after a whole bunch of time, I got an animated test picture up. Right now it's just a picture of three dots all the same shape but different colors. I hope to replace this with an animation of an ant walking in place. And since ants are black, I'd like to switch the background color to white and have the text be black. Is that possible? How do I change the background color? Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted January 14, 2016 Share Posted January 14, 2016 Learn by doing using the tutorials. 3 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 14, 2016 Author Share Posted January 14, 2016 (edited) Okay, I have this for my title screen: I have a few questions. #1. What is that black bar down at the bottom? Will that show up on a real TV?#2. I made the image white and it displays as off-white a little? antsss.abs Edited January 14, 2016 by atari2600land 2 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted January 14, 2016 Share Posted January 14, 2016 Okay, I have this for my title screen: antstitlescreen2.png I have a few questions. #1. What is that black bar down at the bottom? Will that show up on a real TV? #2. I made the image white and it displays as off-white a little? If you: DPOKE BG,65535 to set BG to white in RBG mode anything non-white beyond that is beyond your screen limits - VJ and certain monitors show much more of this overscanned areas than regular TVs - the most important one to consider is the top. If you look at Sporadic's Astro-Storm thread, you'll see he had to rework some stuff to make his game visible on TV screens in this area, as most of it is not shown (approx top 20 pixels). If you don't have a JagCD to be able to test JiFFi'd binaries or a BJL Jaguar or skunkboard, post a binary here and people will be able to send it to their Jaguars and take a photo of the TV screen to give you some idea. I plan on doing this for the site at some point with the test card I made, and producing a little test project to go with rb+ to guide people, but priority is low for stuff like that right now. 4 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 14, 2016 Author Share Posted January 14, 2016 I don't have a way to test on a real Jaguar. Could someone download the game below and tell me if all the text appears on the screen? http://www.atari2600land.com/ants/antsss.abs Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted January 14, 2016 Share Posted January 14, 2016 Just by looking at it I know most of the words at the top will be missing on a TV. Should be able to take a photo in 2 hours or so unless someone beats me to it. 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 14, 2016 Share Posted January 14, 2016 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 14, 2016 Author Share Posted January 14, 2016 Thanks, Cyrano! That gives me some idea of what would be cropped off the top. I adjusted the text from the previous build, the link above should point to the newest one. By the way, I notice most of you are in PAL-land. Would there be a difference between PAL and NTSC? I clicked the PAL and NTSC in Virtual Jaguar, but nothing happened. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 14, 2016 Share Posted January 14, 2016 Thanks, Cyrano! That gives me some idea of what would be cropped off the top. I adjusted the text from the previous build, the link above should point to the newest one. By the way, I notice most of you are in PAL-land. Would there be a difference between PAL and NTSC? I clicked the PAL and NTSC in Virtual Jaguar, but nothing happened. You have to restart vj or reload after you change. 1 Quote Link to comment Share on other sites More sharing options...
Shamus Posted January 14, 2016 Share Posted January 14, 2016 You'll notice that when VJ is in the 'powered on' state, the PAL & NTSC buttons are greyed out. You have to have VJ in the 'powered off' state to be able to change them. 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 14, 2016 Author Share Posted January 14, 2016 (edited) I can't get the button press to work. I tried another game that uses B to start the game and it works, but on mine it doesn't. What am I doing wrong? antsss.bas Edited January 14, 2016 by atari2600land Quote Link to comment Share on other sites More sharing options...
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