Inky Posted January 25, 2016 Share Posted January 25, 2016 (edited) This coming Saturday, Pie Factory will be interviewing Brian Colin, creator of Arch Rivals, Blasted (not Blaster,) Xenophobe, Rampage, Sarge, Pigskin 621 AD, and who also provided graphics for Spy Hunter, Kozmik Kroozer and Zwackery.If any of you have any questions, please get them in this forum by 4 PM Central, 1/26/2016We won't necessarily read them all, but we'll ask as many as we can! Edited January 25, 2016 by Inky 1 Quote Link to comment Share on other sites More sharing options...
Inky Posted January 26, 2016 Author Share Posted January 26, 2016 Still looking for questions! Quote Link to comment Share on other sites More sharing options...
Dauber Posted January 26, 2016 Share Posted January 26, 2016 Why does Grape-Nuts cereal contain neither grapes nor nuts? 1 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted January 26, 2016 Share Posted January 26, 2016 I've always wondered why 3 players on Xenophobe instead of 2? With 2, could have opened up the playing field a bit, which would have allowed for greater depth in movement vs. sticking to a narrow 2D horizontal plane. Probably wanted to stick with the 3-player "gimmick", but thought I'd ask anyway. 1 Quote Link to comment Share on other sites More sharing options...
ferghead Posted January 30, 2016 Share Posted January 30, 2016 Did he have anything to do with the art for Wacko? If so, was he responsible for the angles in the cabinet? Quote Link to comment Share on other sites More sharing options...
Dauber Posted January 30, 2016 Share Posted January 30, 2016 Judging from this site -- http://www.arcade-history.com/index.php?page=person&name=Brian+Colin-- no. But I can totally see why someone would think he did that game. It definitely looks like his style. Quote Link to comment Share on other sites More sharing options...
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