Based on user input, I took my game, Jet!, and turned it into a new game: Drive! I decided to make this a new topic to avoid confusion.
In this game, you are an explorer from the year 2050. Much of the world's rainforests have been logged, leading to the discovery of a large temple constructed by ancient civilizations eons ago. You are among the first to be allowed to explore it.
The entrance to this temple is across a long stone bridge, which you have chosen to drive across. Inside the temple you find a golden idol on a stone pedestal. Although you are supposed to leave everything you find, your greed gets the better of you and you remove the idol from where it has sat for thousands of years.
Suddenly, the ground begins to shake. Bricks fall from the ceiling. Maybe this wasn't such a good idea! You run outside just as the entrance caves in. As you get in your car and drive away, you realize that the bridge's supports have dislodged and it's all collapsing behind you! There's no time to think - just drive!
This is a 4K, single player paddle game, made entirely in assembly, in which you must move your car left and right to dodge obstacles as you drive down the bridge. As you drive, you will encounter treasures (dots on the ground). When you collect a treasure, you will gain 1500 points and it will be added to your collection (the gold dots on the left side of the status bar). You can have up to five treasures in your collection at a time. You can press the paddle's trigger to "burn" a treasure, which gives you the energy to jump a short distance. Any treasures you have when your game ends will grant you an extra 1000 points. The game is won upon reaching 99999 points.
In addition, certain treasures will grant you extra powers:
- Red: Gives you an extra life (the pink dots on the right side of the status bar). You can have up to 4 lives at a time.
- Green: Makes you invincible for a few seconds.
- Purple: Allows you to jump as much as you want for a few seconds with no penalties.
Oh yeah, and if you press the paddle trigger when you have no treasures in your collection, you can honk the horn. So there's that.
At certain points, the game will speed up. The game will stop generating obstacles for a few seconds, and the speed-up will occur while there are no obstacles on the screen.
Finally, the difficulty switches toggle certain functions:
- The left difficulty switch will make obstacles farther apart (B) or closer together (A).
- The right difficulty switch turns moving platforms off (B) or on (A).
Set both to A for the ultimate experience! (Note: Stella sets both to B by default.)
I'm very interested to see what everyone thinks of the new direction this game has taken!
=== UPDATE: v1.1 ===
- Introducing speed freak mode! Press the game select switch on the title screen to access this. This makes the game run at hyper speed, so good luck! Combine with both difficulty switches on A for a real challenge!
- Better sound and colours for both NTSC and PAL.
- Purple powerup has been changed to blue to make it more distinct.
- Each treasure in your collection now adds 1500 points instead of 1000 when your game ends.
- A few bug fixes.
=== UPDATE: v1.2 ===
- Full SaveKey/AtariVox support! It will save two different high scores depending on which difficulty you have selected on the title screen. Press the game select and game reset switches together to delete your high scores.
- You can now switch difficulty modes without going back to the title screen. Simply press the game select switch at any point.
- Jerky scrolling is finally fixed.
- Treasures now have defined graphics:
- You accumulate points faster when you have below 50000 points, meaning it takes about half as long to reach full speed.
- Other graphical improvements.
=== UPDATE: v1.3 ===
- Fixed a few bugs.
- Now has a standard PAL version.
=== UPDATE: v1.4 ===
- PAL version should work perfectly.
- Updates to Speed Freak mode.
Edited by Lumi, Wed Apr 13, 2016 12:16 AM.