J.Ivy Posted March 7, 2016 Share Posted March 7, 2016 So im bored, wanting to make an arcade style controller for my TI. I have an old (broken) NES advantage arcade controller hanging around. It went through a flood and never worked after that. Why not rewire it to work for my TI? I should be able to locate what pins do what on a TI controller, then use those to hook up to the Advantage. I dont THINK it should be too tough What do you all think? 5 Quote Link to comment Share on other sites More sharing options...
Shift838 Posted March 7, 2016 Share Posted March 7, 2016 So im bored, wanting to make an arcade style controller for my TI. I have an old (broken) NES advantage arcade controller hanging around. It went through a flood and never worked after that. Why not rewire it to work for my TI? I should be able to locate what pins do what on a TI controller, then use those to hook up to the Advantage. I dont THINK it should be too tough What do you all think? the pinouts can be found HERE Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted March 7, 2016 Share Posted March 7, 2016 Interesting... of course the turbo function would be considered cheating, especially with Rasmus' Sports Game. I'm sure you would have to introduce power from second source as well. I can't wait to see how this turns out. Quote Link to comment Share on other sites More sharing options...
J.Ivy Posted March 7, 2016 Author Share Posted March 7, 2016 This should be a fun little project. Ive read up on a few DIY arcade controllers. Shouldnt be all that tough Plus, im a pack rat, i hate tossing anything out and repurposing is a good way to avoid that. Quote Link to comment Share on other sites More sharing options...
+jedimatt42 Posted March 7, 2016 Share Posted March 7, 2016 That is cool. The week before last I rewired a brand new neo-geo-x arcade stick to the 4a. It had four buttons, plus a start and select. I wired it so that the extra buttons used joystick 2. And such that all four buttons could be pressed at the same time for combos. A - player 1 fire B - player 2 fire C - player 2 left D - player 2 up Select - player 2 down Start - player 2 right All can be read with normal joystick routines. -M@ 1 Quote Link to comment Share on other sites More sharing options...
+jedimatt42 Posted March 7, 2016 Share Posted March 7, 2016 Also, I wrote this when I first picked up my TI so I could test atari joystick adapters and such... I keep finding it handy... 100 CALL CLEAR 110 DISPLAY AT(24,1):"jedimatt42 matt@cwfk.net" 120 DISPLAY AT(1,1):"Joystick 1" 130 DISPLAY AT(1,17):"Joystick 2" 140 J=1 150 CALL SHOWJOY(1) 160 J=2 170 CALL SHOWJOY(2) 180 GOTO 150 190 STOP 200 SUB SHOWJOY(J) 210 REM SHOW JOYSTICK 220 REM WHERE J IS 1 OR 2 230 CALL JOYST(J,X,Y) 240 CALL KEY(J,K,S) 250 IF K=18 THEN F=42 ELSE F=0 260 X=X/2 :: Y=-Y/2 270 C=((J-1)*16)+6 280 CALL HCHAR(5,C-1,F) 290 CALL HCHAR(6,C,0,5) 300 CALL HCHAR(8,C,0,5) 310 CALL HCHAR(10,C,0,5) 320 CALL HCHAR(8+Y,C+2+X,35) 330 SUBEND -M@ Quote Link to comment Share on other sites More sharing options...
J.Ivy Posted March 7, 2016 Author Share Posted March 7, 2016 (edited) Thanks for the help Jedi Ive ordered a DB9 cable and DB9 breakout box for this. Cant wait till they come in, so i can get to rewiring this baby. Edited March 7, 2016 by J.Ivy Quote Link to comment Share on other sites More sharing options...
globeron Posted March 7, 2016 Share Posted March 7, 2016 Wired / Wireless Controllers "Joysticks" (Atari Compatible) https://www.youtube.com/watch?v=NaY8ex0eWcM Quote Link to comment Share on other sites More sharing options...
+jedimatt42 Posted March 10, 2016 Share Posted March 10, 2016 Micro pinball II uses player 1 and player 2 fire buttons for the two flippers. Any other games folks know of that use both fire buttons? Quote Link to comment Share on other sites More sharing options...
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