I really appreciate your feedback.
I spent some time playing with balance, and did try changing the initial blue slimes to having only 1 hp, and I think it did improve the early game. I agree that the range of the sword combined with the offset from the player's body makes combat a bit trickier than you'd expect. Stronger enemies early on make it just feel annoying. I think as the player gets used to the mechanics of the sword, and gets some arrows to help with long-distance fighting, that I can make the enemies more challenging. But for now, I agree that they need to be more fun and rewarding to fight in the first few rooms.
I'm going to try leaving the blue slimes at 1 hp, but the other enemies (yellow slimes, green toady guy, boss dragon, overworld enemies, etc) at the higher HP levels. With the slight bounceback effect that I plan to add (but haven't gotten to yet), that may help.
I'm trying to get things cleaned up to release a first-half-of-the-game demo for people to try, hopefully that will be ready soon, including these changes from what you suggested.
Edited by gauauu, Mon Apr 18, 2016 9:00 AM.