racerx Posted May 30, 2016 Share Posted May 30, 2016 Damn...the bad guys are persistent. 1 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted May 30, 2016 Author Share Posted May 30, 2016 I should probably upload the current build (as detailed in my previous post). It adds slightly more comedy to the fights. I'll see if I can dig it out tomorrow. 2 Quote Link to comment Share on other sites More sharing options...
neo_rg Posted May 30, 2016 Share Posted May 30, 2016 Yeah... Stop holding out on us matey. Don't make me instal a root kit and Steal it from you remotely.. 1 Quote Link to comment Share on other sites More sharing options...
neo_rg Posted May 30, 2016 Share Posted May 30, 2016 Yeah... Stop holding out on us matey. Don't make me install a root kit and steal it from you remotely.. 5 Quote Link to comment Share on other sites More sharing options...
+Sauron Posted May 30, 2016 Share Posted May 30, 2016 This game makes me salivate for Final FIght on the Jag... 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted May 30, 2016 Share Posted May 30, 2016 This game makes me salivate for Final FIght on the Jag... Don't make me port that, LOL! 3 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted May 30, 2016 Author Share Posted May 30, 2016 Don't make me port that, LOL! Only if you can smooth out the scrolling..... FF on the ST was jumpy as hell. Still remember spending my xmas money on it though 1 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted May 31, 2016 Author Share Posted May 31, 2016 (edited) Changes; - Added a small screenshake effect when player falls over. - Added a 'Rage' bar. When it's half full you can press C to PowaPunch. When completely full, press 3 to PowaKick. - Added some quick sounds. - Reduced scoring. - I might have tweaked AI etc, I can't remember To get rage, kill bad guys. PowaPunch will clear any bad guys in front of you (within range). PowaKick will clear any bad guys either side of you (within range). Please note: This build will probably run better on a real Jag, it has lots of slowdown for me in VJ. I think this varies for everyone though, depending on your system - so just a heads up really. On my actual Jag, it is full speed. I might compile a "faster in VJ" version. Will post when done as I know not everyone has the option to run stuff on their actual Jag. Sporadic WIP BeatEmUp 310516.abs Edited May 31, 2016 by Sporadic 6 Quote Link to comment Share on other sites More sharing options...
Guitari Posted May 31, 2016 Share Posted May 31, 2016 Works great on real CD! It really is a beta! 1 Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted May 31, 2016 Share Posted May 31, 2016 Keep up the good work! 1 Quote Link to comment Share on other sites More sharing options...
Atlantis Posted May 31, 2016 Share Posted May 31, 2016 Is there a film of the game-play somewhere?Things like this should be shown to the masses, Quote Link to comment Share on other sites More sharing options...
Sporadic Posted May 31, 2016 Author Share Posted May 31, 2016 Is there a film of the game-play somewhere? Things like this should be shown to the masses, I dont have the appropriate hardware for recording. If someone else could grab a decent video from a real Jag then please go ahead Quote Link to comment Share on other sites More sharing options...
PeterG Posted May 31, 2016 Share Posted May 31, 2016 Nice FINALLY got around to try it. Looks really nice but man I get my ass kicked a lot. :-) and I have a hard time getting up again once I'm down, In any case it's cool and as many already said a lacking genre on the Jag. Again thanks for sharing. 2 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted June 2, 2016 Author Share Posted June 2, 2016 (edited) As promised, here's a VJ version; I haven't tested it with the sound on (i'm at work) so it might play the incorrect sounds for all I know, or even static, lol. The main thing is, it's a lot faster in VJ. But the sounds won't be consistent and some won't play. Therefore, if running on real hardware then please stick to the previous release. Sporadic WIP BeatEmUp 310516 VJ.abs Edited June 2, 2016 by Sporadic 4 Quote Link to comment Share on other sites More sharing options...
+Sauron Posted June 2, 2016 Share Posted June 2, 2016 As promised, here's a VJ version; I haven't tested it with the sound on (i'm at work) so it might play the incorrect sounds for all I know, or even static, lol. The main thing is, it's a lot faster in VJ. But the sounds won't be consistent and some won't play. Therefore, if running on real hardware then please stick to the previous release. Audio seems out of sync at times with this version, whereas the previous version has much more consistent audio. Also, I haven't noticed any performance issues in VJ with the previous build, and I'm not exactly running a top-end system. 1 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted June 2, 2016 Author Share Posted June 2, 2016 Audio seems out of sync at times with this version, whereas the previous version has much more consistent audio. Also, I haven't noticed any performance issues in VJ with the previous build, and I'm not exactly running a top-end system. Thanks for the info. Yes, the performance does vary from what i've seen. I just added a switch in the code so I can build a VJ version (with slightly dodgy audio) at will. It makes it easier to dev at lunch when the game is running full speed for me. Also handy if anyone else has the slow issues, then at least they can try it out 1 Quote Link to comment Share on other sites More sharing options...
+chicgamer Posted June 3, 2016 Share Posted June 3, 2016 (edited) Captured some gameplay footage tonight. No comments about my gameplay. Edited June 3, 2016 by chicgamer 9 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted June 3, 2016 Author Share Posted June 3, 2016 Captured some gameplay footage tonight. No comments about my gameplay. Excellent, thank you for doing that. You got better with each go I noticed some slowdown happening at busy moments, I'm thinking I added 1 too many bad guys which is causing it to lag occasionally. I'll sort that out. Thanks again 2 Quote Link to comment Share on other sites More sharing options...
saboteur Posted June 3, 2016 Share Posted June 3, 2016 Well colour me impressed - moves quite nicely. Is this coded in RB+ ?? 1 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted June 3, 2016 Author Share Posted June 3, 2016 Well colour me impressed - moves quite nicely. Is this coded in RB+ ?? yep Quote Link to comment Share on other sites More sharing options...
saboteur Posted June 3, 2016 Share Posted June 3, 2016 See - now i'm going to have to pull my finger out and have a proper play. The coding part I think i've got - it's the graphic side i struggled with, but you've made me want to revisit it now. 2 Quote Link to comment Share on other sites More sharing options...
Atlantis Posted June 3, 2016 Share Posted June 3, 2016 Thanks for video. It looks very unforgiving, I like that.(I would find it fun if it was only one almost impossible level with an end boss almost no-one would ever see, and he could be a lonely blue guy or something )Are you aiming for a 2 player game? Hope so.What ever you make of it, I promised I would buy two CDs and I will. 1 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted June 3, 2016 Author Share Posted June 3, 2016 Thanks for video. It looks very unforgiving, I like that. (I would find it fun if it was only one almost impossible level with an end boss almost no-one would ever see, and he could be a lonely blue guy or something ) Are you aiming for a 2 player game? Hope so. What ever you make of it, I promised I would buy two CDs and I will. Thanks for the comments. I haven't decided exactly which way it's going yet. Obviously I need to change the GFX etc. I might make the bad guys a bit smaller so I can put more onscreen, but we'll see. My perfect ultimate goal would be to have a few levels, some dodgy back story and loads of bad guys to punch. Pretty much like any classic beat 'em up. As I said at the beginning, it's always been on my list as a game to make. The current 'gameplay' is just to make testing/playing it more fun - keeping it as a mini game for now to make it more interesting for people to try. This should gradually evolve into the final game over time though. 2 Player would be a great addition, but don't hold me to it 1 Quote Link to comment Share on other sites More sharing options...
Atlantis Posted June 3, 2016 Share Posted June 3, 2016 Good to hear your thoughts on the game. Lots of cool stuff in the pipe!Not 2p, so your heading for 3 or 4 players ehh! =) 1 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted June 3, 2016 Share Posted June 3, 2016 I might make the bad guys a bit smaller so I can put more onscreen, but we'll see. More enemies on screen at once? Dear God... NOoooooooooo! 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.