"There's more than one way to skin a cat" as they say; I saw one thread someone made on how they put together some tunes (
although I can't for the life of me find it now This), but it was a little confusing to follow. I thought It would be as simple as loading it from a bank (like a bitmap for player graphics) or something along those lines. I quickly realized it wasn't that simple. There doesn't seem to be a whole lot of documentation on this so I figured I'd just ask.
My initial thought would be something like this (pseudocode):
LDA Frequency1 STA AUDF0 DELAY LDA Frequency2 STA AUDF0 LDA TONE1 STA AUDC0 DELAY LDA Frequency3 STA AUDF0 DELAY
Been going round and round with this; wondering how you all got your music going.
Thanks for any input.
Edit: I'm writing it in assembly; I'm not using bB.
Edited by hendersonn, Thu Jan 14, 2016 9:57 PM.