I had read that Missile Command was impossible on the Intellivision due to the line drawings required. Then came Missile Domination. That got me thinking about an old game idea.
I imagine a game set in the Cold War Era, a game that opens with an expository text legend like "The Hunt for Red October", being spelled out on-screen. Your mission takes place in the deep Russian winter and is to take the B1 bomber (called "Bone" by some Air Forcers) up a fjord in the Kamchatka Peninsula and take out a Hydroelectric dam. The Soviets are using the hydroelectric power generated by the dam to make large amounts of heavy water. Soviet "Hind" helicopters would be the airborne adversaries of our B1, along with SAM launchers.
The graphics technique is to essentially draw two sets of craggy lines, conjoined at the points where the lines change direction. The "lower" (or closer together) set of lines moves a little slower than the "upper" (further apart) lines, causing parallax. The joining lines make the sections appear as polygons. So the effect is pseudo 3d. See the attached mock-up movie file if you are interested.
I see this game very clearly in my head, and it's rad, sorry if my explanation is lacking.
Journeymen coders and Game Producers, I'm asking you if you think this is feasible.
Thank you for your time.