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BASIC Tenliners Contest 2016

BASIC Programming Contest Tenliners Tenliner NOMAM

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#26 Savetz OFFLINE  

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Posted Mon Jan 25, 2016 7:41 PM

FORTKNOX - 10-liner by Kevin Savetz (PUR-120)

Screenshot 2016-01-25 16.09.55.png

 

Move the joystick to collect the diamonds, avoiding the robot guards. When your timer runs out, the game ends. Touching a guard decreases your timer dramatically; getting a diamond increases it a little. Your final score is the maximum amount the timer attained during the game. There are 9 levels: as they increase, the guards do more damage (decreasing your time more dramatically) and there are fewer prizes to increase your time.

 

Programming notes at http://atariaction.t...691187/fortknox

 

Attached File  FORTKNOX.atr   90.02KB   264 downloads



#27 vitoco OFFLINE  

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Posted Mon Jan 25, 2016 8:52 PM

For those who want to show the listing of their programs in ATASCII, I've modified my ATASCII Printer to list up to 120 chars per line for PUR-120 category entries. Just upload your LST file and select proper options... then copy&paste or save the resulting image. Of course, you could also print your tokenized files (only Atari BASIC and TurboBASIC XL are allowed) just like a LIST would do in the screen (38 or 40 chars per line).

 

Actually, I already used it to list my own entry, and I'm stil thinking if I'll release it before the contest.



#28 Bunsen OFFLINE  

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Posted Tue Jan 26, 2016 8:51 AM

I agree with both - Savetz and Vitoco. Releasing the code and explaining it like Savetz does is great, you can learn a lot. But holding some games secret and surprising people at NOMAM and people on ATARiAge and ABBUC is also exciting. I am happy that we can combine these two great concepts in one contest.



#29 Bunsen OFFLINE  

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Posted Tue Jan 26, 2016 9:02 AM

For those who want to show the listing of their programs in ATASCII, I've modified my ATASCII Printer to list up to 120 chars per line for PUR-120 category entries. Just upload your LST file and select proper options... then copy&paste or save the resulting image. Of course, you could also print your tokenized files (only Atari BASIC and TurboBASIC XL are allowed) just like a LIST would do in the screen (38 or 40 chars per line).

 

Actually, I already used it to list my own entry, and I'm stil thinking if I'll release it before the contest.

 

Your ATASCII Printer is amazing. It would have saved some bloody pain during arranging the Tenliners Book 2014.


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#30 atari2600land OFFLINE  

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Posted Tue Jan 26, 2016 3:01 PM

 

If you are using TurboBASIC XL, you are already using an ATR image in the emulator. You can SAVE (or LIST) your program to that disk, or you can do it over a new disk. In ATARI80WinPLus you can "create" a new disk using the the Drive Selection popup. Activate it using Alt-D, then create a Single Density disk, naming it as the ATR you want. Then you have to mount it as drive D2: and format it using DOS from the same disk you've already booted.

 

Hope this helps...

How do I mount it and format it?



#31 vitoco OFFLINE  

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Posted Tue Jan 26, 2016 3:34 PM

How do I mount it and format it?

 

To mount a new diskette as drive 2, use the same Alt-D popup. To format it and optionally write DOS files into it, use any DOS you have booted into the (emulated) Atari as drive 1, and initialize drive 2.



#32 atari2600land OFFLINE  

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Posted Tue Jan 26, 2016 3:36 PM

OK, i figured it out. I type

SAVE "D1:AUTORUN.BAS"

so it should automatically run the next time I put the "disk" in the emulator.



#33 Savetz OFFLINE  

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Posted Tue Jan 26, 2016 4:11 PM

I'm writing something but it may be done before by someone else. What are the links to previous competitions?

 

 

http://gkanold.wix.c...0liners15/c15hi



#34 therealbountybob ONLINE  

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Posted Wed Jan 27, 2016 6:01 PM

Very nice, you might have a winner here, perhaps a little on the easy side though the perfect score is something to aim for. Having the chasing guys circle round is a bit different :thumbsup:

FortKnox.png

 

Now I'm wondering if I can squeeze in the character redefinition for Gravity X but I think I'm maxed out on all 10 lines :ponder:

 

I agree with both - Savetz and Vitoco. Releasing the code and explaining it like Savetz does is great, you can learn a lot. But holding some games secret and surprising people at NOMAM and people on ATARiAge and ABBUC is also exciting. I am happy that we can combine these two great concepts in one contest.

sit on the fence why don't you :D

how about release the code and make them type it in old school ;)



#35 Bunsen OFFLINE  

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Posted Mon Feb 1, 2016 3:41 PM

17 entries now, 5 for Atari.



#36 Savetz OFFLINE  

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Posted Wed Feb 3, 2016 8:54 PM

CONNECT4, a board game for two human players using two joysticks. EXTREM-256 entry, in 8 lines — because I'm lazy.

 

Screenshot 2016-02-03 18.39.53.png

 

Programming notes at http://atariaction.t...299097/connect4

 

Attached File  CONNECT4.atr   90.02KB   211 downloads



#37 vitoco OFFLINE  

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Posted Mon Feb 8, 2016 12:34 AM

I've sent my 2nd entry for the PUR-120 category: INVADERS.

 

I also checked the game list ... 25 games at the moment, 6 of them for Atari: 4 PUR-120 and 2 EXTREM-255.

 

BTW, I noted that 2 of the games don't have a screenshot. Why? Both are for Sinclair machines from the same author.



#38 Savetz OFFLINE  

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Posted Mon Feb 8, 2016 5:21 PM

Another 256-character EXTREM-256 entry.

 

Vehicle traffic on the intergalactic superhighway is at an all time high. Spaceships and satellites zoom through the skies at a breakneck pace. The Intergalactic Chairperson for Traffic and Commerce is taking action to reduce the scourge of space traffic: randomly blowing up as many commuters as possible. Your job as an intergalactic traffic enforcement officer is to destroy as many vehicles as possible.

 

Your earnings depend on how many vehicles you destroy during your shift. The faster a vehicle is traveling, the more you’ll earn. And those little personal satellites are so small and fast and annoying, the Intergalactic Chairperson pays a big bonus for destroying those. She also keeps close track of your accuracy. Space laser beams aren’t cheap, you know.

Your job requires one standard issue joystick controller. If you choose to team up with a partner during your duty shift, he or she will also need a joystick controller.

Attached File  TRAFFIC.atr   90.02KB   209 downloads

Screenshot 2016-02-08 15.06.57.png

More details at http://atariaction.t...2621597/traffic



#39 vitoco OFFLINE  

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Posted Mon Feb 8, 2016 6:05 PM

That's impressive, Kevin. Nice work. I'll have to work hard on my new entry for the EXTREM-256 category. ;)

 

I'd suggest you to use my ATASCIIprinter service to get an Atari-like listing for your game's pages.



#40 dmsc OFFLINE  

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Posted Mon Feb 8, 2016 9:29 PM

Hi!,
 

Another 256-character EXTREM-256 entry.[/size]
 
Vehicle traffic on the intergalactic superhighway is at an all time high. Spaceships and satellites zoom through the skies at a breakneck pace. The Intergalactic Chairperson for Traffic and Commerce is taking action to reduce the scourge of space traffic: randomly blowing up as many commuters as possible. Your job as an intergalactic traffic enforcement officer is to destroy as many vehicles as possible.[/size]
 
Your earnings depend on how many vehicles you destroy during your shift. The faster a vehicle is traveling, the more youll earn. And those little personal satellites are so small and fast and annoying, the Intergalactic Chairperson pays a big bonus for destroying those. She also keeps close track of your accuracy. Space laser beams arent cheap, you know.
Your job requires one standard issue joystick controller. If you choose to team up with a partner during your duty shift, he or she will also need a joystick controller.


Good game!

With the help of my basicParser tool, a little reordering and shortening the texts, you can transform this to a 120 character "PUR-120" entry, see the attached source and listing:

traffic-120.png

The source: Attached File  traffic-120.txt   3.59KB   113 downloads
The atari listing: Attached File  TRAFFIC.LST   1.17KB   106 downloads

#41 pirx OFFLINE  

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Posted Tue Feb 9, 2016 4:29 AM

dmsc, this s**t of yours is crazy as f**k :)))))))))))))))))))))))))))))))))))))))))))))))0



#42 Savetz OFFLINE  

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Posted Tue Feb 9, 2016 10:39 AM

dmsc, wow, nice. I used the tbxl parser tool to compact the listing, didn't fight too hard to get down to PUR levels. I think I'll leave my entry as is. I prefer it with readable text and no reliance on keyboard input at the end of the game. 



#43 Bunsen OFFLINE  

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Posted Sun Feb 14, 2016 4:51 AM

10 games for C64

9 games for Atari 8 Bit

9 games for Vtech VZ-200/Laser 210

3 games for MSX 1

3 games for Tandy TRS-80 MC-10

2 games for ZX Spectrum

1 game for ZX81

1 game for C16/Plus4/C128



#44 vitoco OFFLINE  

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Posted Sun Feb 14, 2016 7:23 AM

Which are the communities where this topic was officially open? I've seen threads here and in lemon64, and I'd like to know what other 8 bits systems to expect. Vtech is a machine that was not in my maps.

#45 Bunsen OFFLINE  

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Posted Sun Feb 14, 2016 12:58 PM

I've tried to reach Apple II community and Robotron (KC/85 - East German Computer) community - without success.

 

I've got little response from C16/Plus 4 users and VIC20 users, also from Amstrad CPC users. Maybe we will see something for these platforms.

 

I would be happy if everybody could help and spread the information about BASIC Tenliners in different 8 bit communities/forums/groups.



#46 gozar OFFLINE  

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Posted Sun Feb 14, 2016 1:44 PM

I've mentioned it to the Apple II community on a2.chat IRC and they seemed disinterested. Don't know why.


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#47 vitoco OFFLINE  

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Posted Sun Feb 14, 2016 9:03 PM

I've just sent my EXTREM-256 entry: "Where's my cheese?".



#48 +Adam+ OFFLINE  

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Posted Sat Feb 20, 2016 2:29 PM

As I see on the list there is a new Atari 8-bit entry: "Pipeliners micro" by Sleepy. Unfortunately, again no possibility to download a file :(


Edited by +Adam+, Sat Feb 20, 2016 2:50 PM.


#49 Bunsen OFFLINE  

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Posted Sat Feb 20, 2016 4:37 PM

You will see all entries after NOMAM convention. All programs will be released at this convention. But it is allowed to show the tenliners before.



#50 vitoco OFFLINE  

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Posted Sat Feb 20, 2016 5:06 PM

As I see on the list there is a new Atari 8-bit entry: "Pipeliners micro" by Sleepy. Unfortunately, again no possibility to download a file :(

 

I guess that's because most of us want to surprise the assistants at the NOMAM event.

 

Anyway, you can try my next submission that currently is a work in progress, but almost ready:

 

Alpha vs Numeric: "The Front Line"

 

Alphabetics are in war against Numerics. Each army is sending their soldiers to the battles. As a mediator, you must call every soldier by their name and pick them out before the armies come in contact or one army come across the whole battlefield. Each soldier you pick from the field gives you a point. You can only call soldiers that are in the front of each row. If there are many soldiers with the same name as the first in a line, you'll earn extra points, but if you call someone that is not in in the front line, extra soldiers would be send to the field. You must pick 200 soldiers to declare a battle as draw, but new soldiers are sent more quickly as time runs, so you need to be fast enough. Every next battle will be faster and will begin with more soldiers in the field.

 

ALPHANUM-screenshot.png

 

This game is a keyboard challenge, and will be an entry for the PUR-120 category. This is the listing:

 

ALPHANUM.PNG

 

The ALPHANUM-PREVIEW.ATR attachment includes DOS and TurboBASIC XL. Note that it starts very slow, but the speed constantly increases...

 

Comments? Please let me know if I miss something.

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