mantadoc Posted February 24, 2016 Share Posted February 24, 2016 How do i put for example Rock Runner on a eprom as a single file ? Richard Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted February 24, 2016 Share Posted February 24, 2016 Well you can't put it in an eprom without modifying the code. You might be able to make it a grom cartridge with makecart but Tursi hasn't restored that to his site yet.. i bugged him about it Then it could be loaded into a ubergrom Greg Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted February 24, 2016 Share Posted February 24, 2016 also its on multicart 6 https://www.arcadeshopper.com/wp/?page_id=11#!/512K-Game-multi-cart-6-Solid-State-Cartridge/p/60090179/category=16641009 or here's the bin to burn yourself (512k) http://atariage.com/forums/topic/243766-bin-repository-images-for-burning-cartridges/?p=3347254 Greg 1 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted February 24, 2016 Share Posted February 24, 2016 Using the logic above, you could take the files and put them together like they are on multicart 6, use the loader from the multicarts and build your own single-cartridge launcher. Note however, that the cartridge would require the 32K card to load and run. . . Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted February 24, 2016 Share Posted February 24, 2016 You know what might be a nice thing? A thread titled: MAKING CARTRIDGES... FOR DUMMIES! I'm sure a lot of us have our own ideas for 'the ultimate cartridge', but don't want to bug anyone. If one of the Gurus would be so benevolent and help us poor uneducated slobs, we could all have some fun. Heck, eventually we might all get good enough to have a "Cartridge War" contest to see who makes the best compilation? Everyone would win. 3 Quote Link to comment Share on other sites More sharing options...
Tursi Posted February 24, 2016 Share Posted February 24, 2016 "MakeCart" was obsoleted a long time ago and integrated into Classic99. Load the debugger, load the files by whatever mechanism they require, breakpoint as early as reasonable, select the "make cartridge" option, and fill in the details appropriate to the system. Making cartridges out of other programs really isn't a "for dummies" task. Fortunately, none of you are dummies and can easily work out the steps! Making /compilation/ cartridges, unless you are just stitching together 8k ROMs (all of which already exist on carts, AFAIK), requires reverse-engineering and patching, it's not something you can provide a quick tutorial for. 3 Quote Link to comment Share on other sites More sharing options...
mantadoc Posted February 24, 2016 Author Share Posted February 24, 2016 Thanks ? could you step by step tell how how i put Rockrunner into a bin file ?....... Please ????? Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted February 24, 2016 Share Posted February 24, 2016 I am truly not sure what changes (if any) Gazoo had to make to the Rock Runner code to move it into his Games 6 image. That was why I suggested extracting it from that ROM image and building a new launching menu. . . 2 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted February 24, 2016 Share Posted February 24, 2016 This is a version I made a while back using the tools in Classic99. I have hacked it not to require the E/A module (unlike other versions out there) which is fortunate since it would be difficult to fit both modules into the slot at the same time . P.S. This is an inverted image as indicated by the '3' in the file name. RockRunner3.bin 6 Quote Link to comment Share on other sites More sharing options...
mantadoc Posted February 24, 2016 Author Share Posted February 24, 2016 Wow Thank you very much Rasmus , burned and now playing , works great .............. . think i have to do Rock gaming all night 2 Quote Link to comment Share on other sites More sharing options...
+mizapf Posted February 24, 2016 Share Posted February 24, 2016 The title of this thread reminds me of this. You remember where it comes from? SAY HOW How? Geronimo says: It's easy. Happy landings! Quote Link to comment Share on other sites More sharing options...
+mizapf Posted February 25, 2016 Share Posted February 25, 2016 I'll tell you, this was from GHOST TOWN (Scott Adams Adventure). It was yet another situation where I did not have the faintest clue what to do now. I remember it was an Indian village, there was the Indian chief, and I think I wondered how to get back. The solution was to say "Howgh" to him. Maybe I found it by trying everything, maybe I found a hint somewhere. Or I already had the Adventure Editor and had a look. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted March 1, 2016 Share Posted March 1, 2016 Here is a general recipe for turning a single E/A#5 program into a cartridge image using the tools in Classic99: Find the start address: Open Ti99Dir and look at the first E/A#5 file using F3. The start address is in the 5th and 6th bytes, e.g. >A000. Open Classic99. Open the debugger. Enter the start address under Breakpoint and click Add. Press Scroll Lock on the keyboard once to enable breakpoints. Open Editor/Assembler and run the E/A#5 file (it's option 5 ) When the execution stops (at the breakpoint), go to the Debugger, choose Make and 'Save memory as Program'. If it doesn't stop you probably forgot to press Scroll Lock. Choose Save Type: 379 bank switched copy. Enter the start address from 1. Choose High RAM: A000 - FFFF and Low RAM: 2000 - 3FFF. If you want the smallest possible image you need to be more specific, but usually it doesn't matter whether you end up with a 16K, 32K or 64K image. Enter a cartridge name (to appear in the menu) and click Save. That's how I have made the images for Scramble, Jet Set Willy, Flappy Bird etc. No need to reinvent the wheel when we have such excellent tools. But note that programs that read additional files from disk will continue doing so even after being converted to cartridge format. 10 Quote Link to comment Share on other sites More sharing options...
mantadoc Posted March 1, 2016 Author Share Posted March 1, 2016 Hmm , it stops after the title screen , what am i doing wrong here Quote Link to comment Share on other sites More sharing options...
mantadoc Posted March 1, 2016 Author Share Posted March 1, 2016 And same error with Angler , stops after title screen when pushed 2 for Angler Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted March 2, 2016 Share Posted March 2, 2016 on the saved copy? did you clear the breakpoint? Quote Link to comment Share on other sites More sharing options...
mantadoc Posted March 2, 2016 Author Share Posted March 2, 2016 Arhh ...thanks ok maybe thats i did wrong Quote Link to comment Share on other sites More sharing options...
mantadoc Posted March 2, 2016 Author Share Posted March 2, 2016 Still doing the reset , what else could i do wrong ? Quote Link to comment Share on other sites More sharing options...
Asmusr Posted March 2, 2016 Share Posted March 2, 2016 Still doing the reset , what else could i do wrong ? Post your bin files and I will check. Quote Link to comment Share on other sites More sharing options...
mantadoc Posted March 2, 2016 Author Share Posted March 2, 2016 Ok thanks , here they are : ANGLER3.BIN OHMUMMY23.BIN DEMONATTACK3.BIN CAVERNS3.BIN Quote Link to comment Share on other sites More sharing options...
Asmusr Posted March 2, 2016 Share Posted March 2, 2016 Ok thanks , here they are : Hmm, embarrassing - it doesn't work for me either. All the carts are doing is branching from >6025 to >E0C6 in the middle of the expansion RAM. Looks like this feature is broken in the latest Classic99. Quote Link to comment Share on other sites More sharing options...
mantadoc Posted March 2, 2016 Author Share Posted March 2, 2016 Could a older version of Classic99 fix the problem ? Quote Link to comment Share on other sites More sharing options...
Asmusr Posted March 2, 2016 Share Posted March 2, 2016 It doesn't seem to matter which version I use, but I did manage to make a working cart of Oh Mummy by only saving high RAM from >A000 to >DFC1 and no low RAM. Quote Link to comment Share on other sites More sharing options...
mantadoc Posted March 2, 2016 Author Share Posted March 2, 2016 yes... this work with OH Mummy Quote Link to comment Share on other sites More sharing options...
Asmusr Posted March 2, 2016 Share Posted March 2, 2016 Perhaps it breaks when the carts become bigger than 32K? Quote Link to comment Share on other sites More sharing options...
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