I sympathize with you. I don't play new games without motivation. When I say "new" games, I'm referring to games that are new to me. I've only played in the Atari 8-Bit HSC for the last couple of years, and this past season was the first time I played every game and every round. I've looked at the games played over the years, and they do seem to be cycled through on a semi-regular basis. There's a good reason for this: good games are a known quantity. We enjoy playing them. Just like re-watching a favorite movie, there is something very comforting about re-playing a favorite game. It takes effort to discover (well, to play) new games.
Whether a game is from 1982 or 2016-- if you've never played it before, then it's new. Part of the joy that I've discovered in the HSC is that even games that we think we know, we don't really know well until we dig into them. Such was the case with "Donkey Kong Junior" this last season. I've always been fond of that game... but playing it again and again (and never actually getting better at it, sad to say!) made me see deeper into it's mechanics. I could actually see more. "Donkey Kong Junior" is certainly not a new game to me-- I even have fairly fond memories of playing the game in the early 80s. However, the game became new when I dived into it and really tried to play it to the best of my ability.
That's the genius of playing for a high score. It's not about the score; it's about the goal of attaining a score. Any score. Your best score. Throughout the High Score Club season I've discovered that previously-played games and new games all merge into one category: a fun way to share a passion for classic gaming with other like-minded players.
New or old, good or bad, poor graphics or amazing effects, the results are the same when we're all sharing the experience. So, forget about the score and focus on the playing, for the fun lies deep within us.
I already knew I'd be swimming against the current I probably hinted at my wish a couple of other times over the years with no success.
I'm going to suggest an alternate plan. Here goes.
Each player can
A) pick his/her own bonus game. It's worth 1 point at least (see below)
B) or the player can take on someone else's bonus game. Each player that joins in such a challenge adds 1 more point to the points available. For example, if 3 players are contesting a game then the points are awarded 3, 2, and 1, highest scorer to lowest.
One Bonus game only per player. We don't want the bonus contests to upset the current HSC game