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This will begin to put things right...


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#1 CyranoJ OFFLINE  

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Posted Sat Jan 16, 2016 5:58 AM

Or, it might not....

 

Very, very early stage of this one (But several hours of work)

 

I just got *something* on the screen and wanted to share (Because I'm grinning here)

 

sw1.png sw2.png

 

*edit - fixed up the RND function - starfield works, and got a bit further:

 

sw3.png sw4.png sw5.png


Edited by CyranoJ, Sat Jan 16, 2016 6:19 AM.


#2 GroovyBee OFFLINE  

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Posted Sat Jan 16, 2016 6:01 AM

:lol: I spent ages playing this. It was one of the games in the Silica Shop discovery pack.



#3 racerx OFFLINE  

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Posted Sat Jan 16, 2016 6:16 AM

Kick. Ass.

Thanks!

#4 PeterG OFFLINE  

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Posted Sat Jan 16, 2016 7:43 AM

Nice, looking forward to this. I can't say often enough how cool it that you are doing this. The ST was my first own machine and I have a lot of incredible memories with it. (And now that my ST disappeared under very questionable circumstances, this is a great way to play the games ...)

#5 CyranoJ OFFLINE  

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Posted Sat Jan 16, 2016 7:46 AM

No binary released yet... but...

 

sw6.png sw7.png sw8.png

 

I just played Star Wars on the Atari Jaguar!!



#6 CyranoJ OFFLINE  

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Posted Sat Jan 16, 2016 8:00 AM

It was a bit bugged on different TOS versions, but now it's running with no TOS ;)

 

Binary, atarimania link, youtube in the sticky mega thread.

 

Note: It crashes when you run out of shield. So, there is no try, only do.


Edited by CyranoJ, Sat Jan 16, 2016 8:28 AM.


#7 sh3-rg OFFLINE  

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Posted Sat Jan 16, 2016 8:52 AM

That runs so nice in VJ, difficult with inverse up/down on keys and I CBA redefining them, but I can see this being one of the best ST--->Jaguar games.

 

 So, there is no try, only do.

 

lolol



#8 Atlantis OFFLINE  

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Posted Sat Jan 16, 2016 9:49 AM

In real life you got only one chance, this is a perfect reality simulator - shields out, crash, you and the program is dead. Fantastic.



#9 Lynxpro OFFLINE  

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Posted Sat Jan 16, 2016 11:11 AM

Looks good. I hate to be a debbie downer but the ST version's audio via the YM2149 is pretty abysmal. Is there any way the Jaguar DSP can emulate the POKEY effectively, or in this case, Quad POKEY?  If so, you could slap in the arcade original music and sfx and remove the ST audio. Of course, the sampled voices are fine and negate the need to emulate the TI speech synthesis chip from the arcade original. 



#10 racerx OFFLINE  

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Posted Sat Jan 16, 2016 11:32 AM

Cover me, Porkins.

 

12493421_1202194356461562_79020217839494



#11 Trooper Galactus OFFLINE  

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Posted Sat Jan 16, 2016 11:34 AM

Cover me, Porkins.
 
12493421_1202194356461562_79020217839494


I'm right with ya, Red 3!

....I got a problem here...

#12 Sporadic OFFLINE  

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Posted Sat Jan 16, 2016 11:58 AM

Nice, looking forward to this. I can't say often enough how cool it that you are doing this. The ST was my first own machine and I have a lot of incredible memories with it. (And now that my ST disappeared under very questionable circumstances, this is a great way to play the games ...)

That whole message sounds exactly like me!

 

First machine ST, and I've no idea where it ended up. Certainly not with me, even though I have most the games!



#13 Lynxpro OFFLINE  

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Posted Sat Jan 16, 2016 1:16 PM

The Parker Bros port of this game to the Atari 2600 has been recently hacked to support Atari's Trak-Balls. OmegaMatrix also made an inverted option too. It's over in the 2600 Forum. 



#14 CyranoJ OFFLINE  

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Posted Sat Jan 16, 2016 3:35 PM

Looks good. I hate to be a debbie downer but the ST version's audio via the YM2149 is pretty abysmal. Is there any way the Jaguar DSP can emulate the POKEY effectively, or in this case, Quad POKEY?  If so, you could slap in the arcade original music and sfx and remove the ST audio. Of course, the sampled voices are fine and negate the need to emulate the TI speech synthesis chip from the arcade original. 

 

Hey now I really appreciate the enthusiasm, but I am only one person doing these in my own time as and when I feel like it :)  I will try and do the best I can in the free time I have is all I will give as an answer.  However, some titles are personal favourites and will get a lot more time invested in them (Gauntlet 2, IK+, Joust, R-Type) - and this might just make that list! 



#15 CyranoJ OFFLINE  

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Posted Sat Jan 16, 2016 4:01 PM

“Death is a natural part of life. Rejoice for those around you who transform into the Force. Mourn them do not. Miss them do not. Attachment leads to jealously. The shadow of greed, that is.”

 

sw9.png

 

No binary, yet ;)



#16 CyranoJ OFFLINE  

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Posted Sat Jan 16, 2016 4:58 PM

New binary in the thread

  • End game fixed
  • Sample sounds enabled for the speech (still no SFX/music)
  • 0 on numpad switches y-axis

Enjoy!



#17 atarian63 OFFLINE  

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Posted Sat Jan 16, 2016 8:30 PM

where?  and Thank you!


Edited by atarian63, Sat Jan 16, 2016 8:31 PM.


#18 CyranoJ OFFLINE  

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Posted Sat Jan 16, 2016 8:39 PM

where?  and Thank you!

 

Big sticky thread at the top of the Jag forum full of much goodness.  Ah, no, that's the homebrew thread... the other one!



#19 AtariDean OFFLINE  

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Posted Sat Jan 16, 2016 9:49 PM

 
Big sticky thread at the top of the Jag forum full of much goodness.  Ah, no, that's the homebrew thread... the other one!



#20 AtariDean OFFLINE  

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Posted Sat Jan 16, 2016 9:51 PM

Looks sweet, can't wait to play it, my Jagiar and cd shipped from uk, so should arrive by Wednesday . At latest hopefully

#21 Lynxpro OFFLINE  

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Posted Sat Jan 16, 2016 10:29 PM

 

Hey now I really appreciate the enthusiasm, but I am only one person doing these in my own time as and when I feel like it :)  I will try and do the best I can in the free time I have is all I will give as an answer.  However, some titles are personal favourites and will get a lot more time invested in them (Gauntlet 2, IK+, Joust, R-Type) - and this might just make that list! 

 

I just watched a Youtube vid of the Amiga version and it seems Domark sampled the blaster fire and explosions from the film. The theme music as generated by the PAULA is also abysmal. Domark may have done great with the visuals but left a lot to be desired with the music.  Quad POKEY > PAULA!  :)

 

And I'm not even going to talk about Domark's port of Atari's Return of the Jedi arcade game. What were they thinking or smoking?



#22 Stephen OFFLINE  

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Posted Sat Jan 16, 2016 11:03 PM

Analog control?



#23 CyranoJ OFFLINE  

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Posted Sat Jan 16, 2016 11:29 PM

Analog control?

 

Yep, plug a flight yoke into Port #3 - fully supported.



#24 JaguarBrett OFFLINE  

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Posted Sun Jan 17, 2016 3:02 AM

Appreciate your efforts as always sir.
I grew up playing Sierra games on PC and just saw an ST port of Space Quest...THAT would be awesome ;)
Keep up the great work!

#25 JaguarBrett OFFLINE  

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Posted Sun Jan 17, 2016 3:02 AM

Anything Star Wars is good to me =)

Edited by JaguarBrett, Sun Jan 17, 2016 3:06 AM.





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