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Edladdin Colecovision Controller Kickstarter now LIVE!


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#451 edladdin OFFLINE  

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Posted Tue Nov 13, 2018 5:46 PM

Im so happy you like the Super Twin 78! I apologize again for the wait, which was way too long.

Speaking of which, Im stuck on a three week long trip, so I brought along the controller building supplies and a bunch of the new enclosures. At the moment Im in the home stretch on completing 18 Super CVs, which should be enough to finish the Kickstarter waitlist and also have a few ready to ship to any and all comers. We can also build anyone a Super Arcade Controller Plus.

I think Albert is also planning to take these live in the AA store.

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#452 Hastor OFFLINE  

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Posted Tue Nov 13, 2018 7:55 PM

I'm really interested in how these will work with the upcoming collectorvision Phoenix system, which supports real CV controllers as well as SNES controllers. Just out of curiosity I wonder if the issue I had with playing Thexder with these or even an extension cord will persist on that. I'd expect some issues that require the battery in the SAC to persist if it is reading the controller the same, but being FPGA based, I'm hoping it won't be so sensitive to a slight power change caused by a short extension cord. It also supports Atari VCS games (via ROM, and will do CV via ROM or real cartridge), but not sure if you have to use real VCS controllers for that. Hoping it will let me use my SAC for both.

#453 edladdin OFFLINE  

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Posted Thu Nov 15, 2018 10:58 AM

I'm really interested in how these will work with the upcoming collectorvision Phoenix system, which supports real CV controllers as well as SNES controllers. Just out of curiosity I wonder if the issue I had with playing Thexder with these or even an extension cord will persist on that. I'd expect some issues that require the battery in the SAC to persist if it is reading the controller the same, but being FPGA based, I'm hoping it won't be so sensitive to a slight power change caused by a short extension cord. It also supports Atari VCS games (via ROM, and will do CV via ROM or real cartridge), but not sure if you have to use real VCS controllers for that. Hoping it will let me use my SAC for both.

 

 

I have sent a Super CV and a Super Arcade Controller to Brian Burney for testing with the Phoenix project.  The first report is that the Super CV works flawlessly but the SAC is acting glitchy from the keypad, which is disappointing.  The SAC he has is my personal player that I really want to play with the eventual Phoenix!   But its not a done deal yet...  He's going to be tinkering to see what adjustments might be made or what the actual problem is.  We might even end up with some insights about why the SAC and SAC Plus glitch with the vintage consoles on certain games.



#454 insertclevernamehere OFFLINE  

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Posted Thu Nov 15, 2018 11:50 AM

I have sent a Super CV and a Super Arcade Controller to Brian Burney for testing with the Phoenix project.  The first report is that the Super CV works flawlessly...


That's good to hear. I really want a Super CV for my Colecovision and eventual Phoenix that I've pre ordered. I tried ordering the Super CV on edladdin.com but I don't have the required code as I missed the Kickstarter. Looking forward to when we non-Kickstarter backers can order one.

#455 edladdin OFFLINE  

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Posted Thu Nov 15, 2018 3:09 PM

That's good to hear. I really want a Super CV for my Colecovision and eventual Phoenix that I've pre ordered. I tried ordering the Super CV on edladdin.com but I don't have the required code as I missed the Kickstarter. Looking forward to when we non-Kickstarter backers can order one.

 

It wont be much longer!



#456 Bmack36 OFFLINE  

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Posted Thu Nov 15, 2018 11:22 PM

 

 

I have sent a Super CV and a Super Arcade Controller to Brian Burney for testing with the Phoenix project.  The first report is that the Super CV works flawlessly but the SAC is acting glitchy from the keypad, which is disappointing.  The SAC he has is my personal player that I really want to play with the eventual Phoenix!   But its not a done deal yet...  He's going to be tinkering to see what adjustments might be made or what the actual problem is.  We might even end up with some insights about why the SAC and SAC Plus glitch with the vintage consoles on certain games.

Looks like we should be good  for Super Arcade Controller Compatability  ;)

The SAC wasn't able to drive the pins down low enough to trigger due to the pull ups on the level converters being too strong. Fixing that issue got things working.

 



#457 edladdin OFFLINE  

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Posted Thu Nov 15, 2018 11:33 PM

Thats fantastic news!!! Thanks for your work to figure that out!

#458 edladdin OFFLINE  

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Posted Sat Nov 17, 2018 3:46 PM

Good news everyone!   I've finished that batch of Super CVs, which should be enough units to cover the remainder of the post-Kickstarter waitlist. I also have 4 Super Arcade Controller Plus units that are 2/3 built, which is as far as you can go without knowing the button color selections.  

 

A little while ago, everyone remaining on the list was notified via AA Messenger, FB Messenger, and the one guy through the Kickstarter interface (however they got in touch with me)  that they are all welcome to place their orders.   If you think you are on the list but did NOT hear from me, please send me a message. 

 

We should be moving into the online stores for everyone to order in the first week of December. 

 

Let me know if you have any questions! 

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#459 Hastor OFFLINE  

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Posted Sat Nov 17, 2018 4:00 PM

As the one guy from the kickstarter interface, I'm loving them! You should get them. I want some of the others but going through a CDI phase at the moment :P when ColecoVision is back up front soon I'll be seeing what's available.

#460 edladdin OFFLINE  

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Posted Tue Dec 4, 2018 11:46 AM

Just a quick note to let everyone know that the Super CV is officially live at the AtariAge and Edladdin stores!   I think we've got 5-6 more finished Super CVs that are ready to customize and ship from the big batch I built over the Thanksgiving holiday.  Plenty of raw goods to build the next batch after that, but naturally the finished ones will move much more quickly.

 

Here's the AA link:

 

https://atariage.com...t_detail&p=1190

 

------

 

I've got three Super Arcade Controller Plus units to finish, and then the Kickstarter waitlist will officially be history!



#461 adamchevy OFFLINE  

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Posted Thu Dec 6, 2018 6:06 PM

Any plans for a Vectrex controller in the Future Ed? Or maybe you have a pro tip of how to adapt a Supertwin 78?

Edited by adamchevy, Thu Dec 6, 2018 6:07 PM.


#462 edladdin OFFLINE  

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Posted Thu Dec 6, 2018 9:20 PM

Any plans for a Vectrex controller in the Future Ed? Or maybe you have a pro tip of how to adapt a Supertwin 78?



Absolutely! I plan to put it in the same exact case as the Super CV - stick on the left and four buttons to the right. It will be called the Super VX.

Im actively searching for the best possible self-centering analog joystick, either a quality potentiometer stick or a Hall-effect stick that does not break the bank. (This is the missing link for the Super 52, as well.) Ive also purchased a couple of the 5k/10k sticks that are widely available from China through eBay and Alibaba. Im skeptical about whether these will hold up with real gameplay, so Ive built a little tester to find out while working on the 5200 I/O board.

I see where people have used them in original-sized Vectrex controllers. What are peoples experience with these? If they work out, Im going to talk to the Chinese and see if I can get them with bare, threaded shafts so I can put ball tops on them the way the good lord intended. That little peg wont cut it for an arcade controller.

Id also like to deliver an on-board paddle function - some version of what you see on this Super 52 mock-up - if there is enthusiasm for the idea.

And I just got my first Vectrex and a Sean Kelly multicart! Ive wanted one since I first saw them in Electronic Games all those years ago, but there was no way I could pull off a second console in those days. Very excited to have a good excuse for Edladdin to buy one now.

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#463 AtariBrian OFFLINE  

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Posted Thu Dec 6, 2018 10:05 PM

Absolutely! I plan to put it in the same exact case as the Super CV - stick on the left and four buttons to the right. It will be called the Super VX.

Im actively searching for the best possible self-centering analog joystick, either a quality potentiometer stick or a Hall-effect stick that does not break the bank. (This is the missing link for the Super 52, as well.) Ive also purchased a couple of the 5k/10k sticks that are widely available from China through eBay and Alibaba. Im skeptical about whether these will hold up with real gameplay, so Ive built a little tester to find out while working on the 5200 I/O board.

I see where people have used them in original-sized Vectrex controllers. What are peoples experience with these? If they work out, Im going to talk to the Chinese and see if I can get them with bare, threaded shafts so I can put ball tops on them the way the good lord intended. That little peg wont cut it for an arcade controller.

Id also like to deliver an on-board paddle function - some version of what you see on this Super 52 mock-up - if there is enthusiasm for the idea.

And I just got my first Vectrex and a Sean Kelly multicart! Ive wanted one since I first saw them in Electronic Games all those years ago, but there was no way I could pull off a second console in those days. Very excited to have a good excuse for Edladdin to buy one now.

 

I would like a paddle knob on it to play Kaboom and Super Breakout . As I have said before I would like as a "possible" option to have two sticks to be able to play Space Dungeon and Robotron . I guess as the project moves along we will see if it is or isn't even possible . 



#464 adamchevy OFFLINE  

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Posted Thu Dec 6, 2018 10:17 PM

Absolutely! I plan to put it in the same exact case as the Super CV - stick on the left and four buttons to the right. It will be called the Super VX.

Im actively searching for the best possible self-centering analog joystick, either a quality potentiometer stick or a Hall-effect stick that does not break the bank. (This is the missing link for the Super 52, as well.) Ive also purchased a couple of the 5k/10k sticks that are widely available from China through eBay and Alibaba. Im skeptical about whether these will hold up with real gameplay, so Ive built a little tester to find out while working on the 5200 I/O board.

I see where people have used them in original-sized Vectrex controllers. What are peoples experience with these? If they work out, Im going to talk to the Chinese and see if I can get them with bare, threaded shafts so I can put ball tops on them the way the good lord intended. That little peg wont cut it for an arcade controller.

Id also like to deliver an on-board paddle function - some version of what you see on this Super 52 mock-up - if there is enthusiasm for the idea.

And I just got my first Vectrex and a Sean Kelly multicart! Ive wanted one since I first saw them in Electronic Games all those years ago, but there was no way I could pull off a second console in those days. Very excited to have a good excuse for Edladdin to buy one now.



Yes! Yes! And umm Yes to all of the above! The onboard paddle would be amazing for the Spinner carts being created by Binary Star software. I look forward to seeing this come along. Congrats on getting a Vectrex and Multicart!

#465 dj_convoy OFFLINE  

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Posted Wed Dec 12, 2018 7:47 PM

Digging my new controller. Finally, I can play a decent game of Zanac!

#466 insertclevernamehere OFFLINE  

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Posted Yesterday, 11:01 AM

I got my Super CV yesterday and it works great. Love it. Been enjoying some Frogger, Frenzy and Q*bert with it yesterday evening. I just have one question to anyone else who recently got one. I watched the ArcadeUSA review on it on youtube and Willie's came with a spare decal. I didn't get one. How about anyone else?

#467 dj_convoy OFFLINE  

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Posted Yesterday, 12:39 PM

Yeah, I got a little envelope with decals and a certificate of authenticity. 



#468 insertclevernamehere OFFLINE  

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Posted Yesterday, 2:03 PM

I got the certificate but no decal. Guess I'll contact edladdin.




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