Over the weekend I was able to knock out the last untouched hurdle in the Kickstarter campaign - the USB controller. For whatever reason, the USB controller was easily the least popular option in the campaign. Only three pledges were captured, so this was the last new product we tackled, followed by a period of figuring out how best to go about it.
Attached are snapshots of the results. These follow the form and control color scheme of the original Super Action controllers by Coleco, less the thumbwheel. At the recommendation of Robb Alvey, we added three auxiliary buttons to the back of the controller for mapping with emulator or whatever other functions you might desire. These Backers all elected for the colorful Edladdin side and panel art, but these could be left off if a client prefers the more restrained/undecorated look, or wants to customize with their own artwork. Likewise, these controllers can be built with any combination of knob and button colors that we already offer.
The brain of this controller is a MiniPac by Ultimarc. We also used their pre-built harness for the wiring, though we clipped off all spade connectors in favor of solder and shrink tube. Even with the 23 switches in this controller, there were quite a few left available for assigning, so these were tied off and left in case clients want to add any additional features to their controller. The trackball and spinner pins are not used at all, nor the power pins.
Here's a link to the MiniPac page:
The MiniPac is programmed with the WinIPac v2, which is available for free from the UltiMarc site. The interface is easy to use, with assignment of keys and macros to pins by a mix of point-n-click and pull down menus. The software recognized all three controllers with no problems.
Here's a link to the WiniPac instructions:
The download is here:
There's quite a bit of space available in the case to add a Raspberry Pi, but it will take some noodling to figure out where to put it if you want to also have access holes in the case. Opening the case is not a HUGE deal - just the four machine screws in the feet - but it would be a hassle if you need to get in there often. Now that I've got the controller interface nailed down, I plan to proceed to build a RetroPie for my own amusement, but I am going to use the hinge-lidded Supreme controller as the base.
As soon as I finish the documentation for these controllers, these three will be ready to ship.
I have to do another review of the spreadsheet to make sure we haven't missed any individuals on the way, but this was the last big section of this Kickstarter campaign. All that remains is a single Super Arcade Plus, in which I agreed to do some layout customization. That thing is in process and creeping forward. As soon as its done, we will start on the waitlist.
After we get through servicing the post-Kickstarter waitlist, I will figure out how much it really cost to build the Super USB so we can decide whether we want to add them to the Edladdin and/or AtariAge stores, and at what price. There will probably also be an option for a less expensive USB controller that does not include the 12-key membrane keypad.